View Full Version : Please, anyone..create a new sandbox?
mialisa
08-18-2008, 09:45 PM
If there is someone out there who can actually use the editor, would you make a new sandbox scenario? Don't like military, just like to make big happy cities with lots of trading...:rolleyes:
aramann
08-19-2008, 08:34 AM
Try over at HeavenGames, Angrod (Hieronymus on here) has several sandboxes.
http://caesar4.heavengames.com/
Jimaaten
08-19-2008, 10:58 AM
Hello, mialisa. I have a scenario that I created of Caesaria. If I can find the time in the next few days, I'll get it together and post it. It has plenty of trade, but it isn't a sandbox. It has goals and I found it a little challenging if I do say so myself. ;)
mialisa
08-23-2008, 07:07 PM
Ahhh, Aramann... Ive gotten every sandbox that Angrod has posted ! And have enjoyed each. I'm guessing that he must have another life out in the so-called real world, because I have'nt seen any new ones in a while. (BTW- I lived in Ohio when growing up, and it is rather vague) ;)
Jimaaten-challenging? Oh dear...
Thank you both for responding.
Hieronymus
08-30-2008, 05:21 AM
Actually, creating a sandbox scenario doesn't take that much effort if a map already exists...
I plan to create a sandbox using the Londinium map that goonsquad created for aramann and I to use in the current CBC (http://www.citybuildingcontests.net/) contest "Iceni Queen", probably some time during September.
mialisa (and any other fans of sandboxes out there) - if you could post in this thread what you think makes a good sandbox, that would be really helpful. Generally what I hear is that large flat maps with lots or arable land and plenty of trade are what players like but I'm open to any suggestions. ;)
Rnett
08-30-2008, 10:13 AM
Large but not huge. Those huge maps can become logistical nightmares and the "fun factor" turns into a "frustration factor". It takes too long for people & new recruits to join the city, same goes for cartpushers to go retrieve materials from the far flung corners of those huge maps and we all know what a pain in the arse it can be to move troops on any size map.:rolleyes:
My 2 pence worth...;)
Davus Antonius
08-30-2008, 12:00 PM
Large but not huge. Those huge maps can become logistical nightmares and the "fun factor" turns into a "frustration factor". It takes too long for people & new recruits to join the city, same goes for cartpushers to go retrieve materials from the far flung corners of those huge maps and we all know what a pain in the arse it can be to move troops on any size map.:rolleyes:
My 2 pence worth...;)
Yah definitely not huge maps. I would add plenty of resources, either on the map or through trade.
aramann
08-30-2008, 12:59 PM
well then, you all are gonna HATE Iceni Queen... ;)
But it's a fun map and a fun scenario.
mialisa
08-30-2008, 09:12 PM
I haven't found large maps to be such a problem, eventually. I just have lots of warehouses to hold the products close to where they are needed. Of course, moving soldiers in a sandbox isn't a necessity hehheh
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