View Full Version : A fort can be destroyed-but rebuild!
10-19-2006, 02:37 PM
I was playing Burdigala tonight and noticed a new feature: enemies can attack forts and destroy them if they are on there way.
One of my light infantry forts caught fire during an invasion and burned to the ground because it was far away from the city and prefectures.
I thought that this is the end of the kohort but they were just standing there so I demolished the remains of the fort and built a new one. I tried to get them to the fort by selecting the kohort and then right-clicking the fort but it didnīt work. However, after a while the "return"-button became active and the kohort entered the new fort.
I think it might be possible to move a fort this way, but havenīt tested that yet.:cool:
10-19-2006, 03:05 PM
This is what we learned from the Guessing Game spilled beanz, Timhotep. If enemies destroy a Fort, the Cohort still lives & can move into an available Fort. I didn't know we could place a new one, though.
Thankx for the verification! :)
I have already tested the deleting fort thingie to move it & got mixed results. One time with a partial Cohort, I lost those deserters off the map.
Anoter time with a full Cohort, it appears my Cohort disappeared, but the new one populated quickly. My Recruitment Post had 20 weapons, but when I checked back on the new Fort, it was full. Not sure how this happened, cuz I was doing other things in a different part of my city.
Someone else posted that it doesn't work.
Needs more Labbing.
10-19-2006, 03:20 PM
I had a problem with a destroyed fort in Alexandria last night. Some raiders burned it down. I waited a while and then deleted the burned fort after things were back to normal and rebuilt one of the same type. My troops from the old fort moved right in. However, afterwards I had problems getting them to the training ground. They would come out of the fort and stand there and not move. I could send them back to the fort with the FORT button, but they would never move beyond the front gate of the fort otherwise. I also had trouble getting them to move to intercept any enemy that appeared in any location away from the fort. They just would not repond to commands to attack or move.
I finally deleted that fort and built a completely different type after those previous troublesome units left the map.
10-19-2006, 03:25 PM
Try the mothballing command for a few seconds, Keith. Shakes them up & can put them back on track. Also play with both the Cohort & Fort buttons. These three together have always returned my Cohorts to normal.
These problems are rare & I believe they are caused by insufficient room around the fort, in part.
10-19-2006, 03:30 PM
Yes, I tried that too, but while it got them back into the fort they still refused to move when the TRAIN button was clicked or when I wanted them to attack an invader.
10-19-2006, 04:23 PM
Then deploy them & move them around for a bit, Keith.
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