Vladas
11-26-2007, 02:31 AM
These are my observations about the happiness. Please, add to it.
Abbreviations:
Happiness point: H
Happiness points / day: HD
H can be in a range from -30 to +30. Sims start with +5 H.
A house gives -3 HD +/- amount indicated on a house card.
Thus slum apartments give -3 -1 = -4 HD.
Fairytale palace: -3 +2 = -1 HD.
Homeless: -6 HD (I am not sure about this one).
Difficulty level:
Relaxed: +1 HD, Normal 0, Challenging -2 HD.
So on a challenging level in a standard house sims loose 5 HD.
Sick on injured: -2 HD
Shutting down a workplace: +40 H (one time boost)
All of above is valid for single sims. It seems that a family happiness formula is a bit different.
Happiness is affected also by special sims and enhancements, but I have not researched it in details. Some numbers:
Pickpocketing: - 12 H
Street preacher: 25% chance +3 H, 25% chance -3 H
Abbreviations:
Happiness point: H
Happiness points / day: HD
H can be in a range from -30 to +30. Sims start with +5 H.
A house gives -3 HD +/- amount indicated on a house card.
Thus slum apartments give -3 -1 = -4 HD.
Fairytale palace: -3 +2 = -1 HD.
Homeless: -6 HD (I am not sure about this one).
Difficulty level:
Relaxed: +1 HD, Normal 0, Challenging -2 HD.
So on a challenging level in a standard house sims loose 5 HD.
Sick on injured: -2 HD
Shutting down a workplace: +40 H (one time boost)
All of above is valid for single sims. It seems that a family happiness formula is a bit different.
Happiness is affected also by special sims and enhancements, but I have not researched it in details. Some numbers:
Pickpocketing: - 12 H
Street preacher: 25% chance +3 H, 25% chance -3 H