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Tinkerbell
09-14-2008, 03:53 PM
OK, it's been a few daze & I don't have the add-on yet.

Start spilling the beans. I can't do the Labs.

First question ~ If you all load Nekhen now, can you build the lighthouse & library? How do you build them, anyway. Requirements & steps please!

Other differences from how the game played before?

Yahya
09-14-2008, 10:01 PM
No, you can't. Below is a screen shot of my menu from Nekhen. They are greyed out.

But, these shots also show the requirements. They are:



Great Lighthouse

50 Bricks
105 Fine Limestone
125 Limestone
40 Copper
1 Large Statue


Great Library

50 Bricks
60 Fine Limestone
60 Gold
80 Limestone
40 Emeralds
40 Copper
60 Cedar



Eesh! :p

I haven't played a game yet. School started last week. I'm a bit busy. :D

Tinkerbell
09-14-2008, 10:47 PM
Perfect, Yahya! Thank you soooo much!

It looks like one of my suggestions (http://www.tiltedmill.com/forums/showpost.php?p=186230&postcount=11) finally made it into the game!

:D

Yahya
09-15-2008, 07:16 AM
You're welcome, and congratulations! :D

Oh, one more thing. Here is a screenshot of the new building footprints (http://i158.photobucket.com/albums/t103/OnabFarell/Footprints.jpg), as compared with the small pyramid. They are between the sizes of the small and medium pyramids.

Tinkerbell
09-19-2008, 01:23 PM
OK, it looks like the beans have stopped, so how about a beg & nudge for more info?

I'm still wondering about the great Works. From Yahya's image in Post #4, we don't have to have all the materials to place the Great Works, so how does the Construction occur? What are the steps?

Laborers for limestone & brickmakers for bricks? Is there an order, like bricks first, or can the construction occur out of order? Do we have a new Overseer Construction Order "Construct Great Works" or do the others work? When do the metals & gems come in (TM magic?)? What stops progress?

And where is the basalt statue in the finished Great Lighthouse?

Since the Great Works are listed under Tombs in the Admin Report, can they be used as tombs? ;)

Perhaps some mid-construction images with the Great Work clicked on to see its display?

vic_4
09-19-2008, 01:55 PM
The construction proceeds by steps, first bricks, when they have been shipped a basament is built, then there are limeston and fine limestone and some of the precious material (i.e. cedar or gold) when all needed materials has arrived a wing is built for the library and a floor for the pharos are built, then again materuials and so on.

Kiya
09-19-2008, 03:46 PM
Your wish - an image of Light house under construction.

King Faticus
09-19-2008, 04:12 PM
that seems off Kiya...
wouldn't it make more sense to build the tower first THEN build the surrounding structure?

Tinkerbell
09-19-2008, 04:46 PM
Thankx, Kiya, but that is only half an image. Cannot see the display. :eek:

Prince, they haul through the doorway, obviously :p

:D

PS ~ What is "Grand phare"? Is that in mah fintionary?

Kiya
09-19-2008, 05:20 PM
@ Tinkie Half image, half image ... you have NO patience what so ever! :p I'm building and doing stuff all the time, can't get images until its done. :D
You better read your fintionary more carefully! ;):D

@ KF, I'm not doing the blueprints here, I'm just a builder. :p

You collect stuff, and the bricklayers do their job first and then the labourers: first limestone and fine limestone, then the rest. If I recall it right (well it's midnight) it took four steps until it was finished (limestone took two steps).

PS sorry to say they don't haul through the doorway. :(

King Faticus
09-19-2008, 06:18 PM
PS ~ What is "Grand phare"? Is that in mah fintionary?
looks like Frenchanese to me o_0

Tinkerbell
09-19-2008, 06:21 PM
Half image, Kiya, as I said. You cut off the interface...

How are we supposed to play Alexandria, when watching the Great Works being constructed looks like so much fun?

Kiya
09-19-2008, 06:25 PM
That's all you're going to get from me. :p

It's great fun watching, especially when you don't know how the copper is going to be delivered into the Light house. I'll let you find out yourselves...

Tinkerbell
01-17-2009, 11:25 AM
OK, since you all refuse to cooperate, I found some beanz myself!

Reign of Ptolemy II-Philadelphus (peacful edition) (http://www.tiltedmill.com/forums/showthread.php?p=234397#post234397)

Lookee here at tomnobles first screenie in Post #1! Four laborers hauling what looks like gold on a sled! New stuff!

OMG

This is soooo kewl! :D

What else is new?

EDIT: Yahya's excellent Lab images in his Post #2 above are no longer visible due to the Nov-Dec 08 forum problems. Image from his Post #4 might be a dead link in the future also. Here they are again for your enjoyment & forum history!

...must...git...Alexandria XPac...soon...dying here...

Ahr me ahrrr

:D

Then we WILL have Labs! :)

REEDIT: Deleting duplicate images cuz Yahya had backups. ;)

Yahya
01-17-2009, 11:32 AM
LOL. Let me do some stuff today. Right now I am doing some planning on SWIV, but shortly I will get into Alexandria and poke around, after perusing this thread.

I can take the hint. :)

I am about to start Pharos, so I have to build the Lighthouse. Data to come!

Yahya
01-17-2009, 12:12 PM
EDIT: Yahya's excellent Lab images in his Post #2 above are no longer visible due to the Nov-Dec 08 forum problems. Image from his Post #4 might be a dead link in the future also. Here they are again for your enjoyment & forum history!

...must...git...Alexandria XPac...soon...dying here...

Ahr me ahrrr

:D

Then we WILL have Labs! :)

Heh. We think alike. I just updated those shots. I have them all still. More to come.

Tinkerbell
01-17-2009, 12:51 PM
Excellent, Yahya! I will delete the duplicates from my post above.

You Rock! :D

Yahya
01-17-2009, 03:50 PM
Still working. Ran out of villagers. :eek:

tomnobles
01-17-2009, 04:43 PM
Some info you can add to your lab ... only 1 delivery que'd at a time. That is, 75 limestone needed. 1 delivery que'd. No more deliveries will be que'd until that one is dropped off.

So, I could say ... 12 or 120 laborers will take the same amount of time to build a great wonder (Lighthouse\Library). Totally different from other things (pyramids).

Closer is better. :D

Yahya
01-17-2009, 06:21 PM
Closer is better, yes.

However, more that one can be queued from a DOP. Sure, more drop-off points are better, but more than one can be called at a time.

In the shot below, I have three FL queued for the GLight.

The second shot shows two FL on their way to the GLight.

Yahya
01-17-2009, 07:19 PM
That was a fun scenario. A lot of twists. You will love it when you get there, Tinkerbell. :)

This took me a while, because I took many breaks.

Regarding the Great Lighthouse, it is a sequential build, like the big monuments from Pharaoh.

Great Lighthouse Requirements:


50 Bricks, 1 Bricklayer
60 Fine Limestone, 75 Limestone
1 Bricklayer
45 Fine Limestone, 50 Limestone
1 Bricklayer
40 Copper, 1 Large Basalt Statue
1 Bricklayer


Here is how it goes:



Place the base. It measures 13 x 13, so it needs a pretty big, flat spot.
The first step is 50 bricks. Of course, bricklayers bring the bricks, and then one bricklayer builds the base to 50% (Picture 1).
Next, an overseer must be set to either “Great Works” or “All Construction.” This causes him to allocate resources as they are needed for the project and bring laborers with the goods, like a statue or a pyramid.
The first resources are 60 Fine Limestone and 75 Limestone, all hauled by the laborers (Picture 2).
Once those are delivered, 1 bricklayer will go to the site and build up the tower (Picture 3).
Then, the site requires 45 Fine Limestone and 50 Limestone, so we wait some more. :) (Picture 4.)
Once those are delivered, the bricklayer comes back to build again (Picture 5).
Once he builds the base for the light, the building calls for the overseer, 40 copper, and 1 large statue (Picture 6).
Then the laborers start hauling copper over until they load up 40 there, and bring one large statue.
Bricklayer comes back to build (Picture 7).
Lighthouse complete. Add a bunch of prestige. :) (Picture 8.)

tomnobles
01-17-2009, 07:35 PM
I could never get more than one delivery at a time. Wonder why? Lots of prestige though mine eventually went to 98! I wondered what the statue was for.

Great Lighthouse

Stage 1 = 50 bricks

Stage 2 = 60 Fine Limestone 75 Limestone

Stage 3 = 45 Fine Limestone 50 Limestone

Stage 4 = 40 copper 1 Large Statue

Tinkerbell
01-17-2009, 07:41 PM
Excellent stuff, guys! Keep it coming, please!

Thank you so much! :)

tomnobles
01-17-2009, 08:45 PM
Didn't check the Lighthouse, but Great Library's footprint can be flakey. As with Great Lighthouse, limestone went one at a time, but gold and copper went faster. I think I noticed three sledges of gold at one time.

Library is built faster than Lighthouse in my lab. Less limestone probably the difference.

Yahya
01-17-2009, 09:23 PM
I haven't started the Alexandria scenario yet. That should be tomorrow. But yes, the decrease of limestone probably makes a big difference.

Does the Library give less prestige?

I tell you, it would be wicked cool if that lighthouse gave off light at night. :p

tomnobles
01-17-2009, 09:53 PM
Prestige of 68 was all I noticed on Library. A whopping 98 on Lighthouse.

Yahya
01-18-2009, 07:51 AM
Cool. Thank you, tomnobles.

Library test is coming today. Gonna play "Alexandria."

Tinkerbell
01-18-2009, 10:12 AM
Tomnobles ~ Post # 24 ~ Ugh, that Great Library footprint problem. Oops! It looks like the Great Works are 13x13, compared to Palace 8x8 & Cult Temple 9x9. Not good if we can place footprint on top of footprint. [Note to self: Be very carefull! :D]

Yahya ~ Post #20 Image #2 ~ I see we still have imported abandoned stuff at a landing bug. In your case, Lg Basalt. I have also seen limestone. This is something introduced in v1.3, not an Alexandria problem & has to do with the placement of landings on certain map terrain. Pretty rare, but does happen. Abandoned stuff will still be used, but last most of the time. Normal DOP & quarry first.

The prestige numbers from posted images around the forum

Great Lighthouse ~ 68-98.

Great Library ~ 95-96. Vic has an image Post #1 Image #5 (http://www.tiltedmill.com/forums/showthread.php?t=18129) with 95

Like most COTN prestige, begins low, increases & then begins to decay. All prestige thingies are inter-related, so other prestige types affect the new one & others themselves.

Lots of good beanz now! :)

Yahya
01-18-2009, 10:23 AM
Yahya ~ Post #20 Image #2 ~ I see we still have imported abandoned stuff at a landing bug. In your case, Lg Basalt. I have also seen limestone. This is something introduced in v1.3, not an Alexandria problem & has to do with the placement of landings on certain map terrain. Pretty rare, but does happen. Abandoned stuff will still be used, but last most of the time. Normal DOP & quarry first.

That's a good catch. :)

I think that came from a DOP. I was building some statues to the southwest, and I saw a bunch of guys stuck there indefinitely next to the landing. I deleted the landing and rebuilt, but it didn't solve the problem.

I wasn't that worried about it, though. Qué será será. :p

Tinkerbell
01-18-2009, 10:36 AM
I think that came from a DOP. I was building some statues to the southwest, and I saw a bunch of guys stuck there indefinitely next to the landing. I deleted the landing and rebuilt, but it didn't solve the problem.

Yep, dat's it!

The v1.3 problem is that the basalt, limestone & probably will happen with granite also (but never seen granite yet); is that the stuff is unloaded from the cargo transport import boat & shows up on the map like normal, but the magic landing "laborers" will not take it to the DOP. Never seen an actual problem once it gets to the DOP.

Once abandoned, just like the old game with pyramid constructed limestone abandoned, Construction Overseers will still trigger it (unless it is under water) & normal laborers will go get & use it. It is just now at the bottom of the trigger priority list. Not a huge deal & as I said, pretty rare. Map design related & probably unavoidable by scenario makers. Still works!

Yahya
01-18-2009, 11:23 AM
True, true.

Also, you are right; both Great Works are 13 x 13.

Yahya
01-18-2009, 01:38 PM
Here we go.

Great Library Requirements:


50 Bricks, 1 Bricklayer
60 Cedar, 80 Limestone
1 Bricklayer
60 Gold, 60 Fine Limestone
1 Bricklayer
40 Emeralds, 40 Copper
1 Bricklayer

How it all works:


The library must be placed, of course. This is an unusual structure. It measures 13 by 13, but much of the footprint can overlap other buildings. Note that the small open space (for a future noble) to the right of the palace is overlapped by the footprint. The noble can still be built after the footprint is placed, however (Picture 1). This is apparently a known bug, but not to me. :p

As a note, I think it is possible to build more than one of these items. In my Alexandria scenario, I just tried it and found I could place a second base. I have yet to see if the bricklayers will build another one, however.


Once it is placed, bricklayers bring 50 bricks, and one builds the base (Picture 2).
Once it is built to 50%, it requires 80 limestone and 60 cedar, called for by an overseer set to “All Construction” or “Great Works.” (Picture 3).
Interestingly, once I had these goods in DOP’s, and the overseer went to the site (which is beside my palace – see Picture 4), the stuff just kind of morphed into the library with no laborer help. Might be a bug, but it’s a nice one. :)
However, this means that only one limestone at a time moves to the library. This will take some time. I added two overseers set to “Great Works,” for a total of three, to see if that would speed things up. Unfortunately, only one overseer can go to the site at a time. Having more than one just decreases the likelihood that the sole dedicated overseer will go off shopping. It actually helps, because the other guys get loaded up with goods, and then sit in their house waiting for the spot to free up.

Another note: the same overseer will move one at a time of whatever is required (e.g. 1 of 80 limestone AND 1 of 60 cedar). He moves both at the same time, so you can build in parallel.


Once those items are delivered, the bricklayer comes and builds it up over the top of my palace because I didn’t know about the bug. :o (See Picture 5.) He builds one wing of the library.
Then, the overseer comes back to call for 60 Fine Limestone and 60 Gold, delivered as before.
Next, bricklayer comes and builds up the other wing (see Picture 6).
Then, the building calls for 40 Emeralds and 40 Copper (See Picture 7), which are delivered much faster than the limestone. Now that I mention that, the gold was delivered faster as well. (Each of these is delivered up to 12 at a time.)
Once those are delivered, bricklayer comes back for final touches.
Voila! Library complete! :D And please note the prestige level after about 6 months. (See Picture 8.)



Now, just for hoohahs, I decided to place another Great Library once the first was finished. Bricklayers came and built it, and overseers came to dedicate materials.

And here is another interesting tidbit. The previous library was directly adjacent to the DOP’s, resulting in transportation by magic. No laborers ever came near them.

Placing this one a few squares away results in laborers hauling the stuff as normal. (See Picture 9.)

And lastly, in Picture 10, I wanted to show what the library looks like without the palace and nobles in the way, so I gave them all the boot. :p
Oh – one more thing – I loaded up Pharos and learned that one can build more than one Great Lighthouse as well. (That bit of information could make for some interesting scenario requirements. :cool:)

And, what the heck – Picture 11 is a screenshot of my Pharos Great Lighthouse from afar, just because it looks cool in the fog. :p

What should we lab next, Tink? ;)

EDIT: Edited Post #21 to make it look like this one, i.e. a list of requirements and then the steps.

Tinkerbell
01-18-2009, 02:00 PM
What should we lab next, Tink? ;)

How about how to delete & move Palace? :D

Kewl beanz, Yahya! :)

Yahya
01-18-2009, 02:07 PM
How about how to delete & move Palace?

LOL. Never tried that, but I bet you have. Does it work?

Tinkerbell
01-18-2009, 02:14 PM
LOL. Never tried that, but I bet you have. Does it work?

Of course! ;)

Broadband this week & then the fun really begins. Three weeks getting mah white box repaired (or replaced) after I break it (with a trip to the hospital with pieces in a basket & pitiful look on mah face); then Alexandria, Hinterland, Mosby's & SCS patches to catch up followed by SCS Destinations.

Together with Nile Online & our new President ~ dat outta keep me busy in the Lab for awhile.

Ahr me ahrrr

:D

...poor poor TM...release da houndz!...

Yahya
01-18-2009, 02:15 PM
Lol.

Tinkerbell
01-30-2009, 10:49 PM
What's new in Alexandria?

I finally have the answer to my thread question!

ME !!! (http://www.tiltedmill.com/forums/showthread.php?t=22298)

:D

Yahya
01-31-2009, 09:04 AM
I finally have the answer to my thread question!

ME !!! (http://www.tiltedmill.com/forums/showthread.php?t=22298)

:D

YEEHAW! :D:p

Let the games begin!

Tinkerbell
01-31-2009, 10:10 AM
YEEHAW! :D:p

Thank you so much, Yahya! No more stone knives & bearskins. This Kid has finally joined the 21st Century!

Let the games begin!

You bet! (http://ynucc.yeungnam.ac.kr/~bwlee/midi/cnterfd1.mid) :D

Tinkerbell
02-05-2009, 02:04 AM
Alexandria Campaign 1 ~ Naukratis

No oil nor myrrh on the map. No perfume by import either. Unable to build a bargable landing on the west side of the Nile to transport basalt for statues.

What did I learn? It looks like TM fixed the Exchange Bug! :)

I haven't seen people walk all the way to a mine Storage Area for years! My Shipwright walked right by my Exchange ignoring it! :eek: I had to build an Exchange Scribe! :D

On to Pharos & The Great Lighthouse!

Yahya
02-05-2009, 07:42 AM
What did I learn? It looks like TM fixed the Exchange Bug! :)

I haven't seen people walk all the way to a mine Storage Area for years! My Shipwright walked right by my Exchange ignoring it! :eek: I had to build an Exchange Scribe! :D

Yep. :D

A good play-changing correction.

Tinkerbell
02-05-2009, 08:56 AM
Yep. :D

A good play-changing correction.

One VERY happy camper here, Yahya!

Ahr me ahrrr

:D

Yahya
02-05-2009, 08:57 AM
Heh. I haven't reworked how to plan things with that yet. Used to just drop exchanges all over the city. Now I'll need one central area with a scribe, his goods, and the people that need the exchange.

Back to the drawing board! :p

Tinkerbell
02-05-2009, 09:05 AM
Heh. I haven't reworked how to plan things with that yet. Used to just drop exchanges all over the city. Now I'll need one central area with a scribe, his goods, and the people that need the exchange.

Me too!

Back to the drawing board! :p

LOL Absolutely!

...scratch one each basic exploit... :D

Say bye-bye to mah one central generic DOP for everything! ;)

Tinkerbell
02-05-2009, 11:40 PM
Alexandria Campaign 2 ~ Pharos

This one was a bit weird. The first battle disappeared before I could fight it! :rolleyes:

The Great Lighthouse was a HOOT to watch being built. Prestige when complete started at 62 then went up to a max of 99.

First three images are the usual Win screen & a bit later on Continue Play to clean up the city. This was an Excellent map! I ran outta villagers quickly & my common shops were totally empty! Most Excellent! LOL :)

Image #4 is a DOP trigger-o-mania. I'm proud of this image. Very kewl! :D

Now there are a couple of labelling errors in the copper hauling. When you click on a laborer going to pull the copper sled, is sez "travelling" which isn't so bad. Usually, we get a message like "going to haul basalt".

However, ahem, when you click on a laborer actually hauling the sled, you get Image #5. :eek:

On to Alexandria & the Great Library!

Whoops, I forgot something. The Failed Flood Food Bug on Hard is still with us with Alexandria. Damn... :(

Yahya
02-06-2009, 07:40 AM
On to Alexandria & the Great Library!


Remember the footprint! :D

Tinkerbell
02-16-2009, 09:02 PM
Alexandria ~ Great Library Footprint Bug?

Now for the rest of the story...

Basically TM did not idiot-proof the footprint for this building. Should they have? I'm not so sure any longer.

Image #1 ~ This is how it looks when we try to place with gridlines turned on. The white plaza road outline is full building size 13 x 13 tiles. This is the correct placement. You cannot place the back half visible portion over an obsticle like a road or the building will be red & will not place.

It is really hard to place the building wrongly, cuz we get the dotted footprint outline like normal to tell us we are doing it wrong.

Image #2 ~ This is how it looks when we try to place the building wrong. The footprint is not red & it is placable. You will have ugly problems if you place like this. The front half of the building which will become arms like the arms of a chair will be built later.

Image #3 ~ This is what the footprint will look like if placed in the position from Image #2 above. You clearly now know that something is wrong. You can delete at this point & have lost nothing.

Image #4 ~ This is the completed building after construction is complete. You can see the arms, central pool & plaza courtyard.

There is also a very interesting hole in the front right corner. You can build a Grand Obelisk here, or a large basalt statue. Anything 2 x 2 tiles. Interesting, no?

Is this why TM did it this way? Is this really a Bug? If TM did it the "normal" way with idiot-proofing, we wouldn't be able to build that Grand Obelisk in that hole.

I love Grand Obelisks! :D

Tinkerbell
02-16-2009, 09:20 PM
Alexandria Campaign 3 ~ Alexandria ~ Campaign Complete!

No real news to tell you all here. Watching the Great Library being built was definitely a HOOT!

Gold, emeralds, copper & cedar are hauled by four laborers on sleds that hold a maximum of 12 units, just like for the Great Lighthouse.

The prestige for the Great Library in this scenario was 54 immediately after completion of construction & rose to 97.

In Image #2 you can clearly see the Grand Obelisk I built in the hole in the front right corner of the Great Library building. It looks VERY kewl!

Last Image is from the Steam Achievements Screen that shows I completed all of them. Very nice! :D

Yahya
02-17-2009, 07:46 AM
That's very interesting about the 2x2 building. Hadn't thought of that.

Now we just need a librarian or something to place there. :D :p

tomnobles
02-19-2009, 10:35 PM
Didn't have Grand Obelisks, only obelisk. I would think bug. However, you can place obelisks that look really neat.

Also, have you queried (clicked on) a laborer hauling materials to a wonder?