View Full Version : Corinth, a Mighty and Ancient City...
Agamemnus
10-01-2006, 04:34 PM
I want to show my Corinth map to everyone... I worked a long time on it. I maxxed out all the land. My objective was to get the highest prosperity and culture, while keeping a large population. It was a delicate balance maintaining security and prosperity at 100 and at the same time trying to get "culture coverage" on most of the residents. (not just the patricians)
My stats are:
81/100/100/7550
4950 plebs, 1760 equites, 840 patricians.
It's making 23,242 denarii yearly.
It's 69 BC.
There are many "landmarks" in this city. The main Forum and the Governor's residence are walled off. After the great battle against the Rome's legions which won the city's independence many years ago, the governor thought it prudent to set up an extra layer of basic defense around his mansion and the forum, the two most important buildings of government. :D
The governor's legions have been long disbanded in the long period of peace following the confrontation with Rome, yet the city is prepared with stockpiled armor and weapons should the need arise once more. The city also maintains a huge stockpile of gold should the governor wish to throw a festival in the name of Mercury, and of course to maintain the stability of the local denarii currency. ;)
There are patrician districts in the city, one large equite district, and one main plebian district. In the center of the city you may find many entertainment venues, including the Coliseum, as well as the secondary forum of Corinth.
Jupiter and Mercury are the patron deities of this city. The city has a huge industrial base, a testament to its sheer size. The city imports and exports across the Roman Empire. Its architectural marvels will compel you to stop and gaze at the loading screen for a few minutes while as you pass by it... :eek:
I don't imagine many people need help completing Corinth, as it has such a huge amount of land to build on, but if anyone does, I can help...
bexgames
10-01-2006, 04:38 PM
I don't imagine many people need help completing Corinth, as it has such a huge amount of land to build on, but if anyone does, I can help...
Beautiful city you have going on there Agamemnus! I LOVE the view from the wall!
I just started Corinth, and I absolutely love the the huge map...such a relief! :cool:
Agamemnus
10-01-2006, 04:45 PM
Thanks,
I would also like to mention that you need to be very careful in placing your aqueducts and reservoirs here. They can't be placed on the somewhat higher terrain. I don't know if that's a bug or not... I have three or four reservoirs on each side, as close as possible to the "hill" part. One of them is partially enclosed in the city wall to save space. (Of course you could try setting up your patricians on the "low" area.)
defjam
10-02-2006, 08:27 AM
pretty damn iimpressive
I'm still on Mission 1....i suck so far. still have trouble getting Aqueducts to get connected and such
Need to practice more :)
debbie6754
10-02-2006, 09:24 AM
Beautiful pictures of your city. So what is the trick for properity? I am able to reach all of the other stats but never prosperity.
Wow...you did a great job. I'm going to re-start that scenario. I thought I was planning & building so well then Caesar started sending requests...100 glass :eek: ...clothing, wine...one right after the other. There was no way I could keep up and keep my city going. :( All the other sceanarios I completed without a hitch...this one, I'm giving up and starting over before it's too late. :(
Your city looks amazing. Well done. :)
I don't imagine many people need help completing Corinth, as it has such a huge amount of land to build on, but if anyone does, I can help... ROFL Just re-read your post, missed that the first time...now I feel really stupid. :D
Beautiful pictures of your city. So what is the trick for properity? I am able to reach all of the other stats but never prosperity.
To get prosperity you just need a number of upgraded patricians' homes (supplied with exotic goods and upgraded appropriately). Having 6 large estates makes a huge difference to prosperity. It's important to make sure the plebs are living in large houses and the equites in medium houses at a minimum too.
Agamemnus
10-02-2006, 12:21 PM
Beautiful pictures of your city. So what is the trick for properity? I am able to reach all of the other stats but never prosperity.
Thanks,
Djp is right, of course. You need to have the most evolved housing possible. It does seem that a high ratio of patrician houses (adjusted for their level) compared to equite housing increases prosperity, as well as more patricians overall.
You will want to separate your city into areas for plebs, equites, and patricians. Patricians require a LOT of space and water access. Knowing the different ranges of buildings helps: you want to place the ones that have a low range closer to patricians and the ones that have a high range farther away.
Also, don't forget that plebs/equites need health services and (some entertainment) too, or you get disease and they devolve, lowering your prosperity.
Wow...you did a great job. I'm going to re-start that scenario. I thought I was planning & building so well then Caesar started sending requests...100 glass :eek: ...clothing, wine...one right after the other. There was no way I could keep up and keep my city going. :( All the other sceanarios I completed without a hitch...this one, I'm giving up and starting over before it's too late. :(
Your city looks amazing. Well done. :)
I get stuck like that sometimes too. Often I just end up fighting Rome's troops, but sometimes I go back 1 or two saves and try to set up the industry that was lacking. Plebs and industry are the easiest elements to add...
LawyerLar410
10-02-2006, 03:59 PM
I, for one, find it ridiculous that before you get the city up and running, Rome wants 25 pieces of jewelry. I haven't yet had the time to start gold mining. Now, of course, when I again try the scenario, I will immediately set up a jewelry business. However, how is this "playing" the game? If I am required, through trial and error, to set aside goods for Rome so I have them when required, then the "free will" portion of the game is non-existent, as I would be following a set of predesigned steps in order to complete the scenario, rather than building as I see fit.
Smaller requisitions from Rome would be easier to deal with if you have none on hand. But, in reality, how are you supposed to set up a jewelry business in 12 game months when you had no clue you were going to have to?
Daego
10-02-2006, 04:22 PM
If it is a request, you can ignore it... the first mission of the second campaign, for instance, has tons of absurd requests. A few minutes into the game, Rome requested 50 exotic resources. Yeah, 50. Each import cost 150dn and has an import cap of 10 to 20. 7,500 dn is a lot for a tiny, starting city.
Gold and Jewelry really aren't tough to get up and running in 12 months, you just have to build a lot of them and mothball them after.
The hardest one to get going by far is clothing or wool. Sheep farms have the longest "start up time"... it's terrible.
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vic_4
10-02-2006, 04:27 PM
I, for one, find it ridiculous that before you get the city up and running, Rome wants 25 pieces of jewelry. I haven't yet had the time to start gold mining. Now, of course, when I again try the scenario, I will immediately set up a jewelry business. However, how is this "playing" the game? If I am required, through trial and error, to set aside goods for Rome so I have them when required, then the "free will" portion of the game is non-existent, as I would be following a set of predesigned steps in order to complete the scenario, rather than building as I see fit.
Smaller requisitions from Rome would be easier to deal with if you have none on hand. But, in reality, how are you supposed to set up a jewelry business in 12 game months when you had no clue you were going to have to?
I did not try to filfill this first request, I just sent a small gift to Caesar not to get evicted, after that I was able to fulfill all the other requests.
I did not try to filfill this first request, I just sent a small gift to Caesar not to get evicted, after that I was able to fulfill all the other requests.
I must say, that I fullfilled romes first request. I used the pause button to establish my city at the start. It was tight - I dispatched 25 Jewelry 1 week before the deadline - but I managed it...
I missed a couple of those early requests and only remained as governor by gifts to Caesar.....good job the old boy can be bribed :) Next time I play this map I'm going to bribe the Thracian raiders rather than have a military base. The soldiers eat far to much!
Prosperity is always my issue. I just have to be more organised, keep everything the patricians need closer to them.
Lovely city Agamemnus :) I wish mine had been as pretty :)
Grumpus
10-02-2006, 07:05 PM
I started jewelry during the first year right after I got marble going. Jewelry is the highest priced export in this scenario. Not only that, if you overproduce gold enough to have 24 extra you can hold a festival to Mercury every year and get doubled sales taxes for part of the year!! Sucha deal!
Agamemnus
10-02-2006, 09:10 PM
I started jewelry during the first year right after I got marble going. Jewelry is the highest priced export in this scenario. Not only that, if you overproduce gold enough to have 24 extra you can hold a festival to Mercury every year and get doubled sales taxes for part of the year!! Sucha deal!
Yeah, that's what I did. The 23K income doesn't factor in Mercury's festival. :)
Grumpus
10-03-2006, 01:56 AM
Agamemnus: Different strokes for different folks! You like big, I like small. We're both right!
Anya: The raiders can't bother you if you're not there! You don't have to send glass to Ceasar if you're not there when the demand is due. The scenario goals can all be met earlier.
Barbara
10-07-2006, 01:14 AM
I started jewelry during the first year right after I got marble going. Jewelry is the highest priced export in this scenario. Not only that, if you overproduce gold enough to have 24 extra you can hold a festival to Mercury every year and get doubled sales taxes for part of the year!! Sucha deal!
Grumpus,
On a big map like Corinth is it better to locate the mining camps near the resources and allow the cart pushers to deliver to the factories and ports? Or, is it better to locate the camps near the factories and ports and allow the miners to trek to the resource and back?
Zamolxes
10-07-2006, 01:29 AM
Best way is to place the mining camp as close as posible to the resource, then place a warehouse about 1/2 way or close to the trade depot or port. That way, the workers just extract marble, warehouse carts will pick the marble from the shops, while the trade depot will pick his load from the closest source, the warehouse in this case.
Is like the old system how they used to fight fires: if a house catches on fire, people form a long line, from the burning house to closest well, then pass buckets with water from 1 to another, creating a stream of buckets, instead of each person run to the well, fill the bucket and return to burning house...
Barbara
10-07-2006, 01:45 AM
Thank you, Z. That's logical. Will try it. :)
Thanks,
I would also like to mention that you need to be very careful in placing your aqueducts and reservoirs here. They can't be placed on the somewhat higher terrain. I don't know if that's a bug or not... I have three or four reservoirs on each side, as close as possible to the "hill" part. One of them is partially enclosed in the city wall to save space. (Of course you could try setting up your patricians on the "low" area.)
Keep in mind that water can't run uphill...
Also about Caesar's requests, it's important to look at the consequences for each one. They will either be "Fulfill to gain favor" or "Not fulfilling will lose favor." I can't remember which one the jewelery request was but if it's an opportunity to gain, you can ignore the request and not lose any favor. This can be very helpful in deciding whether or not to fulfill a shipment early in a city.
vic_4
10-07-2006, 11:40 AM
If I have the possibility I try to fulfill even early request, so if I skip a demand it is not a big deal.
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