Deadbuffalo
11-19-2008, 07:09 PM
I've stopped upgrading my cedar city at level 7. It is basically just a brick factory that occasionally makes cedar when i get the rare request or run out selling @ 5 after a couple of days.Selling @ 4 does not really increase the amount I sell, and certainly doesn't increase my profit. In the roughly 28 nomes' markets that I can see, no other raw material is consistently stocked with 100s at 5 or lower. I don't think 5 is an unreasonable price for raw mats, since its roughly 90% better than just baking bread, but i do wonder why there is such a imbalance in materials.
In contrast my leather city is under constant demand to make more and more sandals. This has to do partially with people upgrading to level 9 palaces and third cities, but it has basically always been like that since I've had the city, and considering the game design so far, it will always have that constant demand as different people hit the sandal "cycle" at different times.
Suggestions-Take these alone or combine them
1)Raise ship price to 40 or 50 cedar. Theoretically, ignoring every other factor, shifting the demand curve 2x should raise the price point to about 10, but i'd imagine that'd give cedar producers more incentive to upgrade their production thus lowering the price point.
2)Make building upgrades, maybe the exchange or market, require cedar.
3)Reduce boat capacity. I don't really like this idea as I think 100 capacity gives early 1st boat owners easy early trading well.
4)Add a cedar requirement to palace upgrades into the cycle, ie level 5 --> 6 cosmetics jewelry, level 6-->7 sculpture jewelry, level 7 --> 8 cedar and jewelry. EVERY other good is used in palace upgrades (arguably the most important), cedar is exclusive to ships which are important as well, but people aren't building 5 ships every palace upgrade.
5)Implement military-not sure if this will be an end all cure all, but it'll help.
In contrast my leather city is under constant demand to make more and more sandals. This has to do partially with people upgrading to level 9 palaces and third cities, but it has basically always been like that since I've had the city, and considering the game design so far, it will always have that constant demand as different people hit the sandal "cycle" at different times.
Suggestions-Take these alone or combine them
1)Raise ship price to 40 or 50 cedar. Theoretically, ignoring every other factor, shifting the demand curve 2x should raise the price point to about 10, but i'd imagine that'd give cedar producers more incentive to upgrade their production thus lowering the price point.
2)Make building upgrades, maybe the exchange or market, require cedar.
3)Reduce boat capacity. I don't really like this idea as I think 100 capacity gives early 1st boat owners easy early trading well.
4)Add a cedar requirement to palace upgrades into the cycle, ie level 5 --> 6 cosmetics jewelry, level 6-->7 sculpture jewelry, level 7 --> 8 cedar and jewelry. EVERY other good is used in palace upgrades (arguably the most important), cedar is exclusive to ships which are important as well, but people aren't building 5 ships every palace upgrade.
5)Implement military-not sure if this will be an end all cure all, but it'll help.