PDA

View Full Version : Sceptre -- Middle Kingdom Scenario


Jimaaten
06-07-2007, 02:32 PM
This scenario is set during the Middle Kingdom. You are charged with turning Thebes into the religious center of Egypt. To succeed, you'll need to secure Egypt's borders, open trade with the outside world and honor the ancient gods.

The map in Sceptre is large, with a lot of buildable area. There is no military in this scenario. It isn't a true sandbox map, there are goals and a win-screen, plus sites you'll need to open on the World Level for resources, but you can ignore the goals if you want and just build a large city without interruptions. ;)

LisaMockingbird
06-07-2007, 02:38 PM
OOOOOOOOOO...another one! :) Must be a good time of year for scenario writers :D

Thanks!

thegrad
06-07-2007, 03:14 PM
OOOOOOOOOO...another one! :) Must be a good time of year for scenario writers :D

Thanks!

Can't wait to play.:) :)

MarkDuffy
06-10-2007, 11:44 PM
Thank you, Jim! Surprized me again at the "end"! :)

Jimaaten
06-11-2007, 03:07 PM
Thank you, Jim! Surprized me again at the "end"! :)Oh, my word... It's almost too pretty. :o

LisaMockingbird
06-11-2007, 05:02 PM
Nice relaxing scenario (trying to figure out what the surprise at the end was...I must have missed it lol)
The multi-temples was a nice change of pace. I built my pyramids on the other side of the river but I see Mark made his priests and citizens travel across the river to attend temple too. I thought I would get too many religion complaints so built my temple complex in the bend of an L between the upper and lower class sections of the city.

Question (since I never made a scenario for CotN) Even if there were no military missions - I wonder if there would be a way to have say bandits or city criminals so that a least some of the educated peeps would be taken by commanders ?- was thinking this in a few non-miltary scenarios lately - I like the little guard posts and sort of "police" department aspect - even if you don't do full out military forays to bump off raider camps.

Thanks again for the scenario!

Lisa

King Faticus
06-11-2007, 05:32 PM
mark made a pretty.. AGAIN lol:D

Jimaaten
06-12-2007, 02:36 PM
Question (since I never made a scenario for CotN) Even if there were no military missions - I wonder if there would be a way to have say bandits or city criminals so that a least some of the educated peeps would be taken by commanders ?- was thinking this in a few non-miltary scenarios lately - I like the little guard posts and sort of "police" department aspect - even if you don't do full out military forays to bump off raider camps.There's nothing that says you can't build guard posts and commanders, even if you don't have a pressing need. ;)

You can have raiders without needing an army (as in TM's Itjtawy scenario). I'm not sure about generating criminals; that's usually something the player has to do! :D I don't know myself how to do it, but you can give the player additional villagers during the game. So, if TM put criminals (or something like it) on their list, you probably can. :eek:

texasmine
06-14-2007, 12:09 PM
Thx for a really nice scenario. I built my temple complex on the basalt side of the Nile, and it worked well. A sandbox game without goals doesn't really cut it for me, so I had a very good time with this one. Thanks again for all the hard work.

LisaMockingbird
06-14-2007, 01:19 PM
I agree Texas. Sandbox is boring. I truly appreciate all the scenario makers! :D

I am glad that it seems one thing C4 brought was a small revival of sorts for CotN. C4 didn't catch my interest even close to CotN I'm afraid. :( Some of the new CotN scenarios are the best ones yet!

texasmine
06-14-2007, 04:31 PM
I lasted 1 week with C4! The creativity (and the willingness to help) of the CoN scenario makers is amazing. Plus, it's interesting to see how the assorted brains work! Each person has his/her own style.

Sandra Linkletter
09-12-2008, 06:23 PM
You were right, Jimaaten, I enjoyed this one. I started out with high ambitions, and mostly succeeded. My goal was to build farms on all the flood plains. At this I succeeded. I had basically won the scenario, but held off by one lesser sphinx statue so that I could build one of each size of pyramid. I failed at this because the game crashed, and afterwards some of my nobles appeared to be damaged. By this I mean that they would not do anything but stand around deciding what to do. When barges do this, they are broken, and so were these nobles. They had everything they could want, back at their houses, in front of which some of them were actually standing, but they were going gradually red from unfulfilled worship and entertainment needs. I tried to recover by razing the houses of the broken nobles, but then I had vagrants from the farms that went vacant. I reloaded the autosave, had the bricklayers build the final lesser sphinx, and took the win. I suppose in retrospect I could have gone back to my last real save and tried to continue from there, but as often happens when you need to have saved recently, I had not. Since I had done everything I wanted to do except the pyramids, I decided not to replay several hours. :)

#1: The win.
#2: First city section.
#3: Connecting necropolis.
#4: Second city section.
#5: Third City section.
#6: Planting season.
#7: Garden of rememberance.
# 8, 9, 10: Displays at the win.

clayson4908
10-08-2008, 12:29 PM
Jimaaten -- thanks for the scenario -- I enjoyed most of it. I got a little frustrated with some of the forts, particularly Buhen -- which I could not keep open. It only needed 400 food and I had almost 20,000 food and still couldn't keep it open.

Anyway a great world map and I enjoyed the challenge. Here's my city.

geeksdoitbetter
10-09-2008, 04:22 AM
i've got traders and their donkeys standing at the top of the map, on the river bank

their lil legs are walking, but they don't leave

the forts they are connected to have lost upkeep twice now

is there anyway to, sort of, reset these guys?

(i'm sorry, i'm having a bit of trouble finding my saved game and snapshot, else i'd post 'em)

Jimaaten
10-09-2008, 01:00 PM
The pathing issues seem to be in the game mechanics. The work arounds I've found are to shut down trade with the site. (I can't remember if its the red or green hand when you click on the world level site.) Leave it off for a year and then restart it. You can also try moving the drop off points for the site. The game seems to have traders enter the map at the edge closest to the DOP. If you want the imported goods in a specific location, you can substitute an exchange for it. You don't need a scribe to run it, but be sure to leave space around all four sides of it (I usually put roads around it) or you will get stuck workers getting goods in the buildings right up against it. :)

Even if you do get trade going again, those stuck ones already there may remain. :(

Tinkerbell
10-09-2008, 01:26 PM
Howdy, geeksdoitbetter!

Jim explained this. You might have to also move your Merchant Center in addition to DOPs, if you have donkeys piling up.

This thread (http://www.tiltedmill.com/forums/showthread.php?t=13491) might be helpful.

MoonHeart
11-11-2008, 04:40 PM
Sounds fun!