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View Full Version : Bastet: The Mirror of Bast


thesniperdevil
06-29-2009, 11:46 AM
Story:

You have decreed the creation of a new city at the oasis known as the Mirror of Bast. This city is to be a hub for the trade caravans that pass through our kingdom. With this commerce you will be able to satisfy a large noble population that will give you the support you need to build your final resting place!

Objectives:
Build a great Pyramid.

Tips:
-Gold mines suseptable to flooding.
-there are few raw materials on the level, so not many luxury goods can be home grown, and will need importing.
-maintaining a large noble population is required for the food needed to import fine limestone.
-I ain't responcible if the darn traders get stuck! make sure your merchant centres havea good 2 tile border of plazas around them =)

Thanks to...
sakasiru who carved and decorated the map for me!

sakasiru
06-29-2009, 03:26 PM
Thanks, this one was very nice! (and oddly familiar :D )

I just never had the need to open any peddlers, the initially given ones and the luxshops I could build myself were enough to satisfy my nobles.

30808

thesniperdevil
06-29-2009, 04:16 PM
This map may be in need of some iterations to refine it lol. If you have suggestions or issues/comments, pm me so as to not "pollute" this thread lol.

sakasiru
06-29-2009, 04:21 PM
Oh, and there seems to be a problem with opening that fort. You probably have 4 opening conditions, but it only shows three...
30810

thesniperdevil
07-01-2009, 08:19 AM
I havea few ideas on fixing the scenario =p but the fort- ill double check to see if it has 4 conditions. I thought it maybe because you needed a commander to send units as an activation..?

sakasiru
07-02-2009, 04:36 AM
No, I had a commander, and all my soldiers on spearman (that's what the mouseover says), just to make sure.

Edit: Ah, I see (glanced into the editor): You had archers and charioteers as well. They just don't show up, because they count as extra, even though they are usually displayed as a total. So If you want all of them, you'll have to drop the bricks and stones.

thesniperdevil
07-03-2009, 10:13 AM
Right, ive fixed the fort issue (bloody stupid editor limitations) lol.

with regards to win conditions. I have decided to change it to the player having a number of lux goods- namely exotic goods. (i know that technicaly you could skip to these missig out many of the peddelars, but that would be missing the spirit of the level- to create the whacky bazaar!).

so anywho I have used the conditions player attirbute (player 1) > variety > fur/monkey/incense/spices is greater than 5.

2 Q's.

1.does this condition include the entire noble population- or just the palace?
2. is requiring 5 of each ingredient impossible? (the merchants now only bring one per visit) can I (should I) make an object that consists of all of these exotic goods and say only need 8 of them?

hope this makes sense =p

sakasiru
07-03-2009, 11:21 AM
1.does this condition include the entire noble population- or just the palace?

I fear the worst, that it only counts if you have that stuff in drop of points, which is pretty much impossible with those kind of wares. But I guess you just have to try it youself. Create a small map "scenario" which is visited by such peddlers and experiment with the conditions.


2. is requiring 5 of each ingredient impossible? (the merchants now only bring one per visit) can I (should I) make an object that consists of all of these exotic goods and say only need 8 of them?


This, too, is something you have to experiment with yourself. As far as I know nobles tend to want all kind of wares available, so if there are monkeys to have, they'll buy them as soon as they can. Question is, if you sell only 1 monkey a year, if the monkeys that are already bought will "last" 5 years, as well as other foreign wares.

Time to start running labs ;)

thesniperdevil
07-03-2009, 11:33 AM
darn it lol =p

--edit: bah the more i learn about the editor it seems i learn more about what it cant do- specificaly the one thing i want it to do lol.

anyone know what would ahppen if I started to use alternatives to "player 1" say using all humans and all computers..?

sakasiru
07-03-2009, 12:27 PM
anyone know what would ahppen if I started to use alternatives to "player 1" say using all humans and all computers..?

I don't know what happens, but Matt strongly suggested in the editor tutorials never to use anything else than "player1". I guess it just won't work at all.

If you want some tips how to get what you want, I suggest opening a thread in the editing forum.

tomnobles
07-04-2009, 03:52 PM
darn it lol =p

--edit: bah the more i learn about the editor it seems i learn more about what it cant do- specificaly the one thing i want it to do lol.

anyone know what would ahppen if I started to use alternatives to "player 1" say using all humans and all computers..?

Lets just say if you use anything other than Player 1, You are on your own. Probably no consequences, just no workie.