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View Full Version : How to user a full out mapsize (1024)


Davir
11-28-2007, 04:25 PM
I have it to a work now. But i will very moth user full 1024 mapsize in the game. so how do i it

Kuplo
11-28-2007, 05:06 PM
If you are asking how to go about using a map the size of 1024 then you need only to edit (after making a backup) the RandomMap.xml file and change the 256 to 1024. This file is located where you installed the game and inside of this directory: \Data\XMLDb\Game\Random Map

However, the developers states basically that the game was optimized to use maps the size of 256 and by increasing that you can cause problems with your game, like crashing or using up too much memory and crashing, laggyness etc. I have successfully run maps supposedly in the size of 2048 but I've never filled one of them up, that's a huge map. And reportedly the game has a memory leak too, so that only complicates the matter IMO.

Davir
11-28-2007, 05:08 PM
But when i do it. i get a crash if my heightmap is 1024 and i have set it to 1024

Kuplo
11-28-2007, 05:10 PM
Re read what I wrote, I was in the middle of editing when you read the old stuff.

Davir
11-28-2007, 05:16 PM
So if i will have a full 1024 mapsize i need to make a heightmap with the mapsize on 2048

Davir
11-28-2007, 07:27 PM
erm :)

Kuplo
11-29-2007, 08:17 PM
I've been using a map size the same size as what I specify in the RandomMap.xml file.

So if I have the randommap.xml file set to 1024 then I create a height map of the size of 1024x1024, but of course only the center of that is usable by the game anyway, the rest of it is discarded it would appear. Read the thread about height maps in this forum, I've posted a couple photos of how much space is used by the game from a heightmap image.

http://www.tiltedmill.com/forums/showthread.php?t=14325
It's chocked full of heightmap goodness.

Morpheus121073
11-30-2007, 02:24 AM
Kuplo you have to make double the map size height maps, so using a map of 1024 you should make a height map of 2048

Kuplo
12-07-2007, 10:28 PM
Kuplo you have to make double the map size height maps, so using a map of 1024 you should make a height map of 2048

Why? What does that change? I've been able to use 1024 height maps when I set the Random Map.xml file to 1024. Am I missing something special or what?

Thanks,

Lilbluesmurf
12-07-2007, 11:05 PM
You can use an image of any size, but it only uses the center of the image for the map. So if you used a 1024 image you would have ended up with a map that is actually only the center 512x512 portion.

Kuplo
12-08-2007, 02:12 AM
So by doubling the size of the image, it allows you to utilize the full size of the map size. In other words, if I set the random map.xml file to be 1024, and use a 2048x2048 image size, then I get to space enough to actually utilize 1024x1024 but if I only use a image size of 1024, then I only get a space of 512x512 to draw in the terrain.

Okay that seems to make sence, it just sort of allows me to create more detail perhaps by doubling the size?

joeynymets
03-29-2008, 11:50 AM
i changed the 256 to 1024 but when i tried to start a new city it just crashed, is there anything else i had to change?

Primetime01969
03-29-2008, 05:45 PM
If you have patch 3, you can't create anything over 256.

Davir
03-30-2008, 10:55 AM
If you have patch 3, you can't create anything over 256. This not right. Try this here Well,install game without patch 3, create some 512 maps and save them.Then install patch 3 and away you go...

Primetime01969
03-30-2008, 12:02 PM
It is right. You just confirmed it. You can't CREATE anything higher than 256 with patch 3, you can use a map that is bigger in this version, but it has to be created on a version lower than patch 3.