View Full Version : Crash when opening trade route
09-28-2006, 08:30 PM
In the first campaign (kingdom I think its called) I am in tier4 and when I try to open the trade route, the game crashes to the desktop with the typical "send error report to MS" dialog. I have installed newer drivers, messed with the settings, everything...
I installed C4 on my notebook and the problem does not exist there. So what I did was copied my saved games to my notebook, loaded up tier 4, opened the trade route then saved the game and copied that file back to my main computer. So I load the game and now if I go to the world map, again it crashes but instantly.
There's something about that line drawing that kills me.
Also, I have version 1.1.
09-28-2006, 09:11 PM
The obvious question is what do you have running in the background on the problem system that you don't have running on the system that the game works on?
09-28-2006, 09:20 PM
I just noticed it happens on any mission that allows trading. It's that darn line being drawn between the cities that's doing it.
The only thing different is that on my main pc I have an X-Fi soundcard which has the audio panel thing running and my notebook does not have X-Fi of course. Everything else is the same other than a few creative processes running.
I just updated my sound drivers too and that didn't help.
09-28-2006, 10:11 PM
Install DirectX 9c that either came with the game or download the latest version from Microsoft's homepage, as your DxDiag file shows a debug version of a file called d3d9d.dll.
Also, you seem to have several sound devices running. If you use only the X-fi disable the onboard sound in the bios and you might want to try to disable/uninstall SoundTaxi. It might slow the system down.
Unhook your Sidewinder game pad, it *might* cause a conflict, but I doubt it's the reason in this case.
09-28-2006, 10:45 PM
d3d9d.dll is the debug version for developers, which I am. I'll switch to the retail version and try the other things and see what happens. I doubt the debug version of d3d9 would cause a crash like this since it's what developers would be using, the only thing it should do is cause slower perf.
I probably won't get to do it now as I'm about to leave town and won't be back for a few days. I'll let you guys know what happens.
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