ModDuffer
07-24-2008, 06:36 PM
Religious Accomodations
Destinations only.
English only US and UK
Depending on how you look at it, these buildings are a straight out cheat or reflect a more realistic population load and give an alternative to producing converts in a way that doesn't involve criminal activity. They also increase the chance of visiting pilgrims 10% per building rather than the normal 1%. Allows your religious retreats to remain small and intimate.
The Convent (for her) is a cloister with higher visitor capacity, a base that doesn't lop over into the road. It gives more fun and for a small fee your visitors can attend an inspirational lecture series that will produce 4 converts.
The Priory (for him) is a reworked religious retreat from the original game. Like the cloister it gives a higher visitor capacity, more fun and offers inspirational lectures.
Convent
The Nuns here have opened their hearts and doors to spiritual seekers.Their dedication and self reliance make this facility maintenance free to the city.
Priory
Many of the monks cells were converted to house pilgrims. Humble but productive the priory takes care of its own maintenance.
There is a glitch in the game. Your object descriptions and button descriptions will not show up in the game unless you copy
ProgramData\SimCity Societies\DataXP1\Localization\en_us\ObjectText\RR esorts BuildingText.xml to \Program Files\Electronic Arts\SimCity™ Societies\DataXP1\Localization\en_us\ObjectText \.
Navigate to the file utilizing the "computer" or my computer option, highlight the file by clicking once on it. Chose "edit" from the pull down menu option and "Copy to Folder" then navigate to the Program files address and chose copy. You will then be asked as administrator to OK the copy procedure because the Program File directory is write protected. Chose yes at each window until the file is copied to the location.
Destinations only.
English only US and UK
Depending on how you look at it, these buildings are a straight out cheat or reflect a more realistic population load and give an alternative to producing converts in a way that doesn't involve criminal activity. They also increase the chance of visiting pilgrims 10% per building rather than the normal 1%. Allows your religious retreats to remain small and intimate.
The Convent (for her) is a cloister with higher visitor capacity, a base that doesn't lop over into the road. It gives more fun and for a small fee your visitors can attend an inspirational lecture series that will produce 4 converts.
The Priory (for him) is a reworked religious retreat from the original game. Like the cloister it gives a higher visitor capacity, more fun and offers inspirational lectures.
Convent
The Nuns here have opened their hearts and doors to spiritual seekers.Their dedication and self reliance make this facility maintenance free to the city.
Priory
Many of the monks cells were converted to house pilgrims. Humble but productive the priory takes care of its own maintenance.
There is a glitch in the game. Your object descriptions and button descriptions will not show up in the game unless you copy
ProgramData\SimCity Societies\DataXP1\Localization\en_us\ObjectText\RR esorts BuildingText.xml to \Program Files\Electronic Arts\SimCity™ Societies\DataXP1\Localization\en_us\ObjectText \.
Navigate to the file utilizing the "computer" or my computer option, highlight the file by clicking once on it. Chose "edit" from the pull down menu option and "Copy to Folder" then navigate to the Program files address and chose copy. You will then be asked as administrator to OK the copy procedure because the Program File directory is write protected. Chose yes at each window until the file is copied to the location.