View Full Version : Break out of this loop
Zaius
10-20-2006, 08:15 PM
Just entered this loop:
1. I don't have enough income because my villas devolved
2. My villas devolved because healthcare coverage reduced
3. Healthcare coverage reduced because I don't have enough equites
4. I don't have enough equites because I don't have enough money to pay them
5. I don't have enough money to pay them because I don't have enough income
6. GOTO 1
Income is lowering and lowering and I am now settling into debt. How do I break out?
________
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Need_Help
10-20-2006, 08:28 PM
1. Donate your own money to the city
2. Wait for the trade to come
3. Use cheat
OR
4. Wait for Caesar's big troops with 'advanced' weapons to 'help' you out.
Thanks:)
Spearthrower
10-20-2006, 08:32 PM
That's not really a loop there Zauis. You should be earning a steady income from your trade as well, not relying solely on your Patricians.
Focus on getting your trade exports maxed out and dont worry too much at the moment about losing some people - give a year or so and you will be back in the black, then you will have a positive loop!! ;)
Zaius
10-20-2006, 08:51 PM
My trades and commerce taxes are doing just enough to keep me in the $200 zone which doesn't pay equites enough. If I were to open another trade route I'd go in the red and really not be able to pay equites.
________
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Spearthrower
10-20-2006, 08:54 PM
Can you post a save file then for us to look at?
I would bet that someone can point you the right way immediately :)
Grumpus
10-20-2006, 08:59 PM
Always max out your lucerative trade routes before you even think about building villas. This should be your first priority during the first couple of years.
Zaius
10-20-2006, 08:59 PM
Oh boy.
I finally got over $1000 by mothballing some buildings, but I had to pay off invaders. I am now $1000 in the red and the equites are leaving in droves. Thanks for the save file suggestion, but I'll just start over.
One thing I did find out is that if any of your industries are doing too well, shut some of them down while you still have supplies of em to save money on pleb wages.
________
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JuliaSet
10-20-2006, 09:23 PM
Another tip is to increase the number of saves (options), so you can resume from an earlier point. Setting up nice cities takes lots of time!
Zamolxes
10-20-2006, 10:07 PM
NEVER ever base your income on patricians, because they based on a 2ndary system, equites.
The solid, constant stream of cash comes from 2 sources: TRADE and TAXES. Plebs will come to your city if u pay them a coin and a piece of bread, and they'll be happy about it. Base your income off PLEBS driven industries. If patricians leave , and equites, good riddance, u still making cash off PLEBS.
Maximize cash off Plebs, and game over, u'll have no more problems, ever hehe :eek:
Naufragus
10-20-2006, 10:10 PM
Maybe you are importing too many luxuries for the patricians. Just because you can import 20 spices a year doesnt mean you should.
Also, you might have too many equites employed. If you have services placed correctly you can get by without that many.
My strategy is that I get my industry running smoothly. I only use enough equites to get religion and water. Usually 2 domi's. The next step then depends on the prosperity/culture requirement. I lay out the patrician district and just add enough domi's to fill the services I need.
You can also raise sales taxes and property taxes if you start going in the red. Just raising the sales tax 1% can get you out of the hole really quick
Naufragus
10-20-2006, 10:14 PM
NEVER ever base your income on patricians, because they based on a 2ndary system, equites.
The solid, constant stream of cash comes from 2 sources: TRADE and TAXES. Plebs will come to your city if u pay them a coin and a piece of bread, and they'll be happy about it. Base your income off PLEBS driven industries. If patricians leave , and equites, good riddance, u still making cash off PLEBS.
Maximize cash off Plebs, and game over, u'll have no more problems, ever hehe :eek:
I dont even add patricians unless there is some really high prosperity rating. Having 50K in the bank doesnt mean anymore than having 5K.
You can also just let them stay at the puny villa level until the end of the map and just collect what ever taxes they are willing to pay. no real reason to evolve them unless you are going for the win.
Zamolxes
10-21-2006, 08:02 AM
You can also just let them stay at the puny villa level until the end of the map and just collect what ever taxes they are willing to pay. no real reason to evolve them unless you are going for the win.
U dont actually, villa level DONT PAY ANY taxes. U can evolve them to medium or large before they need any exotic goods, and that level of housing will pay decent amounts of property taxes.
Mikanius
10-21-2006, 08:17 AM
Just entered this loop:
1. I don't have enough income because my villas devolved
2. My villas devolved because healthcare coverage reduced
3. Healthcare coverage reduced because I don't have enough equites
4. I don't have enough equites because I don't have enough money to pay them
5. I don't have enough money to pay them because I don't have enough income
6. GOTO 1
Income is lowering and lowering and I am now settling into debt. How do I break out?
Did you have enough entertainment in the beginning? I fell into a loop where equites were leaving because of no entertainment and I couldn't build entertainment because I had no equites. I finally built a bunch of new equite housing to attract new equites and built entertainment buildings and set priority to high on entertainment. When I finally got all my equites back and had a surplus I bulldozed the extra equite housing and things settled down...................just a thought
Plebus
10-21-2006, 08:26 AM
NEVER ever base your income on patricians, because they based on a 2ndary system, equites.
The solid, constant stream of cash comes from 2 sources: TRADE and TAXES. Plebs will come to your city if u pay them a coin and a piece of bread, and they'll be happy about it. Base your income off PLEBS driven industries. If patricians leave , and equites, good riddance, u still making cash off PLEBS.
Maximize cash off Plebs, and game over, u'll have no more problems, ever hehe :eek:Check the downloads of Heavensgames,the 1st uploaded city(Syracusae) was won without trade routes:eek: :D
Kuplo
10-21-2006, 08:44 AM
One thing I did find out is that if any of your industries are doing too well, shut some of them down while you still have supplies of em to save money on pleb wages.
I read in another message on here this morning or yesterday that said that we are paying the plebes regardless of whether or not they are actually working, so perhap someone could clarify that.
However if the workforce is low on manpower and you shut down a industry that is doing well, then the workforce from there goes to another industry to fill in the empty slots, which could mean that an industry that produces good for export would now have more manpower and thus produce more of an exported product (or rather that they produce the goods more quickly) which in turn could mean that you meet the total amount of goods of that item that a foreign city will buy which could mean more income into your city which could look as if your paying less in wages from mothballing an industry if not checked by the numbers.
Spearthrower
10-21-2006, 09:18 AM
I read in another message on here this morning or yesterday that said that we are paying the plebes regardless of whether or not they are actually working, so perhap someone could clarify that.
You dont pay them if they are unemployed.... you just get their unhappiness as your bill.
Kuplo
10-21-2006, 09:58 AM
I think they might actually get some sort of unemployment payment, see my new thread about Unemployment wages in the general discussion area.
Spearthrower
10-21-2006, 10:04 AM
There does seem to be something there.
I initially assumed you paid them all whether they worked or not.
Then I quickly tested it with 2 full pleb houses and found they took no pay - Estimated Pleb wages = 0
Then I read what you said....
So I tested it with 10 full Pleb houses
Estimated Pleb wages = 1100
So there appears to be a break point somewhere in population - anything over that and you pay..... maybe better to look at it that you have some "free" plebs. I will look again later (eating dinner now) and see if I can find exactly what that number is.
Spearthrower
10-21-2006, 10:14 AM
Thus I have come full loop - this is what you get for testing things while you eat salad.
You pay plebs no matter what.
Luckily I had been playing all the time under that assumption anyway and mothballing excess Pleb apartments.
My earlier rushed observation (must have been between some green pepper and a tomato) clearly didnt give them enough time to draw their social security.
You pay plebs, even if they sit at home sunning themselves all day! :)
Kuplo
10-21-2006, 10:36 AM
Yup, and it doesnt matter if there are 70 of them or 700 of them, your still paying out about .17/plebe that resides in your city. Well, it doesnt matter in the sence that your paying them regardless of how many unemployed there are, but it could matter if your paying the unemployed and your on a shoestring budget and have a bad unemployment problem in your city.
I've been playing it on the assumption that I only pay the working force and the unemployed are only giving me the hit in the happiness and if bad enough could cause rioters and crime. So now, I need to not only worry about the crime factor but also their wages and my treasury on maps that Im shoestringing the budget along.
Oh and after 3 or 4 months of just one insulae the finance minister tells me that I've payed them out 45d, however the labor minister doesnt give me an estimated amount of wages for the 70 plebes that Im paying for that sit unemployed.
I have to wonder if he only starts counting payments to them after a certain amount of plebes are in the city or at a certain amount of denarii.
Spearthrower
10-21-2006, 10:47 AM
Oh and after 3 or 4 months of just one insulae the finance minister tells me that I've payed them out 45d, however the labor minister doesnt give me an estimated amount of wages for the 70 plebes that Im paying for that sit unemployed.
.
I think that's the thing that threw me earlier...... the slack old labour minister not doing his thing! :mad:
Then the next time I tried it - he did! He's just playing silly buggers with us! :D
Mikanius
10-23-2006, 09:43 AM
Thus I have come full loop - this is what you get for testing things while you eat salad.
You pay plebs no matter what.
Luckily I had been playing all the time under that assumption anyway and mothballing excess Pleb apartments.
My earlier rushed observation (must have been between some green pepper and a tomato) clearly didnt give them enough time to draw their social security.
You pay plebs, even if they sit at home sunning themselves all day! :)
Seems to me this is something that should be fixed in any upcoming patches. Shouldn't have to provide welfare................Mikanius:eek:
Spearthrower
10-23-2006, 11:37 AM
It's not so much Welfare as you are paying your workers.... you just havent currently arranged a job for them yet.
It's a little mini challenge - bringing in just the right amount of Plebs to fuel your empty jobs but not overdoing the labour pool as you will be paying for it.
Bathing
10-23-2006, 02:10 PM
Seems to me this is something that should be fixed in any upcoming patches. Shouldn't have to provide welfare................Mikanius:eek:
These guys must be total workaholics too, I mean you're PAYING THEM and they will still revolt if they aren't actively working. Whats up with that? :confused:
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