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View Full Version : Enjoying the game so far - feature request


Doral
10-01-2008, 12:06 AM
Great job Tilted Mill. I really enjoyed the Children of the Nile game and I am very much enjoying this. I have two feature requests at the moment. A banker NPC to increase followers items and the ability to sort the followers by profession.

Thanks, looking forward to your next project.

michaelangelo
10-01-2008, 12:28 AM
Please allow a setting to slow things down a bit. A few old geezers like myself simply need a tad more relaxed pace or the game simply isn't enjoyable anymore. Everything is so rush, rush, rushed, I feel all jittery after sitting down to 'enjoy' a nice hour or so with this game. The enemy practically jumps around on the screen making it difficult to even click on the right character. :eek:

Another feature request - please allow orders to be given and equipment changes to be completed while the game is paused.

Thanks!

Septa
10-01-2008, 12:32 AM
Let's make this thread the "official" thread for feature request.;)

Please excuse my English, i haven't wrote in this language for quite a while.


I'm also enjoying the game ( even if it seem to lack a bit of "depth") but I've got a small UI complaint.

The fact you've got to close the "visitor window" to open the next one is a bit annoying. It'll would be more "natural" if when you click on the next visitor the window change to this guy.

tobing
10-01-2008, 01:17 AM
Please allow a setting to slow things down a bit. A few old geezers like myself simply need a tad more relaxed pace or the game simply isn't enjoyable anymore. Everything is so rush, rush, rushed, I feel all jittery after sitting down to 'enjoy' a nice hour or so with this game. The enemy practically jumps around on the screen making it difficult to even click on the right character. :eek:

Another feature request - please allow orders to be given and equipment changes to be completed while the game is paused.

Thanks!

Seems that you also have low frame rates, could you post your dxdiag please?

Nenjin
10-01-2008, 01:40 AM
I'm getting some poor frame rates too.

Things I would like to see-

Events in town. Trouble makers and ne'er do wells. Or the occasional person that isn't there looking for a place to live. Peddlers? Traveling alchemist?

Global events. Like...a pass snows over and no one can get to your town...or leave it until the pass melts.

A pallisade or defensive wall.

More villager roles! Especially a banker that would give you more inventory slots to store excess equipment. Maybe a gambling den.

Dungeons. I got the impression somewhere the game would have them.

More varied terrain. Visually there is quite a bit, but the game is pretty flat. Knowing that it's flat, I tend to run by most of the eye candy without taking the time to look at it. Unless I'm stuck on it.

Currency that is broken down more. Gold ceases to have any meaning after a certain point. And selling extra items barely contributes once you're past the initial phase of your town.

Some variation in some of the mechanics. Bandit attacks are as regular as clockwork, and from a given point, they will always take the same path to town.

Non-combat sites. Places that aren't necessary to the complete the game but have something of interest to the player. In the long game, there are large spaces of emptiness.

Alternatives within the random resource build. It's one thing to not get say iron. You will still find quality weapons as you progress through the game. Not being able to get an alchemist or doctor on the other hand really stings.

Septa
10-01-2008, 02:29 AM
Events in town. Trouble makers and ne'er do wells. Or the occasional person that isn't there looking for a place to live. Peddlers? Traveling alchemist?

Global events. Like...a pass snows over and no one can get to your town...or leave it until the pass melts.



Random Events would be nice way to make the game a bit more interesting.
Even little things like more varied requests from the king, smalls quests from your villager would be nice...

It would make the town seem more "real".

Therlun
10-01-2008, 04:24 AM
Hiho

I dont actually like the game very much so far.
For me its only a very simple action-RPG where the decisions in the building and development of your city dont make any actual difference.
The only thing you do in the game is watch your guys fight mobs.

Anyway, I would like to provide some suggestions nonetheless.

- Right click to move items from your inventory to the town inventory, no drag&drop needed.

- Option to trigger the heart version for health bars.

- Gold gets automatically looted. That would make the other kinds of loot a little more special and reduce the amount of needless clicking without actually degrading the "looting experience".


Things that I'm really missing, but dont know if they can be changed:

- Any interaction with your townspeople. Right now they are a faceless bunch of grunts and peons. They dont act, have no history and no character.
They do their job (farming, fighting) and nothing else. As I would put it: If one of them dies, who cares? If one of them dies, could you actually connect him with anything in the game? Is the acolyte anything more than a moving healing pot for you?

- A reasonable quest system. (Re)quests right now are just tribute demands. Consequences could be more varied both in penalty and reward.
#King demands gold because he needs to equip a small war party to raid a orc hideout in his kingdom. If you provide it you might get an item or an otherwise difficult to obtain character. If you decline you might get an orc raid from outside of the map.

- Ability to interact with travellers.
#You dont have an inn and cant yet hire that merchant. Couldnt he trade for your merchant fodder items nonetheless as long as he is in the city? Perhaps two items for 1 gold instead of the 1:1 ratio of a hired merchant.
#A visiting herbalists would enable you to buy a limited amount of potions without hiring him and without the town needing herbs.
That way travellers wouldnt be "hire or fire".

And a very broad complaint/suggestion:
- Ability to do anything (anything at all) besides going for the next monster kill.
Especially with requests on the game is a constant race to get more money.
The only aim in the game is to clear the map not only because that is the main objective, but because thats pretty much the only thing you can do.

tobing
10-01-2008, 05:03 AM
Some good ideas here.

Did you ever take some town people with you for monster slashing? There IS a difference here, choosing who should be company and who should stay and work.

Therlun
10-01-2008, 05:16 AM
Yeah I did use them. :)

Of course there are decisions to be made that concern the structure of the "economy". If you take a peasant he wont produce food. If you take the acolyte as healing station he wont provide blessings in the temple.
A guard will fight better with his starting equipment than a peasant with his, ranged fighters will provide cover fire from relative safety etc.

There IS a difference in effectiveness. But there is in my opinion no difference in playing. In the end it doesnt matter if the monsters died from 20 pitchforks or 10 swords.

tobing
10-01-2008, 05:25 AM
I see...

pasmith
10-01-2008, 07:06 AM
Another feature request - please allow orders to be given and equipment changes to be completed while the game is paused.


Interesting, I haven't tried changing equipment but I noticed I could feed my dude potions while the game was paused, thank goodness. (Fellow old geezer here!)

My request would be to allow selecting visitors from the list on the left side of the screen when you're in town. I don't find running around looking for a particular visitor to be interesting; its more busy work than anything.

tobing
10-01-2008, 07:11 AM
My request would be to allow selecting visitors from the list on the left side of the screen when you're in town.
You should be able to do that, just click on the portrait to open the visitor dialog box.

LordFu
10-01-2008, 09:29 AM
I really like the game, so far. I would like to see it receive more general polish, though.

Little touches, like a higher-res background for the mini-map, would improve the experience greatly.

Click-hold rather than drag-drop for items would be another small improvement.

A static UI size, independent of resolution, would be nice. At high resolutions the UI takes up too much screen space.

And, was it a design decision to allow looting from across the screen? I'd much rather the main character actually walk over to the corpse or chest he's looting.

Mouse clicks seem too sensitive, if that makes sense. It's very easy to miss what you're clicking at, whether it be an inventory slot or an enemy. Maybe hit boxes or the area of effect under the pointer could be enlarged? One of my herders was killed because my character was standing around, doing nothing, while I tried and failed to click on an enemy, and I've read complaints about missing inventory slots when equiping items.

My $.02. :D

Orgull
10-01-2008, 11:07 AM
You should be able to do that, just click on the portrait to open the visitor dialog box.
It doesn't always work sadly.

Barbalute
10-01-2008, 12:07 PM
I'm enjoying the game a lot so far, but I have a few things I'd like to see as well.

The option to zoom the screen out more, as well as the minimap. They both feel too close for comfort, and a little adjustable zoom wouldn't hurt.

The option to start running right away. Though I got used to it after a while, it really bothered me how my character starts walking for a couple seconds before he runs.

Mod tools - this would improve the game vastly through the community, including increasing its replayability greatly. It appears that we can already edit the textures, and some of the item's stats, but a way to add new monsters and items would be fantastic.

Again, I'm really loving the game so far!

LordFu
10-01-2008, 12:22 PM
Yeah, I totally agree about the zoom level. I can't believe I forgot to mention it. Full camera control would be fantastic, but some zoom options alone would be a huge improvement.

An always-run option would be usefull, too, and I'd love to see a high-res mod for the game's textures and ui.

Jaguar
10-01-2008, 12:35 PM
It doesn't always work sadly.

You have to click the actual picture of the visitor, you can't click anywhere on the Visitor Card for the dialog box to open, just the portrait.

michaelangelo
10-01-2008, 10:53 PM
Many of the features and suggestions are solid, I agree with most. The zoom feature and slowing the pace down (optional) are the biggies for me. New stuff right after that!

idespair
10-02-2008, 04:26 AM
I played a few hours of this yesterday, and agree with many of the points raised above. Despite a few misgivings, I'm still finding it enjoyable - it's just that whilst I realise it's meant to be a quick and fun game there's the potential to tighten it up and really improve the experience.

1. I'd like to see a little more Geography in the world - some impassible raised terrain would create a greater sense of a world, and mean you would have to plan routes rather than charge headlong across what boils down to an enormous field.

2. Put the numbers back in - I know this is meant to be casual, but it's disconcerting to not have any real idea of how equipment works - I want to know how much damage I'm causing and taking. Equally, how much do the different characters affect gameplay.

3. Some method of aggro management. Too often raiders make it to town before I do and despite wading in there's nothing I can do to stop my guards being butchered. I'd like to be able to pull the attention on to me.

4. More control over my followers - even the ability to give them basic formation commands, or to fall back at certain danger/health levels.

5. More variation in requests - I've only been asked for money or food, but it would be nice to be ordered to clear a particular area, claim a resource or provide certain items in tribute.

6. I'd like the escape key to close my current window - it may just be a matter of habit from other games, but it helps streamline the interface.