View Full Version : listing quantity maximum too small
Agamemnus
10-30-2008, 07:24 PM
What if someone wants to specialize in reeds instead of gold or emeralds? The value of reeds is very small compared to them. The limit should therefore be much bigger than 1000. I'm thinking something like 200,000.
EDIT: I noticed another thing: there's no 1.5 or 2.5 or 3.5. How are people supposed to trade bricks for bread fairly?
sakasiru
10-30-2008, 07:56 PM
You know you have a storing limit for raw materials as well? YouŽd have to upgrade your warehouse MANY times for accumulating your 200,000 reeds in order to put them up all together. And even if you list them at 0.1 per unit, who will buy them for 20,000 bread all at once?!
Agamemnus
10-30-2008, 10:05 PM
You know you have a storing limit for raw materials as well? YouŽd have to upgrade your warehouse MANY times for accumulating your 200,000 reeds in order to put them up all together. And even if you list them at 0.1 per unit, who will buy them for 20,000 bread all at once?!
Look at the big picture. 612 reeds per day AT ONLY LEVEL 1. Imagine how many reeds at level 10, and how much bread.
.. And why would I want the minimal amount of bread? :eek:
sakasiru
10-31-2008, 05:24 AM
Look at the big picture. 612 reeds per day AT ONLY LEVEL 1. Imagine how many reeds at level 10, and how much bread.
Well, get your reedfield and your warehouse to level 10, then we talk ;)
.. And why would I want the minimal amount of bread? :eek:
Because of the 10% listing fee you have to pay to put your wares up? :p
Agamemnus
10-31-2008, 08:53 AM
Well, get your reedfield and your warehouse to level 10, then we talk ;)
By then no one will be able or want to change anything.
I noticed another thing: there's no 1.5 or 2.5 or 3.5. How are people supposed to trade bricks for bread fairly?
Jaguar
10-31-2008, 09:32 AM
What's the point of getting exactly your opportunity cost? You could just make bread then. In addition, you also have to pay a listing fee.
I would never want to sell my bricks or anything for the opportunity cost.
People have to realize that if they don't want to make something like bricks or baskets themselves, they will have to pay something more than what it would personally cost them to make it themselves. For example, if I want to set my entire workforce to producing gold (and bread to supports them), I can sell my gold for anywhere from 7-9 bread per gold. I have to realize that there will be a penalty for not making my own baskets, yet, I make more bread off gold and buying baskets than sending those workers to make my own baskets. It's the price you pay for the decisions you make.
Agamemnus
10-31-2008, 07:24 PM
What's the point of getting exactly your opportunity cost? You could just make bread then. In addition, you also have to pay a listing fee.
I would never want to sell my bricks or anything for the opportunity cost.
People have to realize that if they don't want to make something like bricks or baskets themselves, they will have to pay something more than what it would personally cost them to make it themselves. For example, if I want to set my entire workforce to producing gold (and bread to supports them), I can sell my gold for anywhere from 7-9 bread per gold. I have to realize that there will be a penalty for not making my own baskets, yet, I make more bread off gold and buying baskets than sending those workers to make my own baskets. It's the price you pay for the decisions you make.
It's artificial.
Aerosmith
10-31-2008, 08:10 PM
I'm not sure what "It's aritificial" is even supposed to mean. Do you mean that it's not granular enough?
Do you realize that until 8 years ago, you had to trade stock on the NYSE in 1/16 dollar increments. In fact it wasn't until August 28, 2000 that the decimal system was started. You don't have infinite granularity, but I personally think it's enough to do what you need to do.
Agamemnus
10-31-2008, 08:30 PM
I'm not sure what "It's aritificial" is even supposed to mean. Do you mean that it's not granular enough?
Yes, I was referring to the granularity.
Do you realize that until 8 years ago, you had to trade stock on the NYSE in 1/16 dollar increments. In fact it wasn't until August 28, 2000 that the decimal system was started. You don't have infinite granularity, but I personally think it's enough to do what you need to do.
I know. And the reason why they changed it? Because it's better!
herbstwerk
11-01-2008, 11:36 AM
I know. And the reason why they changed it? Because it's better!
but this game is settled around 6000 BC, not 2000 AD... :)
Agamemnus
11-01-2008, 11:54 AM
but this game is settled around 6000 BC, not 2000 AD... :)
:(.... :rolleyes:
Agamemnus
11-01-2008, 06:02 PM
Can someone please move this to the suggestions forum? Thanks. :)
tomnobles
11-01-2008, 08:03 PM
For general info:
Level 3 warehouse:
Clay, Wheat, Reeds to 7000/each
Bricks, Pottery, Baskets to 1400/each
Luxury Materials to 1400/each
Luxury Goods to 700/each
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