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AV8RIX
10-14-2006, 06:00 PM
Perhaps I have been using the wrong keywords in searching for messages on this topic, but I don't seem to find any, so here goes:

How do you keep goods in warehouses from being carted off to trade depots? Is there a way to do this?

For example: On the resources/trade screen I have set the export limit of wine to 10 (I want to keep 10 on hand for the use of the populace plus possible requests/orders from Caesar). However, every time the winery produces a unit of wine and carts it off to a warehouse it is immediately whisked away from the warehouse to a trade depot (of a city who buys wine). It does, of course, remain there until until there are greater than 10 units -- at which time it is traded.

I would think that the product would be accumulated in warehouses until the export limit is reached.. and then the excess would be transported to a trade depot. Seems like the warehouse is just a middle man (of a product being traded) and there's not point to having a warehouse if you are going to eventually export a particular product since it seems to go right to the trade depot immediately upon arriving at the warehouse anyway.

Am I missing something? Is there a way to keep the quantity of goods up to the export limit in a warehouse so that it is accessible to its respective market?

Need_Help
10-14-2006, 10:08 PM
My idea:
Build more factories for it. Its better you over produce than not enough;)

Thanks:)

Zamolxes
10-14-2006, 11:29 PM
U could put it on stockpile till the warehouse is full, then resume trading, those 10 units u want to save will stay in warehouse. Or as above poster mentioned, produce more of them. Wine is produced at rate of 17 units / year, so make enuff factories to fully meet your export number, plus 1 more factory for internal use.

Keilah
10-14-2006, 11:37 PM
First, you should try adjusting the "Inventory Control Slider Bar" by clicking on the "Orders" button for the warehouse. The warehouses will attempt to keep that amount of the good in stock (according to the manual). If that doesn't work, try lowering the amount the trade depot or port should acquire.

Basically, there are three places to adjust trade goods and stock on hand - the trade screen, the settings for the warehouse, and the settings for the trade depot/port. You may need to fiddle with the settings on each to balance trade vs. market use.

Need_Help
10-15-2006, 12:54 AM
Keilah : The amount is for the goods that can stored in the warehouse. If I pull all of them to 0 and only pottery to 32, that means I can put 32 pottery in this warehouse and other goods cannot put in this warehouse even they don't have any space to put their goods. So the best way is either produce more of it, or reduce the amount of goods stored in the trade port/depot.

Thanks:)

AV8RIX
10-15-2006, 11:38 AM
Thanks to all who replied! This is good information. I will try your suggestions

Keilah
10-15-2006, 04:19 PM
Keilah : The amount is for the goods that can stored in the warehouse. If I pull all of them to 0 and only pottery to 32, that means I can put 32 pottery in this warehouse and other goods cannot put in this warehouse even they don't have any space to put their goods. So the best way is either produce more of it, or reduce the amount of goods stored in the trade port/depot.

Thanks:)

Hhhhmmm, you're right. So am I misinterpreting what the manual says, when it states that the warehouse will attempt to maintain that amount of good? How can that be if it will let the Trade Depot take it? And according to the manual, the factories don't deliver goods anywhere - rather, the trade depots send cartpushers to pick up the goods. So are the trade depot guys just getting there faster than the warehouse guys, or does the game give them priority?

I understand that increasing production is an ideal solution, but if you are working with limited space, and you need to produce a variety of goods, there should be a way to manage the goods that you do have, and balance city use vs. exportation.

doublenerds
10-16-2006, 05:34 AM
I agree that this would be easier if trade depots would refrain from "getting" goods until your designated quota was met.

However, since they do insist upon filling themselves up immediately, I usually reduce the amount of stock that a depot can hold in the early game.

For example, if I have to sell 30 pottery per year, I might set my trade limit to 12 and my trade depot to accept only 6 at a time. This way, I know that there are at least 6 pieces of pottery available to markets before my trade depot will sell. And the traders will still visit frequently enough to buy all 30 pieces of pottery each year, even though it is only available in batches of 6.

SillyDrizzy
10-16-2006, 01:47 PM
Hi,

If you goto your resource advisor and click on the "trade" button on the lower left.

Here you can set how many to keep in storage (I'm not sure if it counts what's at the factories or not) before exporting.

You can also set an Import limit so that if you set it for 10 (for example) and you have 10 in storage anywhere in the city the pier won't buy any more.

Holding down the mouse button on the arrows will make it go fast. :D

But my solution is to overbuild and make more winery's ;) :p :D

Drizzy - What more workes needed?!!?...I think I can squeeze 2 more houses up on that hill...so what if they burn down every 3 months :p