View Full Version : [MOD] Brick Wall
Primetime01969
03-11-2008, 11:28 AM
Just a standard Brick Wall . Has some bump mapping limitations, but it looks pretty good.
soldyne
03-12-2008, 04:17 PM
now thats what I am talking about, thanks!
EDIT: I tried it out. Thanks for making it 1x1 thats perfect. but, did you intend on it using 1 knowledge instead of producing 1 knowledge? I changed my version of the file to produce, but I just wanted to know your thoughts on it.
also, the <overridetextrues> tag also contains an override property for the bump file. is that not what you need in order to override the bump or is it that you dont have the software to make a correct bump file?
otherwise it looks great, thanks for the texture.
Primetime01969
03-12-2008, 05:03 PM
No problem, 'twas easy.
I think I'm going to start making some special walls (like those with gates, etc.). What do you think?
smjjames
03-12-2008, 05:10 PM
yea, I've been wondering about making gate arches or entranceways, however I have no idea how to make sims path through the middle of such an object. Unless it was two halves of a gate and the art would extend beyond the footprint square. Only problem is, there is no model that would fit this.
soldyne
03-12-2008, 07:03 PM
actually there is a japanese arch model in the models folder. file name is
SC5B_Japanese_Arch. not sure if sims can walk through the middle but it might be able to hold interesting retextures.
also, if you make it as an ambient (rename the file as SC5A_ and put it in the ambients section) then you can add a tag in the .xml that allows sims to path through it.
Primetime01969
03-13-2008, 02:21 AM
I played with it a little and results are mixed. First of all, it needs to be an ambient to allow pass through, which means that it can't be retextured. They will pass through however so that's the good news.
I also made them decorations for the hedge entrance, stone and brick entrance. Of course, these can't be passed through. So I guess if it is just for looks, it's ok.
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