PDA

View Full Version : SUG: [Post Military] Servant Happiness.


dreadmime
11-12-2008, 06:11 AM
So... i'd been trying to consider things that would make the game a little more "interesting" as well as adding a bit of "fun" and "challenge" to the game. As usual, never sure how complicated these would be to implement.

Basic System:

Riot / Strike / Unrest

This would be, obviously after the introduction of Military units.

Unrest

In it's simplest form, the distance of any additional cities from your Home city would generate unrest on a sliding scale. Say a base chance of 1% + 4% per nome distance. This way, a nome that was 20 away, would have a base 81% chance for Unrest to occur. The penalty for Unrest would be an increased consumption rate (2/day, 3/day, etc.) This could be compensated for, with either a Military presence (reduces Unrest by 2% per unit in the city) or by increasing a "luxury good consumption*" which would be used to essentially placate the masses at 3% per good consumed per day.


Strike

Base Chance: 5% no scale. Unrest adds to Strike by 2% per 5% of Unrest. Is unaffected by luxury good consumption, but is reduced by military presence by 1% per unit. The penalty for Strike would -20% overall production.

Riot

Base Chance: 2% +1% for every military unit in your city. Riot would completely shut down production, and have a 5% chance per hour to destroy a random number of a random good and a .1% chance to destroy a building (excluding your palace) until resolved. Affected by luxury goods consumption and a reduction of military forces in the area.

*- Ideally, the luxury good consumption would be based on your nome's "God" and what lux goods can be produced in your nome so as to ensure that no particular combination can be simply compensated directly from the nome, and that it does not interfere with the local God's demands. Using Rames as an example, Ra likes Sculpture, my side of the nile produces Kohl, the other side Gold. Perhaps the Luxury Good would be Jewelry, that my people want Jewelry to be "happy". For other nomes perhaps it would be Sculptures, or Sandals. Fashionable footwear always makes me happy...


Most of these numbers, of course, are pulled out of thin air, but I think that once the Military is introduced into the game, there's certainly quite a bit of "interaction" you could have, even on a solitary level with your city, adding in a higher "luxury goods drain" making it a little more challenging to maintain a large vast empire of huge city numbers. It'd also help to keep market prices in line, as more cities would need differing luxury goods to maintain a military presence for monuments and raiders while not causing a Riot from the oppressive forces inhabiting the town. I'm sure it'd need a lot more refinement, but I think it's a workable concept.

Thoughts?

noneboard
11-12-2008, 06:42 AM
good thoughts so far.. but i think that this isn't a bg where units play a big role apart from building a monument. this ideas would have an great influence on your production and the higher consumption of luxury goods would have an great influence on your development. it's better to have an save and normal income of goods and raws.

maybe this can be changed a bit to make it interesting.

lets wait until the units are introduced.

dreadmime
11-12-2008, 07:51 AM
good thoughts so far.. but i think that this isn't a bg where units play a big role apart from building a monument. this ideas would have an great influence on your production and the higher consumption of luxury goods would have an great influence on your development. it's better to have an save and normal income of goods and raws.

maybe this can be changed a bit to make it interesting.

lets wait until the units are introduced.

Well certainly we have to see what's truly involved with the Military units, but Reed indicated that participating in a sort of "King of the Hill" over Monuments will be largely optional, in which case, it would seem that anyone who has no intention of participating would only be wasting their time even considering populating those three spaces. Something like this could, potentially, already be in the works, and i'm just somehow sneaking a peek into Reed's mind or something... or I could be giving reed some great alternative things to do with the Military Units (since the folks worrying about Monuments probably aren't going to be keeping many units at their cities, and probably fighting for control of their home nome's monuments, so none of these apply to them, and still allow other players "something to do" with their Military Units. :p