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View Full Version : Quick question about pump houses (employment)!


eobet
10-12-2006, 03:28 PM
So I finally got my PC about half-working (god, I don't regret switching to a Macbook Pro for a second).

First thing I did was download and install the Caesar 4 demo. Looked nice, but the old 2D graphics still felt more detailed and informative.

Anyway, I placed a few houses, farms, markets, etc... and then one of these pump houses which apparently produces water.

Problem was, nobody wanted to work there. Bigger problem was: I don't know why!

The farms I placed were at the same distance from the housing in the middle as the pump house next to the river and the demo map is rather small anyway.

When I clicked on the houses they said that at least two of them had 70 people in them, so I guess there were availible people for work?

So, obligatory "classic" reference: In Caesar 3/Pharaoh, I would have been able to observe the recruitment walker from the pump house and quickly see why nobody came to work in the building, and how to remedy it.

How do I do this in Caesar 4? What did I miss?

papymandarin
10-12-2006, 03:35 PM
the point is that in C4 you have two different working classes

the plebs to the harvesting , industry , markets, warehouse prefect engineer ect...

and then you have the middle class, the equites (you have to build another type of housing to have them)
equites are employed for water, health, religion, education , entertainment... all the "skills labors"

eobet
10-12-2006, 04:09 PM
Aha! Thank you.

I remember that when you clicked houses or people in Caesar 3/Pharaoh, you got really detailed information on what was going on, but here, I didn't see any hint on why the building didn't have any workers, and when I clicked on the people in the street, I just got a general short "on patrol" or some similar message, no feedback or atmospheric flavor message or anything...

Anyway, I guess I will be buying this when it arrives anyway (this or the new Settlers game, we'll see).

MarkDuffy
10-12-2006, 04:23 PM
Click on the question mark for entry to the HELP, Eobet. Lots of kewl stuff in there to help you with the game.

Attaching an image of the Pumphouse display. Bottom it sez it has "0/18" workers. I am pointing to the worker in the display & it sez "Equites". Clicking on the question mark gets you to "Water". Lots of information there. All you need. Hope this helps! :)

OhhJim
10-13-2006, 01:32 AM
Yes, help is there, you just have to learn where to look. Almost everything gives information if you mouse over it.

Also, in the retail version, the advisor screen comes up a lot quicker. In my demo, I'd click on the advisor button, and wait, and wait, for the advisors.

eobet
10-25-2006, 05:09 AM
Ok, I've installed the demo again and the first help popup that I see is when I click on the smallest house, and it states that plebs work in water offices.

EDIT: Ah, I noticed that the employment number symbol actually says Equites and not Plebs, so that's nifty. I also noticed that many other information I was looking for is not symbols rather than text. Faster, I guess, but more boring. I miss the flavour text from Pharaoh. It added atmosphere. I'm not convinced that I will put money on this yet, but it's getting better...

Spearthrower
10-25-2006, 05:21 AM
Hmm - sorry I cant remember the demo but suffice it to say that it *is* equites that work in the water service.

Raccoon_TOF
10-25-2006, 09:16 AM
I'm not sure about the Demo (never tried it) but in the retail version, the advisors screens show you most if not all of the information you are looking for. On the "Labor" advisor's screen, you can see how many of which types of workers are needed for each section of infrastructure (water, prefects, engineers, markets, entertainment, etc), how many you currently have available, whether you have unemployed workers or not enough for the jobs currently in the city, and set priorities for each class of infrastructure/service to be filled first by available workers. The other advisors provide similar information for finances, ratings, imperial favor, etc.

MarkDuffy
10-25-2006, 10:49 AM
Ok, I've installed the demo again and the first help popup that I see is when I click on the smallest house, and it states that plebs work in water offices.

No it doesn't. Sorry. Both the Tips & the HELP screens do not say this. They say Equites.

I'm glad you are figuring out the Demo, Eobet. This is the place for answers & any help you need.

Good Luck! :)

Cipher
10-25-2006, 01:13 PM
Eobet, here's a thread about using Boot Camp to play C4 on your Mac:

http://www.tiltedmill.com/forums/showthread.php?t=10537

feRos
10-25-2006, 01:57 PM
Also note that in Caesar IV, as opposed to Caesar III, it doesn't matter how far away your industry is (at least as far as I've seen, I play rather slow and am still early in the game) from your housing. On maybe the second republic map I remember building a single marble camp and a warehouse all the way across the map to fulfill demands from Caesar. He wanted marble, but I had no use for it on that small map, so I'd collect enough and mothball for a while. It didn't seem to matter that they were miles away from housing.

Cartpusher
10-25-2006, 07:55 PM
My experiment in the demo had a warehouse worker going an insane distance (corner to corner by an indirect route to get pottery. He could make the round trip in the time that the factory worker made only three units of pottery.

Let's ballpark some quick math here. Basic goods factories can do 22 units per year. A cartpusher can travel 4000 microtiles per year. A round trip that takes as long as the production of four units, 4/22 times 4000 equals a round trip of 727 microtiles. If you have the 5 unit per load bonus, 909 microtiles. Even farther for luxury goods at 18 per year and military at 16 per year.

Any kind of distribution system that pleases your eye should work on even the largest map.

Food is another matter, though. You can find that discussed in many other threads here.