View Full Version : struggling
08-20-2008, 11:14 AM
slightly with the scenarios
i've completed a couple of them but there is one that i just can't progress in, dawn of tyranny.
any time i gain a slight bit of money i seem to lose it on the saturday and sunday paying for maintanance fees.
also my sims become rogue or play hooky really easily and i can't afford to open anymore venues than i already have.
any suggestions or tips on how to finish it? or even city layout suggestions?
08-20-2008, 05:40 PM
I haven't played that one yet, I'm struggling to get through Cash Flats within the time frame.
I did have a similar cash issue with another scenario/strategy map and one thing that helped me get through it was to make sure I had a couple of 7 day workplaces running, like the vineyards.
For me, slowing down building placement helps as well. Like I'll only build on Monday and Tuesday (sometimes Wednesday) and then let my cash reserves build up for the remainder of the week to get through the weekend. Doing this with a couple of seven day workplaces, I find the net loss on weekends manageable, especially when first starting a map.
Dawn of Tyranny - sounds Authoritarian - haven't played with that society much but isn't there some sort of conditioning venues to keep the sims content? That should help, I would think with them going rogue easily.
I'm going to try it soon as you've got me curious about it.
08-20-2008, 05:48 PM
yeah it is authoritarian, which means there are no vineyards or 7 day workplaces (that i can see so far)
and the venues cost upto 340 simoleons to run a day and when i watch them it seems like nobody uses them unless i use the command thing
i'll try your building suggestion though! thanks!
08-20-2008, 06:14 PM
Really - no seven day workplaces? That's strange to me - I would think that Authoritarian would only have seven day workplaces! :D
Good luck with the scenario!
08-20-2008, 10:25 PM
I got my income for Baselton from Office Buildings, which I micromanaged because I had not yet figured out that they can be set for "auto-harvest". The peace was maintained with Re-Education centers, and until those were obtainable I had to use strip malls, corner delis, and redistribution centers to keep the mood from degenerating too badly.
Screenshot #1 was taken when the city first turned Authoritarian. You can see that it was barely solvent, and there were some angry people. Screenshot #2 shows the city about halfway to the population goal but with a good economy and the mood of the people is better. Screenshot #3 is near to the end. The housing has been consolidated for higher population density, mood is perfectly controlled, and there are the requisite state-controlled public gathering places. *evil grin*
Some of the government buildings gave a pretty good periodic revenue also. Again, because I did not realize one could set them to auto-harvest the income, I spent a lot of time pausing each evening and checking all of the buildings.
08-21-2008, 12:40 PM
haha thankyou that was really helpful!
that auto harvesting thing, i totally had no idea, i do exactly the same thing but after you said that i checked and saw if i highlighted it.. it told me to right click. oh well.
your city looks really well run too!
i'm going to restart now using your advice :)
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