View Full Version : Custom Content
09-03-2007, 05:12 PM
I was looking at the pictures here (http://www.tiltedmill.com/forums/showthread.php?t=13038) and I am wondering where you got all the port scenes. Please, anyone on this forum, post where you got cool custom content (with credits).
09-05-2007, 05:38 AM
I get all my purty Korean buildings from Simtropolis.
Without custom content, SC4 vanilla is horribly repetitive. :o
09-05-2007, 02:38 PM
I look a lot on ST. They have really good stuff.
09-15-2007, 03:28 PM
I love all the custom bats of SC4 and i wouldnt even begin to attempt a list of credits , although a few guys have done a lot of coastal stuff , which looks fab and is easy to use .
The goal in SC4 custom bating , seems to have gone down the "very realistic "path. And thats how most custom content is judged .
An interesting twist with SCS is the fantasy buildings , may play a much larger part in the game , i can see it now . Noahs Ark Nightclub , a fantasy building that mods and gives quadruple creative energy bang over 5 times the radius for half the cost .
Thing i would realy like to know right now , i havent seen this ,exept once and it was ignored , is . What software do bat makers or whatever they are called in SCS, need to be able to produce models for SCS ?.
I suppose , you could mod the energies out ,if you wanted . Also you could change the colour pallete ,yada,yada once you have achieved this , you would then be able to rebuild SCS , with completely all your own content ,use it as the environment for your own , one off unique little virtual world . The guys that want reality could always ,just spend the ?2100 on max studio 08 and build your most realistic city ever in the viewport.
I would realy hope , that we can use , from free gmax -upwards to produce custom content for SCS, you can produce low detail low poly stuff , but you can also go detail if you want to push your luck so to speak .
The only thing any of us need to know to resolve the SCS custom content making ,truth crusade is ^^ .
09-15-2007, 04:26 PM
I don't think anybody really knows anything about making custom content for SCS yet. And I personally have no idea how to make ANYTHING.
09-17-2007, 06:07 AM
I've been watching for it, but I have nothing but "It will allow C# programming and use XML files." Which could mean ANYTHING without specific examples.
09-17-2007, 02:40 PM
They're too vague with everything.
11-12-2007, 09:17 PM
I'd like to use Simtropolis content, but each time I try, I somehow find a new way to screw it up without understanding how. Especially with maps. It needs to be MUCH easier to import custom maps and buildings.
11-12-2007, 09:21 PM
was SC4k really designed around the idea of easy modding and communities like ST?
11-14-2007, 11:41 AM
Quote King Faticus "was SC4k really designed around the idea of easy modding and communities like ST?"
With included tools like the BAT and lot editor , i believe sc4k was designed around the idea of easy modding , Drag and drop makes game ready files , dont get much easier than that .
Im still waiting my copy of SCS although they did say i would get it the 15th , i would hate to discover the only tools with the game are a pdf C# help file at the EA website .
WHAT TEMPERATURE DO YOU SET THE EASY VAPE AT (http://vaporizerinfo.com)
11-15-2007, 02:48 AM
I am more interested in how easy it is to manage all the potential mods
and if I can quickly switch them on and off without spending much time or thought
I mean is there a program that does this or will I have to keep and manage folders of mods manually..
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