View Full Version : Londinium - completed.
10-12-2006, 05:15 PM
Well, I just completed Londinium, which appears to one of the two final city choices in the Republic campaign. It was toch and go there for a while with Rome's demands and the need to build up a sizable and trained fighting force to face of the big Briton armies and to win distant battles when troops were demanded. It took a while but I got it done.
10-12-2006, 05:17 PM
12-08-2006, 01:39 PM
I'll put this one in your thread, Keith. :D
Very weird scenario.
I opened the three trade routes to export weapons & two marbles, first thing. I wanted to place the Ship bridge, but I was already in money trouble & couldn't even have a first basic good. Maxed those & went for cohorts, cuz this is military & I wanted to be prepared. Started with one light infrantry & the next six were Heavy Infrantry. Trained only via Mars.
Next, exported armor & finally got clothing going. Idiot me, I thought that trade route was the 1500 open one. D'oh, THAT was the weapons/armor one! So much wasted time! Then clothing finally evolved my zillion small insulae & lastly added pottery for the second basic good.
The request/demands for cohorts appear to have errors here, as to which is which & whether or not we get or lose favor. However, I won every one, so it didn't matter.
Not enough invasions & they were much later than I expected for the last Military Republic Campaign scenario. No siege! & they came on MY side of the river & never needed the bridge at all! :eek: :mad: :eek: I stuffed three forts on that side with a tiny wall/tower section that was never needed. They attacked in the middle of my unwalled city.
Only really began to pile up money for walls, buy having my Patrician block half-way evolved.
Images are of the weird cohorts for rome screens. Then the first invasion during a snowstorm. VERY Kewl!
Later image was invasion #2. You will notice in the minimap that there are NO cohort symbols for my side. They were in Rome! :eek: :D
Five crimes & they finally came back a bit after-the-nick-of-time. Whew! :rolleyes: It coulda been much nastier! Of course they came back to the very same spawn site the enemy appears & the enemy going over my walls with the gate LOCKED !!! That wuz fun!
Republic Campaign finally done. Off to Empire...
EDIT: By the way, I screwed up & had to cheat for favor here. You know when you max out exports, but have the trade buildings set a bit too high & sell everything by July? Then forget you only have Sales taxes coming in in the later part of the year & spend too much then? Whoops! Caesar threatened to come. I waited for a request for favor that never came. I large gifted one time, when I got the Army from Rome popup. I had hoped to make it through the Republic w/o doing it. Daaaaamn... :o
12-12-2006, 05:04 AM
Keith, I love the perspective view in your last pic. Congrats on your win. :D JD
Hermann the Lombard
12-27-2006, 11:06 AM
Finally finished Londinium--and Republic--myself. Like Mark I built and fortified a ship bridge assuming that an invasion would show up over there and shut down my trade for a year unless I lured them to their doom. No sooner had I spent a zillion denarii on that project then the first big invasion showed up on my side. However, the residential portion of the city was fully walled and I had outworks as well as strong points around and amid my mining and industrial area. I also had one light infantry cohort and 1.25 heavies. They mostly ran around inside the walls trying to be ready to crush any wall-climbers, but there never were any of those. As usual they went for the forts and managed to burn down two of them and set the third alight (at which point a cohort finally caught up to the arsonists and put them to the sword). Basically the strong points and wall towers shot the invaders to pieces. Most fled without inflicting damage, and other than the forts I only lost a couple of prefectures. I also managed to rebuild one fort before the troops went away so I only lost the quarter cohort.
As Mark said, the invasions were too little and too late to be a real threat (lots of troops but no siege and they walked into a turkey shoot).
It appears that it would be easy to win this scenario without troops treating it as a hit & run economic scenario, but that's true of all the Republican military scenarios. That part is poor design; at minimum there should be a "win a battle" victory condition like in the last Kingdom scenario.
I'll post a few screenshots if anyone is interested. My city looks a lot like Grumpus' version (the central city is identical, I think).
01-01-2007, 09:12 PM
Only playing on a couple of the military campaigns(to much difficulty with getting money for me =) ) I think it would almost be impossible to defend a city without troops if a seige came. I think its the 3rd tier republic that has catapults and heavy infantry, 3 cattys and 2 H.I. I soon learned what happened if you didnt deal with the catapults asap. I had towers and gatehouses crumbling(I tried to flank the catapults by pulling my light infantry around their heavy infantry, but they got slaughtered.) =(
01-05-2007, 11:10 PM
I played it by the "Grumpus Method" and won in 2 years, 1 month. no trade, no military. I let one request slide by (the one for troops), and won before I had to fulfill the first demand (for 60 timber).
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