PDA

View Full Version : Suggestions


Pages : [1] 2

  1. #1 Suggestion...
  2. "hall of fame"
  3. Industry
  4. Linux
  5. Military
  6. Aqueducts And Plumbing
  7. Stuff I liked in C3, and wouldnt mind seeing
  8. #1 Antisuggestion...
  9. Storage yards with VISIBLE goods!
  10. Make roads textures, not polygons!
  11. Wooden Arenas
  12. Walker's AI
  13. A growing city
  14. Sandbox Difficulties
  15. Black & White 2
  16. Some suggestions
  17. That certain something
  18. Feelings of AI
  19. New towns in provinces
  20. How would technology upgrades fit in...
  21. Diana... and a funtime challenge...
  22. Ownership of land. And tombs
  23. City families
  24. Caesar for pocket accessories?
  25. Intelligent Overseers/Laborers
  26. Roman cityzens versus provincials
  27. dare i say "special projects"?
  28. there should be more than just laborers
  29. Over Evolve
  30. Elements from Caesar 2
  31. Roman History
  32. Underground view to build admire the Sewers
  33. Sure I have a suggestion!
  34. Map Editor
  35. Multiplayer mode needed
  36. window option please
  37. population
  38. homes improvement
  39. I have a suggestion or two
  40. Wonders building
  41. old trade / intercity suggestion
  42. Interactivity with the senate!
  43. music
  44. Walk thru city camera view
  45. How are they going to make believe there are no slaves???
  46. They can recycle the hippos/lions/crocs for the Arena
  47. Crazy Emperor feature....
  48. Population count
  49. City Planning in the Roman Empire
  50. people / buildings interractions
  51. Some of the more weird suggestions...
  52. Two suggestions
  53. Sorry you asked for suggestions yet, TM?
  54. Military/Province Aspects of C4
  55. Max count individually simulated C-IVizens...
  56. Modify Terrain
  57. Gamespeed
  58. Wishes for Caesar IV
  59. Be careful with any "undo" feature
  60. Let us kill those animals, please?
  61. Ability to Play the city of Rome as a reward after ending of game
  62. Translation of the game
  63. I might take a look
  64. Updated History Section and more
  65. Water...
  66. Clientes
  67. Beautification and living conditions
  68. houses - buidings - and diversification
  69. Sorely needed - aqueducts at elevations.
  70. My wish for Caesar IV
  71. The Feminine Touch
  72. Hail Citizen! I dont believe it's right to speak like a Briton barbarian.
  73. Military
  74. Suggest an easter egg
  75. Graphics options
  76. Embassies
  77. Transportation
  78. C4 Commemorative Statue to the Market Lady
  79. Fun names for Caesar IV characters...
  80. Night and day
  81. Reservoir water
  82. Details
  83. Goods
  84. Thinking citizens
  85. Products
  86. Cavalry
  87. Restaurants ?
  88. Not you last century walkers......
  89. advisor issues
  90. ordinances
  91. reserves
  92. Hobos, not vagrants
  93. Weapons as a luxury ware?
  94. Multiplayer option
  95. Visible (overlay) areas of coverage for walkers + control over it!
  96. Combine AofE graphics with Caeser logistics
  97. Houses that change too quickly make me dizzy!
  98. Satisfying complexities verus algorithm annoyances...
  99. Give me a MegaGame!!
  100. More Suggestions for Caesar IV
  101. The City of Rome
  102. Include Caesar I, II, or III
  103. additoinal buildings
  104. A house as big as a city block & the ability to manage it!
  105. Romans, let me your ears... about Haruspex
  106. Imperial Decrees
  107. List of ideas I'd like to see in Caeser IV
  108. Even more suggestions for Caesar IV
  109. Leaders, poets, bards and morale in battle
  110. Civilization thwarted by...ROCKS??
  111. CoTN - Ceasar IV
  112. Building design
  113. A thought about resources...
  114. Random Events
  115. emperor request
  116. Choice of Death into Afterlife
  117. My suggestions to a perfect C4
  118. Upgrades versus new buildings
  119. Soldiers and idle hands
  120. concerning the senate
  121. What I want?
  122. Luxury goods
  123. Virtual Blue Print
  124. Suggestion: Print City function
  125. Are you kidding? Romania in the ancient Europe?
  126. Will Caesar IV be like Caesar III in those things?
  127. Caesar IV with some taste of RTS would be great?!?!?!
  128. Better education
  129. Caesar IV Overview Map
  130. First Person Mode!
  131. Cities that i would really love to build
  132. Caesar IV Spinoffs
  133. My Gripe with CotN
  134. Do you agree, disagree, or are you neutral about...
  135. Realistic military economics and Caesar IV
  136. Tired of the tone-
  137. Land Leveling
  138. Trigger-able Events for Sandbox Games
  139. If You Lose A Battle
  140. More peoples on the C4 world?
  141. Street Lights
  142. Caesar IV game speed flexible choices
  143. Random Maps
  144. Mac OS X version?
  145. Fashions!!!!!!!!!
  146. Unlockable goodies
  147. Riots
  148. "Unique" Structures
  149. You cant please everybody
  150. Caesar IV Linux
  151. The Ancient machine gun: Carroballistae
  152. Diseases: If you must...
  153. Only avilable by TRADE!!!!!!
  154. Diagonal Aquaducts?
  155. Weather effects
  156. Building built on slopes
  157. Actual Engineering In Roman Times
  158. Caesar IV game scenario and sandbox flexible choices
  159. Map Editor options/trigger suggestions
  160. 15 Suggestions
  161. What will make this game great?
  162. Building and controlling other cities...
  163. I want to be Caesar!
  164. "Hero Mode" for Combat
  165. Bridges
  166. Economic preparation for, and prevention against, military takeovers
  167. Joy Easter Egg,
  168. It's all in the details
  169. Road tiles should be half as wide...
  170. Scenario Editor that works
  171. Instructions
  172. ideas
  173. Map evolution & expansion
  174. Desirability
  175. Co-op multiplayer
  176. I want to see a much bigger scale
  177. Please, oh please, let me build a villa!
  178. Legionary Camp buildings.
  179. The beginning of a tiny distant glimmer of a faint possibility of a hope of an idea..
  180. As Cesar, emmigration is illegal...
  181. Villa building set and place in game mechanism
  182. Dignitas
  183. camera rotation
  184. What time periods will C4 cover? Early only, or Byzantine too?
  185. Farms should require more labor.
  186. Civility, Please
  187. I just want road blocks
  188. Slaves!
  189. Manual
  190. Do we want slaves
  191. Forum upgrades (a dif topic - Roman Forum...)
  192. 2 things I'd like
  193. Ampitheatre
  194. C4 Demo
  195. about campains
  196. Suggestions: Issues that MUST be addressed from Caesar 3
  197. Various Advances of the General Sciences in the Roman Era
  198. This may have been mentoined.....
  199. Surfing Sheep and other Easter Eggs
  200. Marketing Idea - Real Coin
  201. Demo Version Idea
  202. About labors
  203. Conquer campaign
  204. Acuaducts and big maps
  205. farms terain
  206. seasons
  207. Will housing evolve/devolve?
  208. Should there be seperate forums....
  209. I'm new...but I have a suggestion
  210. Loacal market traffic into city.
  211. Just A Pray .....
  212. World Map Features and Conquest
  213. "Change of Emperor"
  214. having quotes in between loading
  215. City Dump as a 'building'.....
  216. concare teritory
  217. Building Constrution
  218. Industry.
  219. Campains
  220. City terrain.
  221. Houses
  222. Competitive play
  223. Military Building and Units.
  224. separate the forum by sections
  225. Tutorials and Career
  226. Network game
  227. for tm
  228. road
  229. Mercenaries!
  230. Rule over the people
  231. Engineering Feats
  232. ge force fx 5500
  233. something fun
  234. can we make a section where every one place a poll options questions?
  235. we want to place farm everyware or on a specific area?
  236. how about evolution in c4
  237. we want irigation?
  238. Storage Bays and Yards
  239. The Market Building.
  240. How Multi-player might work
  241. Insulae, or other potential multi-use buildings
  242. More interactivity with the Gods?
  243. Choose our own regions to develop?
  244. concepts from other games
  245. Campaign tree
  246. Food
  247. Temples
  248. C4: Heroes & Quests
  249. soldiers become general
  250. You have been made a god!