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JRGJD
11-17-2008, 08:25 PM
I'm loving this game so far.

One suggestion: introduce rejection/counter-offer into the market. Meaning ie. seller post 5 gold at 10 bread per, a buyer comes along and wants the gold, but not at that (ridiculous) price. So buyer shoots back a counter-offer of 5 gold at 2 bread per. If seller is OK with the new price s/he accepts, the deal goes through, seller makes a sale, buyer gets what s/he wanted, and the world continues to spin happily on it's axis. If seller wants a higher price, s/he can re-counter-offer, and again, and again until a deal is struck, or everyone gives up. The interactions can be asynchronous.

Thus, you would have an economic system that is efficient. A mini automated UCC.

Beamup
11-18-2008, 05:19 AM
Already present via buy orders.

CppThis
11-19-2008, 04:33 AM
Yeah this would kind of defeat the purpose of public orders--just because Player A wants to buy Player B's stuff for less doesn't mean Player C won't come along 30 minutes later and snap it all up anyway.

Something like this might be handy for private trades though--they'll need to be more two-sided by the time beta ends. So far everyone's more or less playing nice, but I have a feeling the wankery will roll in once it goes gold with a wide audience.

JRGJD
11-20-2008, 12:36 PM
Beamup: Nope. Not available through buy orders. They are take it or leave it.

Cpp: If player B doesn't like player A's counter-offer, he doesn't have to accept it and can leave the goods on the market, where player C can then snap it up. If however player B accepts A's offer, B made a sale. C doesn't matter.

An even better way of doing this might be to set it up as a bid system (e-bay lite). It would facilitate the movement of goods.