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Troublehalf
10-19-2008, 10:44 AM
Grab your prefered healer, and put on as much +Defense items as possible.

Go find a low level mob and let it hit you over and over. Your health will go down less due to the defense armor, and the healer will keep topping your health off. Therefore your healer will carrying on healing you and level it up at the time time.

Tasharil
10-19-2008, 01:56 PM
A variation on this is to put a lot of defensive items on your healer and grab a few healing potions for emergency use. Find low level mobs and run around in such a way that when your healer is following you, they will be seen first and attacked. Move a little further away from roaming mobs and let the one mob hit your healer. Defense and health will both go up from getting hit and offense will go up from them healing themselves. With the proper level mob, you can watch your healer level, and may not even need to use healing potions.

fleshtonegolem
10-22-2008, 02:17 PM
Also remember when you are just about dead and out of potions and need to run back by the skin of your teeth.

Don't just run right into town if you aren't being chased.

Stay outside the border and let your healer do the work for you.

Also I found when you High Priest is high enough level he will constantly cast a bless spell on the individual party members. Because it doesn't last that long he'll keep on cast it over and over again. ;)

Hyjynx
11-01-2008, 02:05 PM
Or you can equip your healer with a bow.. and let him level by shooting things because he can't cast his healing spells without a staff or wand equipped.

Then equip his staff at the end of the fight and he will level twice as fast.

Nyarlahotep
11-01-2008, 07:47 PM
Pumpkins are great to level healers up in attack only from a safe distance, because you can effectively limit their number of attacks

Damaggott
02-23-2009, 03:01 PM
You can also just keep them in your party's melee rotation. Have three sets of melee gear, two sets of caster gear and two healers. Keep one of your healers in your melee group (with two other people whacking at the monsters he won't get singled out, and with melee gear he can actually survive getting attacked) and have the other hang back and heal. When you need a lot of healing fast, put the casting gear back on the second healer. When the melee healer is a few levels above the casting healer, switch them.

This works best if you have two armorers to provide steel shields and some decent wands, as your healers can keep their steel shields on and switch roles quickly without sacrificing defense.