Anguille
07-21-2004, 09:39 AM
Well, i wrote about that game last week and wasn't very fond of it. However, because of the reactions i got, i decided to give it another try (ehm...8 years after release) and found out that my memory wasn't so good :o (probably i was looking for something else at that time). Anyway, i am having a lot of fun with it now and would love to see a sequel made by Tilted Mill. The game is actually unique in it's genre and i think it still has a lot of potential.
The game:
Rise & Rule plays like Civilization but is limited to the Antics. That's my favorite part of history and i guess it's the same for most of us here. To me that's the big plus in that game. As it is limited in time, it is more detailled than the Civilization games. You can play as the Greeks, the Egyptians, the Babylonians, the Celts, the Chinese and the Indians.
Greatest features of the game:
- Research is performed by each city. You have 5 areas of research (Sage, general, medical, military and engineering) This is more realistic than in CIV, cos knowledge has never been spread at once. Furhtermore, you can manage research with sliders (most of the management is done with sliders)
So how will a new city get the latest knowledge then, will you ask? Now comes one great idea of the game, you can send a philosopher from town A to B. You can even tell him to do that all the time, so he'll help the new cities to be up to date.
- Building upgrades: along with research, buildings may be upgraded (3 levels). For example: barracks can be upgraded allowing you to produce better troops. When you look at the city view, you really get a feeling of achievement as the city looks better and better (unlike CIV where i never take a look at the city view :( )
- Terrain preferences: Units that have been produced at the sea will perform poorly on mountains. You have various types of terrain that have influence on your troops. So placing the right troops at the right place is very important.
- Map: You have the map from Europe to Asia and Africa. Unlike CIV, it feels more real. :cool:
- Cool movies when you finish new buildings or that new type of troops are available.
- Sliders, sliders and sliders :D
- Time frame: Antics. Favorite period.
Suggestions for a sequel:
Building up on these great features and adding:
- More Nations to play (and also more opponents)
- Deeper Diplomacy
- Having the options of starting at the original locations (Greek in Greece and so on).
- boarders
- Maybe a combat screen (something like in Caesar 2, Lords 2 or even better Lords of the realm 3)
So please tell me what you think. Anyone else think it would be a coold idea?
The game:
Rise & Rule plays like Civilization but is limited to the Antics. That's my favorite part of history and i guess it's the same for most of us here. To me that's the big plus in that game. As it is limited in time, it is more detailled than the Civilization games. You can play as the Greeks, the Egyptians, the Babylonians, the Celts, the Chinese and the Indians.
Greatest features of the game:
- Research is performed by each city. You have 5 areas of research (Sage, general, medical, military and engineering) This is more realistic than in CIV, cos knowledge has never been spread at once. Furhtermore, you can manage research with sliders (most of the management is done with sliders)
So how will a new city get the latest knowledge then, will you ask? Now comes one great idea of the game, you can send a philosopher from town A to B. You can even tell him to do that all the time, so he'll help the new cities to be up to date.
- Building upgrades: along with research, buildings may be upgraded (3 levels). For example: barracks can be upgraded allowing you to produce better troops. When you look at the city view, you really get a feeling of achievement as the city looks better and better (unlike CIV where i never take a look at the city view :( )
- Terrain preferences: Units that have been produced at the sea will perform poorly on mountains. You have various types of terrain that have influence on your troops. So placing the right troops at the right place is very important.
- Map: You have the map from Europe to Asia and Africa. Unlike CIV, it feels more real. :cool:
- Cool movies when you finish new buildings or that new type of troops are available.
- Sliders, sliders and sliders :D
- Time frame: Antics. Favorite period.
Suggestions for a sequel:
Building up on these great features and adding:
- More Nations to play (and also more opponents)
- Deeper Diplomacy
- Having the options of starting at the original locations (Greek in Greece and so on).
- boarders
- Maybe a combat screen (something like in Caesar 2, Lords 2 or even better Lords of the realm 3)
So please tell me what you think. Anyone else think it would be a coold idea?