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Sua
10-28-2006, 08:22 AM
Okay so. I've made a mistake (Again yes..) I got this PERFECT running economy , everything goes great but I forgot about walls ._. so my domus' don't pass medium level which keeps my prosperity low. I do not have place for walls since i've build around the map.. Now my question is :rolleyes: Can't I fool my equites by putting walls close to there house in the middle of the map?So they think there walls and evolve .. No? =D Or when do they think the city has walls? Putting walls around roads which enters the city? What should I do?

Cheers Sua.

Need_Help
10-28-2006, 08:50 AM
I think your city do not need 100% prosperity right? So my idea is build more villas. It brings you high prosperity and income too.

Thanks:)

Sua
10-28-2006, 08:52 AM
Okay ill give it a try .. I need 50 prosperity btw. Forgot to mention!

Thanks! Anyone more ideas too?

eperdos
10-28-2006, 08:59 AM
good post anyway. so I put a further question: whn equites think there are walls? when domus are fully sorounded by it?

Sua
10-28-2006, 09:07 AM
good post anyway. so I put a further question: whn equites think there are walls? when domus are fully sorounded by it?

Indeed .. That's not only (one) of the solutions to my problem but it's also a very interesting fact I think. I'll edit the thread tittle!

LadyCrimson
10-28-2006, 09:13 AM
If I understood the later question correctly - they have to be surrounded by walls on the 'outside, including gatehouses over the road/s that lead into/out of the city, (including roads off bridges, if that's an 'open' point) if any. So yes, completely surrounded...if your block is a square with a road leading out of it, walls all around + gatehouse.

If there's a river that spans the whole map, a wall to the edge of the water counts as well, so you could then ring the entire edge of the map with wall to the water on either side, for example. Walls don't have to be built on flat terrain.

But yeah, if you're totally boxed out from building walls, more villas is probably easier than anything else. :)

Spearthrower
10-28-2006, 09:48 AM
I suggest putting up a save file so that we can see it - a picture tells a thousand words! ;)

But aside from the very good point made by Need_Help regarding prosperity requirements..... it *is* also possible to build walls just around your Domus if you want them to expand.... it is probably very unlikely that you have the space inside the city to do that though..... I personally find myself often building walls all the way round the outside of the map rather than just the city.

LadyCrimson
10-28-2006, 10:15 AM
it *is* also possible to build walls just around your Domus if you want them to expand.... it is probably very unlikely that you have the space inside the city to do that though.....
Do you mean just around the domus block? You'd have to plan ahead for that I imagine.

Do the big rocks count? I'm guessing not, because when I tried to use one as a wall-ender it didn't work. Can enemies go over the big rocks?

MarkDuffy
10-28-2006, 10:34 AM
Do the big rocks count? I'm guessing not, because when I tried to use one as a wall-ender it didn't work. Can enemies go over the big rocks?

The rocks don't count? :eek:

HeeEY, TM, whatszup with THAT?

Spearthrower
10-28-2006, 11:46 AM
Seems that some rocks do and some dont - you just cant know until your Domus dont upgrade! :(

I just wall everything now as I dont want to spend time checking out each rock.... it does say somewhere that unpassable terrain counts as a wall - thus water acts as a wall and cliffs... but those rocks are tricksy!

Need_Help
10-28-2006, 08:15 PM
I always leave some space outside and I put my wall all around my map. Its like another 'The Great Wall':D

Thanks:)

LisaMockingbird
10-28-2006, 09:29 PM
there is a problem with putting walls too close to the edge of your map. In a couple scenarios, the enemy soldiers tend to spawn all along one edge, they can spawn on the inner side and even literally inside your walls! They don't even have to rapel over - in either case they can run free to do whatever damage they wish.

Need_Help
10-28-2006, 09:40 PM
But I saw them coming from the edge, not in the city. They always appear at the 'border' of the city before they come in.

Thanks:)

PS : They can climb up the walls

Spearthrower
10-29-2006, 12:06 AM
I put my wall about 10 tiles away from the edge of the map - this lets the enemies spawn on the outside of the wall.

Plutomio
10-29-2006, 09:28 AM
Hello
this is my first post. :)
Thank you for this thread. I found myself in the same position: not enough room for walls. :(
I did not know what would satisfy the domus in terms of walls requirements, and I didn't know that more villas could do the trick (with the prosperity ratings).

So thank you all,
I LOVE this game btw.

MarkDuffy
10-29-2006, 11:45 AM
Welcome to our family, Plutomio! :)

I did not know what would satisfy the domus in terms of walls requirements, and I didn't know that more villas could do the trick (with the prosperity ratings).

Residences that need Walls only need to be surrounded by them & not your entire city. However, to get 100 Security Rating, just about your entire city (Forts, I think are excepted) needs to be surrounded. Surrounding all of your residences, even Pleb Insulae (which never need Walls to evolve), will still get you a very high Security Rating.

I good C4 philosophy is to leave room next to the edges of your map for Walls. This way, you can easy enclose your entire city later with a few bucks. ;)

You can build Walls a bit closer than Spearthrowers's ten microtiles to prevent enemy Cohorts from appearing on the inside. 3-4 is a good minimum number, but I leave more also.

Also leave room around your bridges, cuz you cannot place Gatehouses immediately next to them. A few microtiles away is fine. The Red Footprint when trying to place gives you advanced warning how much room you need for Gatehouses after your bridge is placed. :)

Plutomio
10-29-2006, 04:40 PM
Thank you for all this advice. :)

To finish this particular mission, I ended up destroying my entire wine industry (that was to close to one edge of the map).:rolleyes:
Luckily I only needed 2 more prosperity points and was done with this mission within 30 seconds with no arms done to my budget.;)
But I'm definitively changing my approach to include your valuable wisdom from now on. :)

Herodotus
02-26-2007, 05:00 AM
If I have walls round the city going down to the water on both sides of the river do I still need additional gatehouses and walls at each end of a bridge.

The attachment is a representation of what I mean. Are the inner walls and gatehouses necessary for the security rating?

Keith
02-26-2007, 05:06 AM
The inner walls are not necessary. In fact you really only have to have walls and a gatehouse on one side of the river or the other.

Herodotus
02-26-2007, 06:15 AM
I sorta meant there are buildings that needed protection on both sides of the river. Sorry, I assumed that was obvious

MarkDuffy
02-26-2007, 09:56 AM
If I have walls round the city going down to the water on both sides of the river do I still need additional gatehouses and walls at each end of a bridge.

If you have walled your city on both sides of the river, Herodotus, you don't need anything around the bridge, cuz it would be considered inside.

This image is from my final Continue Play save. It has the bridge walled on the near side, cuz I walled the map in stages. However, for this image, I deleted the wall for the bridge, just now, to show my Domus don't devolve.

You only need to wall one side of a bridge, if it is necessary to wall a bridge. It doesn't matter which side you wall, either.