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  1. Military Side of the Game
  2. *hhm* not be in Caesarville?
  3. Access
  4. Monkeys? ... !!!
  5. Military options
  6. Realism & C4 ~ Must we have it ONLY?
  7. I don't want to just be a Roman!
  8. Soldiers
  9. merry cristmas to you all
  10. Building Upgrades?
  11. Military units or formations? And which soldiers?
  12. The "Mother of All Games"?
  13. Can I Play The Game In A Local Network?
  14. My Suggestion =)!
  15. Historical "Ceasar" Mode
  16. What animals shall we have?
  17. Where´s the dirt?...
  18. Rotating buildings
  19. Public funerals...
  20. City Army / city fort
  21. Screenshot commentary
  22. War Development for Ceaser 4
  23. My suggestions (weather, animals, and barbarians)
  24. The multi-maps and muti-players...
  25. How about a 'native'contribution?
  26. roads capacity
  27. Census scribes
  28. No Overlapping Moored Ships!
  29. Gods and social impact
  30. Moored Ships Should Lower Sails
  31. Houses
  32. Waypoints
  33. cleverer prefects and architects?
  34. different suggestion
  35. The Colosseum Velarium
  36. Naval battles
  37. Most ambitious
  38. Religion (yeah, again)
  39. map generator??
  40. A distinction between fresh and salt water
  41. smaller water reservoirs please!
  42. 64 Bit please
  43. c4 forum suggestion
  44. cure for unemployment
  45. Isolated cities (on island/woods/desert)
  46. New Military stuff
  47. Mac Computers
  48. periods and citizen classes
  49. Music in the Roman world
  50. I'm sure it's been said before but here goes ...
  51. Roads
  52. Build Times & Slaves
  53. Serious Suggestion: Disable intro videos option
  54. Evolving Tech Levels for Buildings and such
  55. Scenarios - Goals
  56. Tomus Hankus ?
  57. Starforce - I'm not kidding
  58. Zeus 'scenario in an hour' concept?
  59. Seamless Campaigns
  60. what is it?
  61. have we new farm, factories or risource?
  62. I hope the engine will be much faster...
  63. walk the empire
  64. Animated Title Screen
  65. The intro for caesar lV
  66. Buildings.. Ugly grass around the sides of them!
  67. Ancient local heros
  68. Fighting
  69. Random events
  70. pathing
  71. astronomical texture
  72. Auto-Festivals
  73. Warning Message Manager
  74. The rerturn of the Falcon...er, Pigeon Cam!
  75. Public Lavatories
  76. Bring back the republic!
  77. Cemeteries
  78. Please, make roads DO something
  79. City walls and aqueducts
  80. More than just a bath
  81. Roman Empire Timeline Messages
  82. The cream of the city builders
  83. Widescreen Please
  84. Caesar IV Editor Cheat Code Disabler Function
  85. Aesthetics
  86. Trade Options
  87. Natural Disasters
  88. Let's have another musical easter egg, please!
  89. Multiplayer
  90. We're In The Navy!
  91. Difficulty Level in Caesar IV
  92. Smooth button
  93. Famous goods
  94. How about Mesoamerica?
  95. Where's The Beef???
  96. Changing religion
  97. Beautiful Roads Please!
  98. more and greener
  99. Critical TM ~ Time/Date in Snapshots
  100. ....pre-rendered graphics...
  101. Off to Battle
  102. Simple, is Beautiful
  103. great! lets build our cities on cardboard!?
  104. Snowman™ Statue in C4?
  105. Appeal items that fill the space
  106. Reccomended Dosage of Stars -And Astrology
  107. Attraction to Appeal
  108. Cats in Rome
  109. Screenshot: positive feedback for player
  110. Citizens
  111. Weather & other phenomenon
  112. Caesar IV as MMORPG
  113. Temple positioning
  114. What if Caesar IV game release publicity festivities included virtual world parties?
  115. for the developpers/designers and all the guys making the game
  116. Much more details!
  117. This wonderful world...
  118. Moveable Houses please please please!!
  119. More Realistic devolve and evolve of houses in Caesar IV
  120. C4 Gold Release Online Party Planning Update Thread
  121. building proportions
  122. Althought its a bit late, but just a suggestion
  123. tin in ressources
  124. Multiplayer could work
  125. How 'bout a hosuing advisor, and more detail on housing needs?
  126. Make laying small hedges work like aqueducts
  127. snap to nearby building when placing new buildings
  128. Some Suggestions
  129. Impassable/unbuildable land overlay
  130. clicking problems in demo
  131. will there be a disable tooltips dialog feature
  132. get goods from warehouse/granary
  133. better grass textures?
  134. Minor problems
  135. Game companies do hardware combination testing ??
  136. big question.. able to mod?
  137. A few suggestions?
  138. Fog, weather and night
  139. Resolutions
  140. whats going on no close up's ?
  141. Some Moderate Bugs and Suggestions
  142. festival date reminders, minor thing
  143. Salary inspections from Rome
  144. Process upgrades
  145. Imho
  146. Demo Download
  147. Warehouse Defaults Re: Pull system
  148. Dedicated fields/pastures
  149. Some "beauty" requests.
  150. C4 Gold Release Online VR Parties this Sep 23 and Sep 24 !
  151. fix the Latin!!
  152. demo Help file typo
  153. Auto Destruct on building aquaducts.
  154. location location location..
  155. earth moving feature
  156. More flexible Esc key? And other observations...
  157. i have a question
  158. "Slow" Cities vs. "Fast" Cities, Tourists, Scholars
  159. Large hedges are draggable... Please....
  160. More flexible shadows please
  161. !!! MUST READ !!! - Dynamic Online Roman World for Caesar Online!
  162. Just a suggestion
  163. Mine quit crashing for now!!!
  164. Diagonal Aquaducts
  165. Finer control of game speed.
  166. Hotkeys?!
  167. Caesar Online Saves
  168. Nice to Haves
  169. Suggestion on overlay improvement
  170. excess goods
  171. auto saves
  172. Some ideas
  173. Camera motion & additional view option
  174. Domus & walls
  175. Moving Land & "Pretty" cities
  176. All that leather going to waste!
  177. Idea: A "dynamic" empire campaign...
  178. Place new building on top of an existing destroyed building of the same type.
  179. Basic Logic Requests: No Horses under the Walls!
  180. trade and resource interface
  181. Three suggestions. Make that 3 pleas :)
  182. Burnt down and collapsed buildings
  183. Advanced orders for cart pushers
  184. Use more vivid colors
  185. ration modification needed!
  186. magnetic roads
  187. Building..the act..not the place
  188. Other Civilizations
  189. Screenshot Threads that are specific
  190. Transit Warehouses and granaries
  191. Firestorm fix idea
  192. Wonders and villas
  193. Where are the horses? And the mules?
  194. food production!!!
  195. Numerical input for import/ export quantities
  196. TM needs to release Sandboxes w/o Military as additional downloads
  197. 3d model information
  198. Terrain Clearing
  199. Should Not Pay For Exotic Goods
  200. reservoir employment
  201. Nutrition Is Mis-calculated
  202. A Military Victory Rating is sorely needed
  203. Is Favor out of whack?
  204. pretty, pretty, pretty
  205. PSP version!!
  206. Aqueduct and buildings on mountain
  207. Victory conditions could be improved
  208. Remove Cohort Auto-Attack Mode
  209. Expansion - Suggestions
  210. Some suggestions.
  211. Downloads section for user created items
  212. A Better manual
  213. evolving buildings
  214. deleted
  215. I Need Food! Badly! Please Add These;
  216. User Interface
  217. A Patch Would be Nice
  218. Notification when Request is Ready
  219. Caesar IV in Virtual Reality The Sequel !
  220. Caesar IV Virtual Reality Party(s) This Saturday Jan 27, Sunday Jan 28
  221. roads?
  222. Slaves??!?!?!?!?!
  223. Caesar IV for Mac!!!
  224. list of mothballed
  225. History of sales
  226. Just a Few Ideas to Consider
  227. Military Formation Improvements
  228. Additional Buildings
  229. Casar V(!)
  230. Difficulty levels
  231. Last Mission = Frustration
  232. CaesarIV for Linux
  233. stop from crashing!!
  234. Easier More Fun City Planning
  235. Outside The Box
  236. Fix this plz
  237. Update Demand and Wall Mechanics
  238. mothballed buildings
  239. Steam!
  240. Downloads
  241. this game needs a patch
  242. New Ideas!