View Full Version : Is a million people possible?
Naufragus
10-20-2006, 02:48 PM
I had a great city destroyed by earthquakes and then fires and building collapse that followed. I was about to restart it when I did some math and figured out I would need about 5000 domi. I am just wondering if it is simply possible to place all the needed housing. Managing the city I could deal with but I am concerned there just isnt room.
MarkDuffy
10-20-2006, 03:18 PM
Is a million people possible?
Nope. So Sorry! You are welcome to try, though, Naufragus! :)
Why would you want to have million people? Is that something the goals require? *feeling dizzy*
I love small and efficient, but you just go ahead.
PhilL
10-20-2006, 03:32 PM
it would take 6667 max level plebe housing and the resources to evolve them. building as efficently as possible it would take just over 300,000 micro tiles for just the housing and roads for the housing. then you need space for suppling 2 basic goods and at least one domus to staff fountain water to evolve the housing.
MarkDuffy
10-20-2006, 03:41 PM
it would take 6667 max level plebe housing and the resources to evolve them. building as efficently as possible it would take just over 300,000 micro tiles for just the housing and roads for the housing. then you need space for suppling 2 basic goods and at least one domus to staff fountain water to evolve the housing.
Piece of cake, PhilL. So how is Roma doing? ;)
Kuplo
10-20-2006, 03:47 PM
Why would you want to have million people? Is that something the goals require? *feeling dizzy*
I love small and efficient, but you just go ahead.
There's some scenarios that have a goal of one million people and I believe that this goal is not really a goal it's just a way of making the particular scenario to be like an open ended or sandbox scenario
PhilL
10-20-2006, 03:58 PM
Piece of cake, PhilL. So how is Roma doing? ;)
havent got to play today yet some of us have to work for a living. I expect roma to take me at least a week. at 3 to 4 hours a night i'll have 1/4 of the 100 hours of gameplay on that map alone.:D
ps you jinxed my mets
JadeDragon
10-20-2006, 04:23 PM
This is just begging to be a CHALLENGE.
C'mon, who can get the closest to a million? :cool: JD
clayson4908
10-20-2006, 04:47 PM
Is a million people possible?
Were there cities with a million people during that time? How would they sustain such a large population? I am having trouble with 3,000 -- I can get the population, I just can't keep them fed and happy -- legions always show up to oust me.
Definitely something I am going to try once I get these bloody scenarios out of the way.
Cartpusher
10-20-2006, 05:40 PM
At 10 immigrants per second, it would take almost 28 hours for all of them to enter the map...
...and the farmland to feed them will take up another 800,000 microtiles.
Lizzan
10-20-2006, 06:20 PM
Rome apparently had 1.1 million people around year 0, according to a history magazine I subscribe to. It was fairly unique in that respect, though.
Zamolxes
10-20-2006, 07:10 PM
I honestly doubt u can get 1 million people on a game map, with standard buildings. Even on a edited map, what's the biggest size, Roma scenario?. 100 thousands is achievable though. Maybe more.
Thinking to edit a map, where u can import max amount of food posible, have like 10 trade parteners each selling u 500 units / year of diferent foods, plus the raw materials and all finished goods, then edit the amount of people a grand mansion can hold, to 200 (old C3 days), then maybe hehe...
Spearthrower
10-20-2006, 08:36 PM
I bet it would be really disappointing to beat it too - you squeeze every last microtile in and boom.... end of scenario with probably just a normal victory screen. I expect the devs didnt even consider that anyone would ever beat it - perhaps they already know it's impossible on those sandboxes.
Naufragus
10-20-2006, 11:37 PM
I bet it would be really disappointing to beat it too - you squeeze every last microtile in and boom.... end of scenario with probably just a normal victory screen. I expect the devs didnt even consider that anyone would ever beat it - perhaps they already know it's impossible on those sandboxes.
not as disappointing as spending hours and hours getting 30K pop and having an earthquake knock it over.
MarkDuffy
10-21-2006, 12:11 AM
havent got to play today yet some of us have to work for a living. I expect roma to take me at least a week. at 3 to 4 hours a night i'll have 1/4 of the 100 hours of gameplay on that map alone.:D
We want 1,000,000 people, PhilL.
ps you jinxed my mets
Yeah, but the Cards winning makes my Padres look better! If they win the Series, then I can claim my Padres were the second best team in Baseball! ;)
Cartpusher
10-23-2006, 02:15 PM
Okay, someone has estimated 300,000 microtiles of space for dwellings. I estimate 800,000 microtiles to feed 1,000,000 people...and we haven't even considered the space for industry, markets, and services.
A square of 1,100,000 (300k+800k) is about 1,048 microtiles on a side with more space needed.
The Roma map is 547 microtiles on a side. So we have less than a quarter of the space needed for the dwellings and cropland for a million person city.
I'm guessing a stable city of only 80,000 is possible, based on available cropland and food imports.
If we had a map like Roma about 4000 microtiles on a side, we could get to a million.
Maybe in Caesar V.
PhilL
10-23-2006, 05:18 PM
they dont need food ;) plebes will evolve to max dwelling with 2 basic goods and fountain water. I wonder how far they will walk for water and goods?
Is roma the largest map? I got a million denarii to try it I could drag the shovel from one corner to the other lol
Azeem
10-23-2006, 06:24 PM
I'm guessing a stable city of only 80,000 is possible, based on available cropland and food imports.
If we had a map like Roma about 4000 microtiles on a side, we could get to a million.
Maybe in Caesar V.
Even if it's nowhere close to 1 million, I'd imagine that the system lag resulting from having tens of thousands would be not nice. :eek:
bexgames
10-23-2006, 06:28 PM
Were there cities with a million people during that time? How would they sustain such a large population? I am having trouble with 3,000 -- I can get the population, I just can't keep them fed and happy -- legions always show up to oust me.
same here, my pops always hover around 2-4k...I couldn't even imagine one million people.
Although I would love to see a screenie of as close as possible..something to stare in awe of. :cool:
King Faticus
10-23-2006, 06:28 PM
Rome apparently had 1.1 million people around year 0, according to a history magazine I subscribe to. It was fairly unique in that respect, though.I've seen numbers as high a s 1.6 million myself:eek:
any one want to go for 1,600,000 people:p
Zamolxes
10-23-2006, 07:22 PM
This many people will NOT be posible on a regular map, only edited one. Since u have to edit the map, u can give yourself 20 trade parteners all exporting food, 500 or 1000 or whatever the maximum is. That should take care of the food. Even better, u can place the trade depots in strategic areas, with multiple entrance points across the map, so your food gets delivered right next door to your hungry citizens, LOCUSTS.
So right off the bat u can eliminate those 800k microtiles.
Problem is : how u generate income, and what will your people do. If u generate enuff income, might be posible to just have them do nothing and pay them for that ;)
Another thing u can script in, have all the raw materials for import, and all finished goods for export. That way your city is a pure manufacturing city, everybody has a job. I'd go even 1 step further, and u should produce only enuff good to support your city, 1 basic 1 luxury, your income should be coming off the good that takes MOST people to employ. I believe is weapons. U need that : high density people = high density jobs.
If u overcome all this, there still is the problem of game lag. I dont know how many of u built a city of 20k, but lemme tell u, those people suck your CPU power like CRAZY. In a "normal" 8000 population city i can run game at fastest speed rather smooth. At 16k people u asking for trouble just switching to fast speed, cause it will take u a month before u can click the button to switch back to normal. At 20k, normal speed becomes so jerky that u have to go down to slow speed.
I know i have a sucky computer, but is not hard to figure out the more people u have, the slower game gets, even on very fast machines, and goes exponential. The problem is the sprites. Every building puts out people, that walk, talk, and u can track them. Unless there is a way to turn all city walkers off.....
PhilL
10-23-2006, 11:34 PM
Attached is roma map with nothing on it not a tree or rock, nothing. All trade routes paid for and 2 million denarii in the bank. Have fun if ya like:D
Sonny Jim
10-24-2006, 01:27 AM
Thinking to edit a map, where u can import max amount of food posible, have like 10 trade parteners each selling u 500 units / year of diferent foods, plus the raw materials and all finished goods, then edit the amount of people a grand mansion can hold, to 200 (old C3 days), then maybe hehe...
That reminds me of something I noticed about high demand exports .. I just finished the map before Lugdunum .. the first scenario where you find an export opportunity of 500 wheat to Latium or something ... I could NOT max out the annual limit, got up to around 300 and that was it, even with full granaries right opposite do the dock workers wouldn't have to travel more than a couple of tiles.
Considering that you can only have one trade dock/depot per trade route, it seems to me it is impossible to even export that much!
Lizzan
10-24-2006, 07:36 AM
I've seen numbers as high a s 1.6 million myself:eek:
any one want to go for 1,600,000 people:p
That was with the surrounding areas (suburbs, perhaps?), I think - 1.1 in the actual city. Either way, it's a lot of people...:D
bondct
10-24-2006, 05:19 PM
open up the scenario editor select the largest map possible, make sure elevation is flat and prebuild all the roads and prebuild max level insulae... save and open in game and let her rip... you prob got at least a month or 2 of population flooding in b4 they realize they got no food or water... see how many you get... the pain is building it all... come to think of it, you might even be able to build full markets and of course you can prebuild the water... but then u might run outta sapce to pack in 1 mil peops...
edit... on the water... not sure in C iv... but in c3 all you had to do was build 1 tile of water to support a resevoir... so prebuild 1 microtile water stick in a pump house and domi (max level of course)... and try that on 4 size
MarkDuffy
10-24-2006, 05:47 PM
Even if it's nowhere close to 1 million, I'd imagine that the system lag resulting from having tens of thousands would be not nice. :eek:
Azeem throws very cold icy water on the Million People Hypothesis. :eek:
I doubt 50K is possible on the Uberest of computers. ;)
bexgames
10-24-2006, 06:03 PM
oh come on people.
some of you bean counters have it all down to a science already. :rolleyes:
build, trade, build some more...win screen. :)
I wanna see how big you can get.
and we wanna see screenies. :D
PhilL
10-24-2006, 06:06 PM
I am going to pack roma with as many plebe houses I can. I have plan hopefully to get them all to max level. Muhaha.
bexgames
10-24-2006, 06:09 PM
wow. :eek:
I was just thinking about plopping the houses down...not about "maxing" them out...ambitious plan phil!! :D
that's the spirit! Go for it! :cool:
PhilL
10-24-2006, 06:18 PM
max plebe houses need 2 basic goods and fountains. heres another hint
goonsquad
10-24-2006, 06:31 PM
This sort of a challenge ran in C3 for a very long time and I'm not surprised to see it here. When I learn how to use the editor I may even have a go at it.
For the record, the highest populations achieved in C3 were-
PC
Rome Supplies Wheat- 123,011 by Joshofet
Non-Rome Supplies Wheat- 93,000 by Caesar Philon
Both these cities were built 4-5 years after the game was released. New things were still being discovered.
On a PC the building limit is the limiting factor.
My best documented effort was 73,512 with all eating fish, but I did supass this with a rather unstable 86,000.
Mac
Unable to find it documented, but from memory a population of 160,000 has been achieved.
MarkDuffy
10-24-2006, 06:59 PM
max plebe houses need 2 basic goods and fountains. heres another hint
LOL !!!
:D
Zamolxes
10-24-2006, 07:15 PM
Roflmao!
Well is actually kinda sad, another reason why I miss C3, C4 is too easy. THAT would NOT have happened in C3.
Anyway, u can import more units from a trader, but involves modifying newconstants file. I was peaking through it yesterday, and i found a line that defines how often a trade merchant would enter your map. U can increase the number to have merchant come in way more often.
PhilL
10-24-2006, 09:32 PM
well I do have some good news. With out food the riots happen so fast they burn the city to the ground before it can fill up. I watched a small army of prefects attempt to beat down all the flame throwing citizens. they beat them with a club till they dissapear. Gonna need food to get anywhere over 2000 people. My advisor screen said crime is MEDIUM there were 144 crimes so far this year. Wonder how many it takes for it to be a real problem
MarkDuffy
10-24-2006, 09:58 PM
well I do have some good news. With out food the riots happen so fast they burn the city to the ground before it can fill up.
Well that's good, PhilL. Chris Beatrice was in a heap of grief there for a second.
I watched a small army of prefects attempt to beat down all the flame throwing citizens. they beat them with a club till they dissapear. Gonna need food to get anywhere over 2000 people. My advisor screen said crime is MEDIUM there were 144 crimes so far this year. Wonder how many it takes for it to be a real problem
I assume Security is just about nada, eh?
And you have no pictures? :eek:
Zamolxes
10-26-2006, 12:34 AM
phill, i tried your map, but only few trees are missing, rocks and some trees still on it.
LadyCrimson
10-26-2006, 05:48 PM
My first try on Roma at a high population using only insulae and well water failed because after a while, immigration completely stopped due to lack of entertainment. Bah. Thus I started over. I'm still trying to go for the absolute minimum required in terms of housing - no villas, waste of space, just a minimum of domi to employ minimum entertainment, religion and fountains. Maxed insulae. Not sure if I'll max domi, that requires walls, not sure I want to build those.
And of course, probably a huge section devoted to plopping down industry buildings to suck up unemployment. I don't think I'll reach any ultimate "max", but after reading about big cities and lag, I'm curious how much my computer can handle. :D
Alexandria I
10-27-2006, 12:09 AM
Attached is roma map with nothing on it not a tree or rock, nothing. All trade routes paid for and 2 million denarii in the bank. Have fun if ya like:D
Can someone tell me where to save this file when I download it? I put it in the saved games folder and then tried to load it, but that did not work.
Obviously, I'm a bit tecnologically challenged
Thanks for any help - nor will I be insulted if you "dumb it down" for me:)
LadyCrimson
10-27-2006, 05:06 AM
I just downloaded it - it's only one file, I thought there were 5? I'll run it and see if it works for me.
Edit: Oh...it's a save game, I see. never mind.
2nd Edit: It works when I toss it in the save folder. Have you patched the game? I read some posts where perhaps files made with the patched version of the game won't work on non-patched...not sure.
And Zamolxes - all the trees are gone for me.
PhilL
10-27-2006, 06:06 AM
yes it is a save from a patched game. You need to install the patch to use it. There is a small patch of trees in a corner near an iron mine.
vic_4
10-27-2006, 06:57 AM
yes it is a save from a patched game. You need to install the patch to use it. There is a small patch of trees in a corner near an iron mine.
And it works only for US version. European versions cannot be patched and is unable to load patches US saves.
And it works only for US version. European versions cannot be patched and is unable to load patches US saves.
Aren't European versions already patched? That's why they cannot be patched twice, right? :confused:
I hope to be able to use this save one of these days in the future. :)
Flammehav
11-25-2006, 08:07 AM
So come on folks this thread is starting to get old now. Anyoen tried for a high pop yet? If not start to post your highest population even if it's only 10-15 thousands and see how it grows as people tops it. I really wanna see how high it can go, if you can exeed the C3 record, who will be the first to break the 50 000, 75 000 and 100 000 limits? I'll proably try myself, but not before I completed the campaigns. Just about to start Carthage.
by the way do I need military for that? About how much and at which year. I hate spending money to buy of those invaders, but 3 months warning is a bit to short to build up even a small army. In C3 you usually got 3 years.
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