Lilbluesmurf
11-21-2007, 05:02 PM
I guess two lanes is more accurate, but it's one lane per direction so....
It's not attached yet, there are some bugs that will hopefully be fixable.
I am not sure where to start, so I'll just start. The road is 3 big instead of 4. I tried 2, but there wasn't room for cars and pedestrians without overlapping.
The road is fully functional, but is a catch it seems. In order to do a one lane road I had to do one of two things. Either make both lanes occupy the same space, which can result in the occasional car overlap, or invalidate a lane, which makes cars not turn right or left depending on the lane invalidated. Since I am not sure about pathing and how vehicles relate, I have it set for overlap right now to make sure there is no retarded path finding.
The last thing is that the textures don't seem to always line up. I kind of offset the corner piece a bit so none are too awful, but that is hopefully a temporary thing I won't have to keep in. That goes for turn sections too, but I haven't offset them. As you can see in the pics, some line up like they should, others don't.
These pictures are of the current state of the roads, you can see the original in the upper right to compare. If someone is working on the same thing, let me know and I'll upload what I have so far, but I would prefer to wait a couple and see if I can fix some things since my net connection is slow.
So, if anyone can help or give insight into the following, please let me know.
- Vehicle collision. I looked at it a bit, and they seem to have 'bubbles' but it only seems to work for cars in the same lane?
- Texture sizing/scaling. I tried the textures at the original 512, and at 384 (3/4). The corners seem to not offset quite so much at 512, but it doesn't make a difference on the turns. I can't tell a difference in quality so I would like smaller file sizes if possible.
- Texture modifiers. I mean the bump/spec/lum files. All the roads I use have the same 'noise' for bump maps and looking through the files it seems everything needs it's own, but it would be awesome to reuse them. Next, what happens if the files aren't included and how much of a visual difference does it make. And finally, is there a filter or some quick steps people have figured out to duplicate the spec, er bump (the bluish one) colors, preferably from a greyscale image, or does a greyscale image work just as well?
- Road attributes. I would like to have the street lamps alternate sides, but I have had no luck so far. I have tried adding a custom type and category to the different sides then using rules to exclude them with no luck. Is it even possible to have custom type & category or you limited to the preexisting ones? Also tried a " rule="name" " instead of category, as well as the name for the value, no luck. I was aiming for rules that separate them all by seven. Example:
<Ambient extends="DefaultStreetLightLeft">
<Position from="left" to="right" location="left" offsety="0.30"/>
<PlacementRule rule="name" aspect="exists" value="DefaultStreetLightLeft" affect="invalid" number="14" invalid_group="roadway"/>
<PlacementRule rule="category" aspect="exists" value="lighting" affect="invalid" number="7" invalid_group="roadway"/>
</Ambient>
<Ambient extends="DefaultStreetLightRight">
<Position from="right" to="left" location="right" offsety="0.30"/>
<PlacementRule rule="name" aspect="exists" value="DefaultStreetLightRight" affect="invalid" number="14" invalid_group="roadway"/>
<PlacementRule rule="category" aspect="exists" value="lighting" affect="invalid" number="7" invalid_group="roadway"/>
</Ambient>
Oh, and please feel free to comment or make suggestions.
It's not attached yet, there are some bugs that will hopefully be fixable.
I am not sure where to start, so I'll just start. The road is 3 big instead of 4. I tried 2, but there wasn't room for cars and pedestrians without overlapping.
The road is fully functional, but is a catch it seems. In order to do a one lane road I had to do one of two things. Either make both lanes occupy the same space, which can result in the occasional car overlap, or invalidate a lane, which makes cars not turn right or left depending on the lane invalidated. Since I am not sure about pathing and how vehicles relate, I have it set for overlap right now to make sure there is no retarded path finding.
The last thing is that the textures don't seem to always line up. I kind of offset the corner piece a bit so none are too awful, but that is hopefully a temporary thing I won't have to keep in. That goes for turn sections too, but I haven't offset them. As you can see in the pics, some line up like they should, others don't.
These pictures are of the current state of the roads, you can see the original in the upper right to compare. If someone is working on the same thing, let me know and I'll upload what I have so far, but I would prefer to wait a couple and see if I can fix some things since my net connection is slow.
So, if anyone can help or give insight into the following, please let me know.
- Vehicle collision. I looked at it a bit, and they seem to have 'bubbles' but it only seems to work for cars in the same lane?
- Texture sizing/scaling. I tried the textures at the original 512, and at 384 (3/4). The corners seem to not offset quite so much at 512, but it doesn't make a difference on the turns. I can't tell a difference in quality so I would like smaller file sizes if possible.
- Texture modifiers. I mean the bump/spec/lum files. All the roads I use have the same 'noise' for bump maps and looking through the files it seems everything needs it's own, but it would be awesome to reuse them. Next, what happens if the files aren't included and how much of a visual difference does it make. And finally, is there a filter or some quick steps people have figured out to duplicate the spec, er bump (the bluish one) colors, preferably from a greyscale image, or does a greyscale image work just as well?
- Road attributes. I would like to have the street lamps alternate sides, but I have had no luck so far. I have tried adding a custom type and category to the different sides then using rules to exclude them with no luck. Is it even possible to have custom type & category or you limited to the preexisting ones? Also tried a " rule="name" " instead of category, as well as the name for the value, no luck. I was aiming for rules that separate them all by seven. Example:
<Ambient extends="DefaultStreetLightLeft">
<Position from="left" to="right" location="left" offsety="0.30"/>
<PlacementRule rule="name" aspect="exists" value="DefaultStreetLightLeft" affect="invalid" number="14" invalid_group="roadway"/>
<PlacementRule rule="category" aspect="exists" value="lighting" affect="invalid" number="7" invalid_group="roadway"/>
</Ambient>
<Ambient extends="DefaultStreetLightRight">
<Position from="right" to="left" location="right" offsety="0.30"/>
<PlacementRule rule="name" aspect="exists" value="DefaultStreetLightRight" affect="invalid" number="14" invalid_group="roadway"/>
<PlacementRule rule="category" aspect="exists" value="lighting" affect="invalid" number="7" invalid_group="roadway"/>
</Ambient>
Oh, and please feel free to comment or make suggestions.