View Full Version : User Interface Colors ?
03-05-2009, 11:50 PM
Okay so I searched all over for this, and couldn't find ANYTHING except for one other person trying to find out the same thing. The User Interface colors - what the heck is red? I was just playing my game yesterday and all of a sudden it changed to red, and I wasn't aware of there being a red interface. o_o It confused me and now I'm just posting this to see if someone could maybe tell all the different colors of the interface so next time a new one comes up, I won't be confused. I'm confident I've had all of them now, though. xP
03-06-2009, 08:47 PM
Here you are though you may not agree with me on the name of the colors.
Small Town - red
Capitalist - aqua blue
Comtemplative - aqua green
Cyberpunk - gray
Fun City - Lime green
Haunted - dark gray
Industrial - brown
Orwellian - brown and red
Romantic - pink
06-26-2010, 08:27 PM
Are you sure that is all and that I did nothing wrong?
Small town is what I'm going for, but it seemed like there was something wrong.
I was building houses, first some homesteads and then as I was placing them an alert came up, a red alert, and the main controls turned red. I thought I had time to get to it after placing one more house, but it disappeared. (I've since changed settings so I don't lose my alerts.)
I cannot find any info on this, other than this thread. I'm worried I won't know how to fix it.
Well I sort of do. I bulldozed two homesteads and added a cottage, then another homestead (I have many open jobs to fill). Then a few Tudor houses and it came back.
(The reason I kept adding houses is because I'm imagining the game doesn't like it when people can't access the fronts of buildings due to how the game deals with hills. Bulldozing hasn't worked.)
I wasn't sure what to do at this point.
I want to make sure, before I continue along this path, that this is good for me.
06-26-2010, 08:34 PM
Yep! That seems to be right based on this link. I have high prosperity and spirituality. (I'm building a Plymouth-like [in my mind] town with more religion than I would elsewhere.)
As previously stated, cities can generate and consume societal values. Several unique types of cities can be made by focusing or neglecting certain values. As a city edges closer to a certain type of society, the aesthetics of the city change and the color of the menus shifts.
* Authoritarian: Focuses on authority. Authoritarian cities echo shades of George Orwell's 1984 and totalitarian states. People are conditioned to not be happy or disgruntled, but merely satiated.
* Capitalist: Focuses on prosperity. A Wall Street executive's dream with numerous shopping malls, stock exchanges, and corporate police.
* Contemplative: Focuses on spirituality. The people will worship whatever flying spaghetti monster they please, just as long as there's a church on every corner.
* Cyberpunk: Focuses on knowledge, prosperity, and authority. Somewhat dystopian in execution with holographic advertisements and polluted streets.
* Fun City: Focuses on creativity. Everyone is happy since there's amusement park rides all over town and free candy for all.
* Industrial: Focuses on productivity. Similar to cities prior to the Great Depression, everyone works at a factory and lives in a slum.
* Romantic: Focuses on prosperity and creativity. Couple will walk the cobblestone streets to spend the night on the town.
* Small Town: Focuses on spirituality and prosperity while keeping a low population count.
* Haunted: A "secret" society, based around building haunted buildings. Special Sims such as Zombies and Ghosts will appear in your town.
* 'Normal': While no city is truly normal, you can avoid creating a different society by neither focusing nor neglecting any one societal value.
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