View Full Version : Size Variance, Check all tiles
Lilbluesmurf
12-06-2007, 10:34 PM
In the Ambient sets, there are two variables: size_variance, and checkalltiles. Is there anyway to the get the same effects when painting ambients? Or (and I've asked this before but got no answer) is there a way to completely ignore what is already on a tile to allow ambients to be painted anywhere including streets and building lots?
Alex Mullins
12-07-2007, 10:30 AM
In the Ambient sets, there are two variables: size_variance, and checkalltiles. Is there anyway to the get the same effects when painting ambients?
No.
Or (and I've asked this before but got no answer) is there a way to completely ignore what is already on a tile to allow ambients to be painted anywhere including streets and building lots?
You can set a flag in each ambient xml to allow it to be built on roads:
<CanBeBuiltOnRoads>true</CanBeBuiltOnRoads>
Lilbluesmurf
12-07-2007, 01:55 PM
Bummer. At least there is building on roads though, thanks.
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