View Full Version : Nobles desert me!
johnfade
12-08-2004, 10:12 AM
Here's a snap of how much nobles DISLIKE paying extra taxes when I have inadequate funerary services. :eek:
What's the quickest way to appease nobles for a Pharaoh with no extra food? Is there some supply / demand trick that you can do that makes it good for the elite?
sharco99
12-08-2004, 10:29 AM
I had the same problem. Nobels, in fact all educted men left me. The reason they left is because they felt unhappy. Their happyness is caused by what you take away from them. You must place shops near their homes. If you real want to do it, study their demond by looking at what they need. Now in your city they all gone. You just have to improve the enviorment and stop taking EXTRA taxes.
GOoOooD Luck. :) :D
Keith
12-08-2004, 10:35 AM
Not since the early beta test, have I used the "nobles pay no taxes" edic. I always make my nobles pay taxes and they don't seem to mind as long as they what they need.
I don't mess around, right from the start I build noble-specific items like a court of law, gardner, entertainer, mortuary, and access to a shrine to Horus, plus six local luxury shops and 4 common wares shops. I sometimes don't build a shipwright until later when I'm working on trade routes.
Naturally, I want to get trade routes that will bring in gold or valuable gems so the jeweler can make fancier jewelry for my nobles to barter for.
Of course I want the every day bakery, apothecary, and hospital, plus other religious shrines not too far away either.
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ramuhotep
12-08-2004, 01:15 PM
Obviously the quickest way to appease Nobles is not to let them get displeased in the first place. Keith explained how to keep them busy and happy. Make sure that each Noble is getting plenty of "money" by always having the maximum allowed farms on the map. In fact, I usually have 3-5 extra farms just in case there's an increase while I'm concentrating on something else. Another thing to keep in mind is the Necropolis. Naturally, your first priority is a final resting place for Pharaoh, and there are always other demands on your bricks, but try to have one incomplete Small Mastaba on the map at all times. At least until each Noble family has a family tomb plus 1 more for rich Luxury Shopkeepers. As you have experienced, a lack of funerary provisions (and active mortuary AND a family tomb) can make a Noble family very unhappy.
The economy in CotN is remarkably self-healing. If all your Nobles desert, you're going to have a year or two of absolute squalor, while all your farmers become vagrants and everybody clamors for food. But then they'll come back, and you can statr building your city up again. Of course, this is a game, and it's a lot easier to start over.
Innovan
12-08-2004, 01:29 PM
"plus 1 more for rich Luxury Shopkeepers"? This is set to allow "anyone" then?
Maatkaamun
12-08-2004, 01:30 PM
Indeed, it sounds like the key here is deeper than nobles' dissatisfaction. If they're unhappy, it's a symptom of city health in general. This will iron itself out as you play more and ask questions more, and finally you'll have a stable happy city every time (or almost every time). I remember replaying my first cities 7, 8, 12 times before I settled on something that works for me.
Keep at it. They'll stay happy eventually. :D
ramuhotep
12-08-2004, 01:32 PM
"plus 1 more for rich Luxury Shopkeepers"? This is set to allow "anyone" then?
Yes :cool:
imhotep3147
12-08-2004, 01:35 PM
Lux shop keepers can have tombs??
:eek:
ramuhotep
12-08-2004, 01:59 PM
Lux shop keepers can have tombs??
:eek:
Of course. If they can afford them, anyway. These are usually the kind of (wealthy) Luxury Shopkeepers that will move into an empty Noble estate.
-- Ray
johnfade
12-08-2004, 09:07 PM
I had the same problem. Nobels, in fact all educted men left me. The reason they left is because they felt unhappy. Their happyness is caused by what you take away from them. You must place shops near their homes. If you real want to do it, study their demond by looking at what they need. Now in your city they all gone. You just have to improve the enviorment and stop taking EXTRA taxes.
GOoOooD Luck. :) :D
I don't mess around, right from the start I build noble-specific items like a court of law, gardner, entertainer, mortuary, and access to a shrine to Horus, plus six local luxury shops and 4 common wares shops. I sometimes don't build a shipwright until later when I'm working on trade routes. Of course I want the every day bakery, apothecary, and hospital, plus other religious shrines not too far away either.
Thanks, but.. did you folks look at the screenshot? :D :o :) :rolleyes: ;) :p :D :cool:
Here's some more from the same city that show shops, bakeries, and the other basic city support mechanisms necessary to get one's noble count up to twenty-nine. One might think that if I didn't know the basics, it wouldn't have got much higher than ten.
http://www.immortalcities.com/cotn/community/usersets.php?view=1020
Now, does anybody know a secret, not-found-in-the-manual, have-been-playing-for-a-month-straight trick for rapidly appeasing nobles? Some combination of edicts? Here's one that I've found sometimes works:
Let shopkeepers take goods from the exchanges for free. Then those who haven't been able to afford the more high priced goods like emeralds and turqoise will then be able to have those goods on hand. In turn, nobles will become slighly more appeased, when and if they are able to buy these slightly upgraded goods. It has a meagre effect on your food supply, shopkeepers don't contribute much anyways.
Regards,
J
mouse
12-08-2004, 11:04 PM
Well Keith and I as have many others have been playing CotN for more than a month straight there is no quick fix. Once they bail on you then you have a year or two to fix the noble area. It doesn't matter how buildings you have for goods and services if the nobles have to walk too far.
vic_4
12-09-2004, 04:32 AM
I think that for funerary service it is ment a priest attending a mortuary. I have never had a noble complaining for lack of tomb.
At the beginning I never go to place tombs until I have built every construction needed by my cityzens. So if pharaoh dies there is no hit to prestige and if a mortuary is active, even the palace stays on the green with an unburied pharaoh.
When all buildings are ready, I start to build prestige building 5 small mastabas and reserving three for pharaoh's only, then I add a priest and go all the way with palace enhancements. Palace prestige appears to me to be the longest lasting, so even if it is got very early, hardly fades away.
If you have an unburied pharaoh when your prestige is 0, you are reminded sometimes of the fact, but when you build first tombs they are not utilized for the unburied pharaoh and prestige rises regularly.
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