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View Full Version : selling scarabs is going mad


sakasiru
04-29-2009, 08:53 AM
I just watched this a few minutes on the trade wall, and it's simply ridiculous. Scarabs get sold for 100k bread or 5k luxwares :eek:

Persephone
04-29-2009, 09:17 AM
Time to buy some more scarabs!

Jacquou Le
04-29-2009, 05:17 PM
I just watched this a few minutes on the trade wall, and it's simply ridiculous. Scarabs get sold for 100k bread or 5k luxwares :eek:

Believe me, that prices are still cheap to get.

NoteVan1
04-29-2009, 06:21 PM
Ya, that was me. I bought 6 scarabs at 5k lux each. Aga payed a much more ridiculous price.

I only need 1 more scarab for monkeys and then my cities will be complete. :)

Tinkerbell
04-29-2009, 06:22 PM
I just watched this a few minutes on the trade wall, and it's simply ridiculous. Scarabs get sold for 100k bread or 5k luxwares :eek:

Immortality endgame "gifting" soultions (http://www.tiltedmill.com/forums/showthread.php?p=253301#post253301)

and

I am also concerned about high level late gamers. We have tons of extra useless stuff to "trade" for scarabs at a price they cannot refuse. A "friend" keeps them for us until we delete/immortalize & then gives them back when we reenter the game.

EDIT: Note this can be done before with just goods & not scarabs, so it isn't much different really ~ using another player for temporary storage.

NoteVan1
04-29-2009, 06:31 PM
BTW, just to note, after trading all those lux for scarabs my rank went UP from 29 to 27 (1 person above me went immortal). Does lux really mean that little that the amount of bread I make in 1 day more than makes up for the 30k lux I sent out? While waiting for my 4th city to upgrade from 20 to 21 my rank also went up by 1.

GaSplat
04-29-2009, 06:57 PM
I question if raw mats (lux or otherwise) have any impact. Anyone done a lab? Other than limestone, none are used for palace upgrades and only cedar is used for immortality - and I think that was a balancing decision that is probably not reflective of ranking.

Lux goods? Maybe but still hard to say. I think the bread tends to count more based on the niceness that happens to my rank when I have a good sales day at the market. They may not actually have an impact either. Very tough to say.

Tinkerbell
04-29-2009, 08:01 PM
It is really hard to judge what causes it when we move up or or down in rank cuz the players around us are not stationary targets.

I might move up cuz players around me have moved down, nothing that I have done.

Goods on boats do not count, so if you have a lot of stuff in boats, you go down.

I am also living proof that buildings count much more than goods. All buildings.

Bread is something else. It is the massive amounts of bread that counts. No way can we even approach bread amounts with other goods, even luxmats.

We lose goods when we hit the building upgrade/city founding blastoff button & our rank falls. We get building credit when construction is complete.

The real point is where are you at the exact moment of this rank update in comparison of where you were at the exact moment of the last rank update. The points inbetween are meaningless.

GaSplat
04-29-2009, 09:39 PM
Yes, but palace upgrades and cities don't require raw mats (other than limestone). In fact, I have never really associated a palace upgrade with a rank drop. Of course as you point out, a lot of other stuff is going on at the same time so it is hard to be sure. It's the loss of the goods that drops your rank. I am still not convinced it isn't the loss of the bread that actually causes the rank drop - given for many players it is a lot of bread at the time they are rolling out that new city.

Tinkerbell
04-29-2009, 09:54 PM
Yes, but palace upgrades and cities don't require raw mats (other than limestone). In fact, I have never really associated a palace upgrade with a rank drop. Of course as you point out, a lot of other stuff is going on at the same time so it is hard to be sure. It's the loss of the goods that drops your rank. I am still not convinced it isn't the loss of the bread that actually causes the rank drop - given for many players it is a lot of bread at the time they are rolling out that new city.

Trust me, palace upgrades come with a rank drop. Until they are finished constructing. You don't really notice it until times get longer, cuz the entire construction can be done in one rank update period.

Waaay too many people are stuck on palaces. One palace ~ 16 other buildings. Palaces are not that big of a deal. Ever wonder why my rank is much higher than my pitiful palaces would indicate?

Bread is a good. You found a 4th city & I guarantee you will drop like a rock. 250K bread at yer service.

Amun Nefer
04-29-2009, 11:52 PM
He's right, back in Sabah when you built your fourth it was typically associated with a 50 -100 level rank drop. (the only time you were happy about such a drop :rolleyes:) With upgrades it's a much smaller amount of goods (and no bread), so it's not as noticeable, even at the higher levels. Not sure I like that idea with scabbies being traded for goods and bread though. :( I don't feel as happy it got added now. :(

GaSplat
04-30-2009, 12:06 AM
Guess that's what I get for using a double negative. ;) My suggestion was that the big drop when gaining city 4 was due more to the bread than the rest of the stuff you had to pay/use/donate to the kitty.

As to palace upgrades, even my L22 upgrades didn't result in a noticeable hit. Too much other activity that could have offset it. If goods have an impact, it seems to be minor compared to breads - doubtless oweing to the order of magnitude difference in the quantities involved. Can't save up 6M jewelry. ;) Maybe when I have nothing better to do than stockpile goods, I will see an impact. But with a 40k/city or 160k total capacity, can't really think much will happen. Maybe if I, errr, umm, stretch the limits of my warehouse and start storing jewelry in the streets, then 400k will have a noticeable effect. After all, by then, you are talking about some real numbers. ;) Hopefully I will qualify for a five star eternal pyramid by then and can toast you all with a goblet of hemlock. :D

Tinkerbell
04-30-2009, 11:01 AM
As to palace upgrades, even my L22 upgrades didn't result in a noticeable hit.

Cuz of the players around you & other things that count in rank.

Too much other activity that could have offset it.

Yep

If goods have an impact, it seems to be minor compared to breads - doubtless oweing to the order of magnitude difference in the quantities involved. Can't save up 6M jewelry. ;)

Yep. Most top rankers have tons of bread. The top 100 in Sabah is all about bread. We just cannot store that much non-bread in our warehouses. Bread is unlimited & the market exploit game is too easy (along with the other cheats built into the game like team playing pushing & gifting).

Maybe when I have nothing better to do than stockpile goods, I will see an impact. But with a 40k/city or 160k total capacity, can't really think much will happen. Maybe if I, errr, umm, stretch the limits of my warehouse and start storing jewelry in the streets, then 400k will have a noticeable effect. After all, by then, you are talking about some real numbers. ;) Hopefully I will qualify for a five star eternal pyramid by then and can toast you all with a goblet of hemlock. :D

I have always wanted to see a cap on bread (by adding a granary to the game) to solve a lot of problems & destroy the market exploit game. I lost that battle big time! :D

The real problem with Nile Online is that there just is no bread sink. Bread is only good for rank. ;) The result is that players will do anything for bread.

Agamemnus
04-30-2009, 01:20 PM
I have always wanted to see a cap on bread (by adding a granary to the game) to solve a lot of problems & destroy the market exploit game. I lost that battle big time! :D

The cap is already there at 999,999...

And:

Pshaw, the bread sink is now there... people can trade off their bread for lots of scarabs, and the scarab sellers die off after immortality... yes?

Tinkerbell
04-30-2009, 10:14 PM
The cap is already there at 999,999...

That is not a cap, Ag. I wanted a granary (ie warehouse) that had to be upgraded & cost a bunch of bread to upgrade it.

And:

Pshaw, the bread sink is now there... people can trade off their bread for lots of scarabs, and the scarab sellers die off after immortality... yes?

A bread sink before the endgame, Ag. So that you don't get the 6 million bread in the first place. The endgame is clearly broken. A solution to the endgame is to have Level infinity on all buildings & get rid of just one Immortality step.

Agamemnus
05-02-2009, 02:36 PM
That is not a cap, Ag. I wanted a granary (ie warehouse) that had to be upgraded & cost a bunch of bread to upgrade it.



A bread sink before the endgame, Ag. So that you don't get the 6 million bread in the first place. The endgame is clearly broken. A solution to the endgame is to have Level infinity on all buildings & get rid of just one Immortality step.

I don't think people produce too much bread per se. With the warehouse requirement for the Palace upgrade addition and the Palace upgrade slowdown, though, people produce too much of just about everything... can't spend it fast enough. I was on a very thin resource buffer when I was leveling simply because I could upgrade quickly. Others were just stockpiling massive amounts of resources and were not being strategic about their resource management, allowing me to pull ahead. Resource management strategery is a little broken now, I think, because of the warehouse requirement.

Also, I don't think the endgame "solution" would work because resources are still getting maxed out while you're leveling to infinity...

davypi
05-04-2009, 09:16 PM
I just watched this a few minutes on the trade wall, and it's simply ridiculous. Scarabs get sold for 100k bread or 5k luxwares :eek:

Ridiculous for whom though? I've been spammed a couple of times on Sabah from people wanting to trade goods for scarabs, but the problem is that I'm overproducing goods as it is. My cities are at 17, 18, 17, 8 with two relatively well defended L5 monuments. Build times are much longer than the time I need to gather resources. I've been gifting players with goods in 3-5K range about every three days and I still have more stuff than I can use. Why would I possibly want to trade scarabs for goods? When your cities are on the lower levels, it might make sense because you do have wait times while things are being built. But unless you're going for 4th city or immortality, I can't possibly see why a high level player would make this trade.

Golden Archer
05-04-2009, 11:48 PM
1. Trade Wall: Where do I find it?
2. Where is the scarab bazaar?

Any info on the above will be highly appreciated. Thanks.

joshofet
05-05-2009, 02:00 AM
1. at the scribe wall (2nd button from the right)
2. ask there, or hit the scarab button.

Siptah
05-05-2009, 05:15 AM
hm actually theoris features much better prices... 1k lux goods and you get a scarab...
well i get why some people are buying them but i don't really get why people are selling them.... must be me :D