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View Full Version : Theory on engine/graphics?


Jodet
11-01-2007, 03:39 PM
Let's face it, COTN and C4 were pigs. Needed a monster PC to work well with higher (ie, normal) resolutions and good (detailed, again, normal) graphics settings.

From the pics/video's I've seen on this, appears to be much bigger maps and more buildings. MUCH bigger maps. Based on past experience I would say we might be looking at LOTS of slowdown.

But...the game mechanics in the earlier games were pretty complicated. The warehouse had cart-pushers, and amounts of items to keep track of...there was lots of detailed information for EACH building.

In the new game, you plop down a building and it 'generates' prosperty, or what-have-you. Maybe there isn't so much churning going on with maintaining all the details. IE, smoother graphics, bigger maps, less slow-down.

We shall see. A game aiming to have as wide an audience as this one has to run better on mid-range PC's than COTN/C4 ever did, that's for sure.

Maybe we'll get a demo soon and can find out for ourselves...

Kiya
11-01-2007, 03:56 PM
Much bigger maps....hm... I remember when we were looking at C4 pre-release pics we all assumed there are going to be huge maps for building. Well they are but the territory where you can build is limited. You can see far away horizons but you cannot go there nor build there. :(

I don't quite agree that CoTN ever 'needed a monster PC'. My laptop was a mid range one when I got it more than 3 years ago, and CoTN plays nicely on it until a city gets huge.

I think one thing that causes problems is that people buy a new PC and then are disappointed if it does a poor performance. They might have never thought their very low-end video card could be the cause of troubles.

King Faticus
11-01-2007, 05:28 PM
C4 may have been a pig but Cotn works fine on my windows 98 computer on medium graphics settings :eek:

btw that computer was updated last in 1999 :rolleyes: