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View Full Version : SUG: Standing market offer


Agamemnus
11-12-2008, 12:33 AM
I'm thinking 2 months into the game.. a lot of people will get tired of even logging in to trade once a day, but how are they going to get their input resources if they have eg a gold and emerald city? For that, I suggest standing market offers: the idea is that a player places a buy or sell order on a good for X items per day at Y price.

If the order isn't fully filled, then the player could specify that the overflow of needed resources should go for next day's demand. The player should also be able to specify how much of an absolute overfill there could be (eg: 50 emeralds / day ordered @ 6 each, but the player gets 100 offered by sellers.. he specifies an overfill beforehand of 30 emeralds, so the player buys only 80 emeralds, and his market demand for tomorrow is set to 20)

Doitle
11-12-2008, 12:34 AM
The problem is... what is the point of playing then? If all the materials stay stocked automatically... Tilted Mill didn't make the game for their server to play with itself!

Agamemnus
11-12-2008, 12:44 AM
The problem is... what is the point of playing then? If all the materials stay stocked automatically... Tilted Mill didn't make the game for their server to play with itself!

LOL. :eek: :D

The point is military, of course! And upgrades, can't forget the upgrades. You could make this feature available for players who have played at least 2 months to temper the effect. :)