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appsbyaaron
11-07-2008, 01:46 PM
I'm wondering how My archers get "made". The Archery Barracks says "Generate Archers with the combination of Cedar and Leather. Archers are deadly against Spearmen." Mine is lvl 1 but it doesn't say how many archers can be made.

"Upgrade to increase max laborers to 9"
"Upgrade to increase max capacity to 70"

any help would be great. thanks

Beamup
11-07-2008, 01:56 PM
Not yet implemented.

sakasiru
11-07-2008, 02:07 PM
I think they will be "made" like everything else. You put workers in the barrack, you get xy archers/spearmen/charioteers per hour until limit is reached.

Not sure what they *DO* to produce them that way, however... :rolleyes::D

Beamup
11-07-2008, 02:11 PM
I've heard it said that they will consume bread. Hopefully (if true) that's only when they're out on a mission, since the text quoted doesn't say anything about it!

It's also notable that TM apparently went for a rock-paper-scissors approach - Archer beats Spearman beats Charioteer beats Archer. I was wondering about that.

Czech Centurian
11-07-2008, 02:11 PM
Oh yeah, I've got plenty.

0 Spearmen
0 Archers
0 Charioteers

PhilL
11-07-2008, 02:12 PM
I think they will be "made" like everything else. You put workers in the barrack, you get xy archers/spearmen/charioteers per hour until limit is reached.

Not sure what they *DO* to produce them that way, however... :rolleyes::D
make the equipment bows arrows spears and chariots. the hut by the reed field had been designated "the love shack"

tomnobles
11-07-2008, 02:15 PM
I'm wondering how My archers get "made". The Archery Barracks says "Generate Archers with the combination of Cedar and Leather. Archers are deadly against Spearmen." Mine is lvl 1 but it doesn't say how many archers can be made.

"Upgrade to increase max laborers to 9"
"Upgrade to increase max capacity to 70"

any help would be great. thanks

It is possible there is a limit, but I don't think so. The number of soldiers is limited to the material required to produce them. The upgrades allow you to produce them at a faster rate.

Compare it to the exchange and ship building.

appsbyaaron
11-07-2008, 02:19 PM
It's also notable that TM apparently went for a rock-paper-scissors approach - Archer beats Spearman beats Charioteer beats Archer. I was wondering about that.

That's what I thought as well! good times.

make the equipment bows arrows spears and chariots. the hut by the reed field had been designated "the love shack"

ROFL!!

ok. We are still in beta. I keep forgetting that. thanks all

PhilL
11-07-2008, 02:39 PM
Charioteers Barracks (Level 1)
Generate Charioteers with the combination of Bronze and Cedar. Charioteers are deadly against Archers.

Spearmen Barracks (Level 1) Generate Spearmen with the combination of Bronze and Leather.

Archers Barracks (Level 1)
Generate Archers with the combination of Cedar and Leather. Archers are deadly against Spearmen.

Upgrade to increase max laborers to 9
Upgrade to increase max capacity to 70


it is not a rock paper scissors thing.
There is limit to the level1 barracks upgrades allow more to be housed. and a faster build time. I believe it was a limit of 50

Tinkerbell
11-07-2008, 02:42 PM
I can't wait! :D

I have a zillion questions. Wanna see a few of them?

<I prefer to be surprized>

King Faticus
11-07-2008, 02:44 PM
I built lvl 1 of each military building in my town just in case....
I have cedar and bronze... need a little leather

Czech Centurian
11-07-2008, 02:45 PM
I can't wait! :D

I have a zillion questions. Wanna see a few of them?

<I prefer to be surprized>

MPD?:rolleyes:;)

Beamup
11-07-2008, 02:59 PM
it is not a rock paper scissors thing.
Sure looks like it to me. Unless Charioteers are supposed to be unstoppable and Spearmen useless. I think they just left the "deadly against" bit off the Spearmen.

There is limit to the level1 barracks upgrades allow more to be housed. and a faster build time. I believe it was a limit of 50
Didn't you say just above that it's 70?

PhilL
11-07-2008, 03:04 PM
Sure looks like it to me. Unless Charioteers are supposed to be unstoppable and Spearmen useless. I think they just left the "deadly against" bit off the Spearmen.


Didn't you say just above that it's 70?

Sorry not clear the upgrade gives you 70 level 1 is 50

Beamup
11-07-2008, 03:07 PM
Ah, OK. Thanks. I should have realized that, it's the same as the Exchange.

sakasiru
11-07-2008, 03:50 PM
Sure looks like it to me. Unless Charioteers are supposed to be unstoppable and Spearmen useless. I think they just left the "deadly against" bit off the Spearmen.


Iīm not sure about this. Charioteers cost 5 bronze 5 cedar, while archers only cost 3 cedar 2 leather and spearmen 3 bronze 2 leather. So, charioteers are more expensive, and I donīt think spearmen should beat them easily.

Another question rising: What if I build 3 charioteers barracks? Will I have a limit of 150 then on level 1 each?

Beamup
11-07-2008, 03:58 PM
If an equally-expensive unit (archers) can beat spearmen easily, then unless they have some other advantage there will be no reason to build spearmen. And the only natural advantage to be had would be against charioteers.

I had indeed noticed the cost difference, and I'd suspect something like 1 Charioteer being able to beat 2 Archers easily, 1 Archer could beat 1 Spearman easily, and 2 Spearmen could beat 1 Charioteer easily. So an equal cost would go to whoever had the appropriate counter-unit, but if you spend more you can still win.

sakasiru
11-07-2008, 04:05 PM
If an equally-expensive unit (archers) can beat spearmen easily, then unless they have some other advantage there will be no reason to build spearmen. And the only natural advantage to be had would be against charioteers.


This is the reason why I asked my second question.

You have 3 military spots. If charioteers are really supreme, then it would be wise to only build charioteers. Although they may be expensive, it wouldnīt pay out to save the ressources and then have to upgrade them many times to win by numbers.

But, if you can only fill one barrack with each kind, you can leave the spot with the spearmen empty because they are not so good, or you can build them anyway, to support your better units.

Rama-Seph
11-07-2008, 04:05 PM
I'm fascinated...we're debugging a feature that hasn't been implemented yet. Everyone, please, take a step back, deep breath, and leave the presents under the tree until Christmas. Shaking them and guessing won't let you open them any sooner.

sakasiru
11-07-2008, 04:16 PM
Iīm not debugging anything. Just speculating. Isnīt this the fun part of christmas presents lying under the tree? ;)

Beamup
11-07-2008, 05:25 PM
Iīm not debugging anything. Just speculating. Isnīt this the fun part of christmas presents lying under the tree? ;)
Absolutely!

And I dearly hope building 3 charioteer barracks won't be supreme; that would be quite boring. And only having 2 useful barracks slots wouldn't be much better.

slytech
11-07-2008, 05:39 PM
I think creating soldiers should consume laborers.

Beamup
11-07-2008, 05:50 PM
Producing the limestone/building the monument apparently will. Notice how if you select going to a monument in the Exchange, no sliders for transfer of goods appear, but you can transfer laborers?

Torgen
11-07-2008, 05:54 PM
Producing the limestone/building the monument apparently will. Notice how if you select going to a monument in the Exchange, no sliders for transfer of goods appear, but you can transfer laborers?

Maybe you're sending laborers to quarry the limestone at the monument site.

Maybe your laborers get KILLED if the site is attacked, and you have to "recruit" more at 3 per hour??? :eek:

Beamup
11-07-2008, 06:24 PM
Maybe you're sending laborers to quarry the limestone at the monument site.
Makes sense, but I suspect there will also be labor involved in building the monument itself.

Maybe your laborers get KILLED if the site is attacked, and you have to "recruit" more at 3 per hour??? :eek:
Now that would be nasty.

Torgen
11-07-2008, 06:28 PM
Better make sure they're guarded!

(I think this is where the "pvp" will occur.)

Tinkerbell
11-07-2008, 06:30 PM
I'm fascinated...we're debugging a feature that hasn't been implemented yet. Everyone, please, take a step back, deep breath, and leave the presents under the tree until Christmas. Shaking them and guessing won't let you open them any sooner.

Then I guess I shouldn't ask where the hospital will be placed for wounded, huh? ;)

<nor the Priest's residence>

Agamemnus
11-07-2008, 06:54 PM
Then I guess I shouldn't ask where the hospital will be placed for wounded, huh? ;)

<nor the Priest's residence>

Well, all of these two would be at the monument site, of course. There would be a troop camp, limestone quarry, trading post (for exotic goods like monkeys, ivory, silk, jade) A stone wall, of course. What else? Dock loading and unloading pier. Maybe a library next to the river. Then, there'd be a few spots for monuments and pyramids at each monument site. . .

Tinkerbell
11-07-2008, 07:13 PM
Well, all of these two would be at the monument site, of course. There would be a troop camp, limestone quarry, trading post (for exotic goods like monkeys, ivory, silk, jade) A stone wall, of course. What else? Dock loading and unloading pier. Maybe a library next to the river. Then, there'd be a few spots for monuments and pyramids at each monument site. . .

Now that you mention it, Training Grounds & Commander's Residence wuz gonna be my very next question. ;)