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Keith
10-20-2006, 11:37 PM
Not to rough of a job this time. Lots of room, lots of trade, plenty of request to pick and chose from on which ones to fill to the favor up, and barbarian raids that come form one spot across the river only. This is a good mission for those that want to build and trade, but you'll still need good defenses and cohorts if you bridge over the river as I did.

dorn
10-21-2006, 05:53 AM
Good job Keith, your doing it constantly, very quiet and very unexcited as it seems to me.
I looks like this might be the right way of winning the game.:)

PS: Nice walkthrough for this mission, i am sure someone will try the building grid you have in your pics.

JadeDragon
10-21-2006, 06:52 AM
Wow Nice!
I'm steal...borrowing your barbarian entry point fortification idea. It looks so good. :) JD

Keith
10-21-2006, 03:59 PM
When an attack comes, just move your troops into position inside the walls to catch any barbarians that come over the top. My units sometimes would want to go out through the gatehouse and attack the barbarians outside the wall, but I just kept moving them back until the barbarians were weak and then I'd let my troops out to finish them off.

yoshi
10-21-2006, 11:05 PM
oh god keith, i'm playing lundugum now, and i got my new sparkly patrcian sector pillaged by a large horde of barbarians, while i only had 7 troops and some walls. and they had 4 cohorts of troop, 2 heavy, one light, and asome archers

Keith
10-22-2006, 07:13 PM
Ouch. From the looks of it it doesn't appear that you have the far end of the bridge totally enclosed by walls like mine was. That makes it easy for the barbaries to simply go around and over them and over the bridges. Either that or you don't have enough wall there to allow for more archers to appear on them. Then you want to back up your walls on the inside with your cohorts to catch any barbarians that climb over the walls and drop inside.

Sonny Jim
10-23-2006, 09:47 PM
I'm just starting this map now, looks lovely and lush :)

The high culture ratings really force you to be more considerate with the plebs don't they! lol I have been ignoring their cultural needs for so long, this was the first map that made me change my habits.

dircec
10-25-2006, 02:51 PM
Hey, Keith.
It's been a long time I did not write to you.
I remember the precious tips you gave me to succeed with Caesar 3.
Now, here I am with Caesar 4.
I only played Arretium and Verona and I discovered that the game is very similar to Caesar 3.
Of course there's a greater graphics, like in "Children of the Nile", and others concepts, that I do not want to waste time to list.
No doubt on that !

So, here are some observations I encountered so far:

1. I downloaded your Lugdunum file, but my game did not load it, 'cause it says that it is a bad save game and it can cause problems; for "Children of the Nile" I did not have problems to download other saved games.
Maybe is it because I have the italian version of the game ?

2. I noted that in Caesar 4 there's not the "first person view" anymore, as I call it, like in "Children of the Nile".
I thought that, due to the improved graphics of the game (more detailed buildings, for example), for Tilted Mill it would have been more difficult to implement the "first person view" also.
What do you think about that ?

3. When I try to catch a snapshot of a city, using F9, Alt F9 or Ctrl F9, I always get a "cut photo", that is, the city is partially cut below and I see the landscape on top.
Am I following a wrong procedure ?

Thanks a lot in advance for your reply, Keith.

Proteus

Keith
10-26-2006, 02:28 AM
Hey, Keith.
It's been a long time I did not write to you.
I remember the precious tips you gave me to succeed with Caesar 3.
Now, here I am with Caesar 4.
I only played Arretium and Verona and I discovered that the game is very similar to Caesar 3.
Of course there's a greater graphics, like in "Children of the Nile", and others concepts, that I do not want to waste time to list.
No doubt on that !

So, here are some observations I encountered so far:

1. I downloaded your Lugdunum file, but my game did not load it, 'cause it says that it is a bad save game and it can cause problems; for "Children of the Nile" I did not have problems to download other saved games.
Maybe is it because I have the italian version of the game ?

2. I noted that in Caesar 4 there's not the "first person view" anymore, as I call it, like in "Children of the Nile".
I thought that, due to the improved graphics of the game (more detailed buildings, for example), for Tilted Mill it would have been more difficult to implement the "first person view" also.
What do you think about that ?

3. When I try to catch a snapshot of a city, using F9, Alt F9 or Ctrl F9, I always get a "cut photo", that is, the city is partially cut below and I see the landscape on top.
Am I following a wrong procedure ?

Thanks a lot in advance for your reply, Keith.

Proteus

Well, my first question is why are you trying to load a Caesar IV save game in Children of the Nile?

The save file should load on any machine that can run the game. If you are trying to load it in Caesar IV, the I don't know what to tell you, unless the save file got corrupted when you downloaded it.

Caesar IV doesn't have the Children of the Nile style first person view, if you set the camera to the free mode in the game settings you should be able to get the camera down as close as possible to the street level.

You can use F9, or SHIFT+F9 for screenshots. Shift+F9 makes a screenshot of the game without the menu showing. Print Screen also works like F9.

Spearthrower
10-26-2006, 03:09 AM
Hehe Keith

I think that was just poor punctuation and you misread him...

He meant

"1. I downloaded your Lugdunum file, but my Caesar 4 did not load it, 'cause it says that it is a bad save game and it can cause problems. In "Children of the Nile" I did not have problems to download other saved games. Maybe is it because I have the Italian version of Caesar?"


dircec - I would guess that it is the language differences that is causing the problem!

vic_4
10-26-2006, 04:35 AM
Problem may be with game version: in Italian version (and I think other european versions) you cannot load us version saves, they give the infamous bad game save message, while you can load european saves with us version.

dircec
10-26-2006, 05:47 AM
Thanks Keith, Spearthrower and Vic4 for your replies.

Of course, Keith, I meant to load a save game in Caesar 4.
I cited "Children of the Nile", because I did not have problems to load save games, both from US and from Europe (of course, of the same game).
Maybe, as Vic4 said, it's because of the language, unlike "Children of the Nile".

About the "first person view", I can go til the street level, but, unlike "Children of the Nile", I cannot view with the people eyes.
No problem for that; only an observation, due, probably, to the already "heavy" (but beautiful) graphics of the game, that sacrificed this item.

As for the screenshot, I agree that I can catch a photo, using F9 or Shift F9, but, with Ctrl F9, useful for an entire view, I get a "cut" photo.
No pain for that; only a strange behaviour.

MarkDuffy
10-26-2006, 10:06 AM
Dircec, your punctuation was fine. Everyone else understood. :)

JuliaSet
10-27-2006, 02:36 PM
Here is Keith's Lugdunum minimap.

Grumpus
11-04-2006, 01:03 PM
Finished this one today.

There are plenty of lucerative trade opportunities here, so I decided to just get rich then bribe my way to victory.

Started by starting weapons industry and selling output to Achaea. I put the weapons factories across the river near iron and timber. Since Achaea trades by sea, it wasn't necessary to build the bridge just yet. While I was over there, I put four sheep farms in that arable area laying the groundwork for armor, wool, and clothing industries. Scooted back aross the river and put in four olive farms to support olive oil and olive exports. By the end of the year I had every industry going except clothing and pottery. These were established early in the second year. River was bridged at that time

With industry established, I then set out to meet the scenario goals. I decided to meet the culture goals by building a massive patrician housing area consisting of no less than four Grand Mansions!! When these were completed, all goals except favor and population were met. Favor was taken care of by meeting a few requests. Population by adding insulas.

By the time the raiders came, I had 23,000 dn in the bank so they were never a problem.

I must, however, confess that my governship has been a dismal failure. My comission specifically commanded me to establish a city of 6000 souls. This I failed to do. Through neglect and incompetence I allowed an extra ten plebes into the city thus squandering municipal funds by feeding useless mouths. I await Caesar's censure and my new assignment as Naval Propulsion Technician 4th class.

JuliaSet
11-04-2006, 01:08 PM
Grumps, your screenshot does not show a population. How many were in your city? Is that zero a bug?

Grumpus
11-04-2006, 01:18 PM
Looks like 6010 to me.(is a little fuzzy tho)

Rnett
11-04-2006, 03:55 PM
You gave me a good idea with all those towers, not sure what to do with all the plebs...:)

Grumpus
11-04-2006, 04:46 PM
You gave me a good idea with all those towers, not sure what to do with all the plebs...:)

Oh yeah! I had a total of 1748 plebes on the walls.

bexgames
11-04-2006, 05:47 PM
Grumpus, your city is perfect...as usual :)
city planning is definitely your thing.

RNiner
11-05-2006, 06:39 AM
Do the Barbarians never appear on the top right land mass? I started Lugdunum last night, but built my city on the bottom land mass. Needless to say, tower labor needs are running high. :)

Keith
11-05-2006, 07:14 AM
They always come from the same place from across the river.

TomServo
11-05-2006, 06:45 PM
Grumpus,

Could you post some top-down screenshots of your Lugdunum housing block?

I've been trying to do something similar (on a different map) though not nearly as successfully as you. For one thing I have only one road running down from the colosseo and I haven't surrounded my estates with regular housing.

In any event, I would appreciate getting a look at how you handle various design aspects.

Thanks in advance.

Grumpus
11-05-2006, 08:01 PM
Attached is a save of Lugdunum.

Keith
11-06-2006, 08:24 AM
Grumpus,

Could you post some top-down screenshots of your Lugdunum housing block?

I've been trying to do something similar (on a different map) though not nearly as successfully as you. For one thing I have only one road running down from the colosseo and I haven't surrounded my estates with regular housing.

In any event, I would appreciate getting a look at how you handle various design aspects.

Thanks in advance.

You can see my own layout at the top of the thread, including the final save file.

Vercingetorix
11-06-2006, 08:38 AM
For a similar take (less costly militarily) on this map, go to this thread (http://www.tiltedmill.com/forums/showthread.php?t=10717) At the bottom of the first page, you'll see Bathing's and my version of bridge and fortress plan. My map used a single Light Infantry cohort at the foot of the bridge to defeat the invaders.

catgoddess83
11-07-2006, 05:01 AM
It seems that I was in Lugdunum forever. :o After I got over 8,000 people, built all over the map, and never got higher than 66 for culture, and attempted to "wall" the entire map; I restarted the sucker for the third time. I read many of the tips from Grumpus and others. I NEVER built a fort! I just reinforced my wall across the river and the prefects (they are tough little guys) and the troops on the walls wiped out every invasion. I did the trade thing right away and tried to build entertainment sites within every living area.
I "walled" as I went along so I wouldn't neglect that perk to plump up my equite population. It worked! Woo Hoo!

Cat

PS Thank the gods for this forum(and the kind people in it) or I'd still be there!

yoshi
11-07-2006, 05:24 PM
congrats! i most likely need to change my stlye to play this map... :D


the Dino was here

RNiner
11-08-2006, 02:17 AM
I'd recommend not opening the weapons/armor trade route first. Open the Clothes/Oil/Pottery routes 1st (only 2 of them on hard), as they'll bring in more money combined and at the same time produce basic goods to upgrade your housing. Once you have more money and workers, the weap/arm route is easy to set up. If you do it the other way, it takes longer for weap/arm to be built, and your houses have little basic goods to upgrade.

My fortress over the river. :D

Keith
11-08-2006, 04:40 AM
That many towers and such thick walls is overkill. Also, your outer tower will be prone to collapse once the attack starts and the inner gatehouse closes because the engineer can't get to them.

RNiner
11-08-2006, 06:57 AM
That was the idea. Fort = effective. Fortress = "don't bother attacking" :D

Also, the attacks dont last long enough for the towers to collapse.

LadyCrimson
11-08-2006, 09:16 AM
I'm currently in the middle of this one, and I believe that bribing them only bribes the first wave. I didn't bribe them and the first bunch showed up, then about 3 months later, 3 more showed up.

After 10 months they're still 'confident' and I think I'm going to run out of wages money long before. hehe - reload. Darnit.

Anaxamenes
11-08-2006, 10:47 AM
I'm currently in the middle of this one, and I believe that bribing them only bribes the first wave. I didn't bribe them and the first bunch showed up, then about 3 months later, 3 more showed up.

I had this problem too but both waves actually showed up at the same time. It cost me 7500 for the first wave and 8000 for the second wave. It was worth it though (see thread here http://www.tiltedmill.com/forums/showpost.php?p=137154&postcount=233).

clayson4908
11-08-2006, 10:55 AM
All I've got to say is ==> NICE CITY!! :D

yoshi
11-08-2006, 11:22 AM
Ive done it! Lugdunum has been completed!

Note: I have PERFECT nutrition thorught the 8000 people. ALL have perfect nutrition:D

LadyCrimson
11-08-2006, 04:15 PM
Once I re-loaded from a "year" past and didn't spend money so I could wait out the enemy the first time, everything was fine after that. The only problem I had was towards the end, Caesar kept requesting stuff I didn't have instead of the stuff I did have, so I sat around for years waiting to get the Favor up. :D Pleasant mission, except I wish economic maps had no military action at all, just terrain and item challenges.

Not as pretty as some and I don't think very different at a casual glance, so just thought I'd toss up my starter area, what it all kinda turned into, and the mini-map. I seem to be fairly good at making the city itself somewhat compact in missions but often everything else turns into a giant sprawl. And I still end up over-producing like crazy. heh 6030 people, 83 culture, perfect health, etc. at the end.

Anaxamenes
11-08-2006, 04:29 PM
I seem to be fairly good at making the city itself somewhat compact in missions but often everything else turns into a giant sprawl. And I still end up over-producing like crazy. heh 6030 people, 83 culture, perfect health, etc. at the end.

You have to do something with all those people just sitting around unemployed...:rolleyes:

Bathing
11-08-2006, 04:38 PM
hehe, see the large tower block in the top left of the minimap? The black hole of employment :D

LadyCrimson
11-08-2006, 04:46 PM
hehe, see the large tower block in the top left of the minimap? The black hole of employment :D
LOL - isn't that the truth. :)
When I replay some maps, I'm going to try to build cities that require none of that black hole stuff - it's just hard to do the first time through when I want to mostly open up the next Tier; insulae are the easiest way to population goals. :)

ratdago
11-09-2006, 04:34 PM
this is the way to end it!!!! Culture says 99 but ratings advisor says 100!!!

Anaxamenes
11-09-2006, 10:54 PM
LOL - isn't that the truth. :)
When I replay some maps, I'm going to try to build cities that require none of that black hole stuff - it's just hard to do the first time through when I want to mostly open up the next Tier; insulae are the easiest way to population goals. :)

You mean like this? Only 567 plebs working gates and towers out of 8067 plebs. No black holes here.:D

Euroallain
12-15-2006, 12:34 PM
A possible solution for the attacks in Longunum, i want to show you here...the enemies couldn't even get across the gatehouse...this was a nasty killing ground....(Picture 1-2-3)

Picture 4 is the result on "the Bridge on the River in Lugdunum" (see my poor prefects in the river..killed for their city)

Picture 5 is my whole city over there...

Anaxamenes
12-15-2006, 04:03 PM
Pic 4 looks like the prefects made it just fine and are fishing the bodies of the enemy out of the water!

Rnett
12-15-2006, 04:09 PM
Or looking for some loose change on the bottom, they're a hardy bunch I tell ya...;)

n3trid3r
12-15-2006, 05:57 PM
Very nice killing ground, Euroallain!!!
Hope you don't mind if I start usign a similar approach:D

Euroallain
12-17-2006, 07:32 AM
Very nice killing ground, Euroallain!!!
Hope you don't mind if I start usign a similar approach:D

Of course i don't mind..tell me if it worked out with you too..;)

Hermann the Lombard
01-14-2007, 09:22 PM
My Lugdunum. Things went fairly smoothly, so I guess I'm learning here and on the playing field. I had a bit of trouble with distribution, which is starting to be a theme. I had a second basic good market reserved to the elites, and had to add a third to get adequate basic goods for the insulae. For the final push I added a second food market as too many insulae had no food.

The fortified bridge worked perfectly, and the inner wall was unnecessary. Only one prefecture was set alight, and that was before I had any troops. These were the biggest distances I've had so far between field and factory (wool from the southeastern pasture going to factories across the bridge) and from field to trade port (I put the Brittania port--exporting olives--all the way north by the waterfall).

The city is nothing special but I like how it came out.

1. Approaching the city
2. Governor Square
3. Downtown
4. Patrician District
5. Bridge to Industry
6. Prefects At the Bridge
7. Sheep Fort
8. Victory