View Full Version : is cycling through dissatisfied broken?
minger
12-08-2004, 11:35 AM
When I check up on the services panel, and click the line or icon where a service provided is inadequate, it immediately brings up one family that is dissatisfied with that service. However, when I then click left or right arrows, rather than cycling through the dissatisfied people, it cycles through people of that profession. Is it meant to be this way?
Right now the people were upset with worship services but I want to know which god I should pick, so I wnated to cycle through and see which god they each wanted to worship, but I couldn't.
R*Driver
12-08-2004, 12:37 PM
Unfortunately, thats how it works.. I would also like to do what you are saying since it is very difficult as is to look at groups that have common complaints.
Seems like it would be easy to change, but...
Maatkaamun
12-08-2004, 01:31 PM
This would take a redesign, I think. However, I would love to put it on the devs' "new features" list. :D
imhotep3147
12-08-2004, 01:33 PM
Maybe if we're all good and ask Santa nicely.... :D
Boobootifi
12-08-2004, 02:42 PM
All you can do is look at your city in faraway mode and look to see if there are "clots" of dissatisfied people. Generally if I have worship dissatisfaction, it comes from one of a two sources:
1. Everyone wants to worship [insert name of city patron god here] and I'm still saving up the goods to import a basalt statue to dedicate the temple. This usually occurs even though I have a shrine to that god that is always open, but darn it, they want a dedicated cult temple and no picayune shrine is gonna satisfy them anymore. There's no real fix for that other than making sure to get your cult temple built and dedicated, and when that's the main source of dissatisfaction that will right itself once it's done.
2. One largish group of people all in one part of the city have some unmet need. For me, it's usually been farmers who won't walk into town to worship either Osiris or Hathor (very occasionally you get one or two oddballs who want to worship Bast, Amun, or Anubis too, but usually it's Osiris or Hathor). If that happens, I just locate a couple shrines and a priest into farm country and that usually diminishes the problem.
Even though you can't cycle through, it does put a shiny icon over every house that is currently experiencing dissatisfaction, and my observation is that these are usually all together and just polling a sample few will let you know what the issue is.
It seems that worship is one of the major sources of fluctuating satisfaction. I can usually keep almost all other needs met at "adequate" but worship is still a bit dodgy at times. If I was going to ask Pharoah Santa-amun for a Christmas present, it would be the ability to assign priests to SPECIFIC temples so I don't end up with three priests all in the cult temple while dust collects on the altars of all the other shrines. Usually this doesn't happen with some careful layout, but I've seen them hike clear across town for a chance to lead services in the big, shiny temple.
...Boo
Dog of the Sun
12-08-2004, 03:08 PM
Yeah but when it shows all of the people who are dissatified, the one family represents everyones needs. Worship complaints... the little icon will spring up and for me names 2 / 3 gods. I*m thinkin that it shows what everyone needs.
wodinoneeye
12-09-2004, 05:09 AM
When I check up on the services panel, and click the line or icon where a service provided is inadequate, it immediately brings up one family that is dissatisfied with that service. However, when I then click left or right arrows, rather than cycling through the dissatisfied people, it cycles through people of that profession. Is it meant to be this way?
Right now the people were upset with worship services but I want to know which god I should pick, so I wnated to cycle through and see which god they each wanted to worship, but I couldn't.
I recall reporting that problem a while ago.
They could change the filters used by the traversals (fly widgets) to cycle thru the problem (dissatisfied) matching the category selected (and preferably sorting them with al the worst ones first).
I found the same with the other info mode -- viewing professions -- you selected craftsmen and 'bricklayers' (I recall) would pop up first, BUT then
it would ONLY cycle thru all the bricklayers AND NOT thru all the craftsmen....
wodinoneeye
12-09-2004, 05:12 AM
If I was going to ask Pharoah Santa-amun for a Christmas present, it would be the ability to assign priests to SPECIFIC temples so I don't end up with three priests all in the cult temple while dust collects on the altars of all the other shrines. Usually this doesn't happen with some careful layout, but I've seen them hike clear across town for a chance to lead services in the big, shiny temple.
...Boo
Maybe thats why my priests were always complaining -- walking all over (when they didnt really need to) and then having no time to shop (at well stocked shops across the street that were on their way home....)
minger
12-11-2004, 01:50 AM
I'm sure someone has already posted this as a pseudo-solution, but one thing you can do is select all the dissatisfied, the hotkey it to a # (Cntrl + #), and then hit the # to highlight all the houses, click on one to see what it needs, then hit # again, then click on another one, etc.
Innovan
12-11-2004, 02:41 AM
I've tried placing a Cult Temple in the Main city with a street of Shrines between it and my priests. All were successful serviced.
In my remote work village on the same map I then built a (normal) Temple on a street of shrines terminating with a priest. He went on a bee-line to the local temple and did not go running halfway across the map to go to the cult temple after the statue was put in the temple to get it working.
Priests just love temples. It may be a little more complex than they head out to the closest temple to their house and will light up any shrines on the path between, but I don't believe too much more complex.
magnum
12-11-2004, 10:51 AM
My experience is that to place the priests in the end of a Shrine line works reasonable well, my favorite is Shrines on both side of the temple and the priests in the back, it look great and I use the temple as a center of my service industry, problem is then both priests decides to do something else like party or shopping and it is a spring festival or something. I usually ignore it if it’s seldom.
Same for healthcare, if its regular you might need to add another priest, if the problem is in one area you might need to add the services there also.
One other problem is if you build up to fast it looks like newcomers shop a lot in the start because they empty the shops and also the bakeries. It might be an idea to add the services before adding a lot of people or add them slowly.
sitearm
12-11-2004, 11:32 AM
Minger: Good suggestion... had never seen a reason to use the hotkeys 'til now... Thanks! :)
I'm sure someone has already posted this as a pseudo-solution, but one thing you can do is select all the dissatisfied, the hotkey it to a # (Cntrl + #), and then hit the # to highlight all the houses, click on one to see what it needs, then hit # again, then click on another one, etc.
cmeurer
01-07-2005, 12:17 AM
We need an EASY way to see dissatisfaction by GOD. Create a pop-up report that shows each God and how many people are dissatisfied with the ability to worship. This IS WAY TOO TEDIOUS now. Aggravating. :mad: THANKS. c
LadyByron
05-16-2005, 04:56 PM
No, I don't think we need an easy way to check on certain moods of the people milling around. I like it that all of a sudden 97 people are unsatisfied with the medical servce, e.g. They weren't before... And then I try to figure it out. Is it clusters? All over the city? Or are a few of them just lazy? Or stupid?
When I started playing CotN I was very disappointed - I had spent quite a lot of money on a new product and it was bloody different to all my other city planning games like Pharao, Cäsar and and and ... you know them all, anyway. But then I really got into it - and I've played most of the episodes through - including Crocodile King and a few other created scenarios done by people here in the forum. I like the unpredictability and I like the concept that I don't have to become rich. In money terms. And whoever said it first here in the thread - yes, it's a question of balance and of time. Sometimes you just have to relax and wait. And wonder whether it works what you have created there. By now, I find this game highly entertaining and very meditative - sometimes I get lost just following one person around. In Caesar you had these ratio/utility lists and you knew exactly what to do to make the people happy and, as I said,here I'm happy without them.
vic_4
05-17-2005, 06:17 AM
No, I don't think we need an easy way to check on certain moods of the people milling around. I like it that all of a sudden 97 people are unsatisfied with the medical servce, e.g. They weren't before... And then I try to figure it out. Is it clusters? All over the city? Or are a few of them just lazy? Or stupid?
When I started playing CotN I was very disappointed - I had spent quite a lot of money on a new product and it was bloody different to all my other city planning games like Pharao, Cäsar and and and ... you know them all, anyway. But then I really got into it - and I've played most of the episodes through - including Crocodile King and a few other created scenarios done by people here in the forum. I like the unpredictability and I like the concept that I don't have to become rich. In money terms. And whoever said it first here in the thread - yes, it's a question of balance and of time. Sometimes you just have to relax and wait. And wonder whether it works what you have created there. By now, I find this game highly entertaining and very meditative - sometimes I get lost just following one person around. In Caesar you had these ratio/utility lists and you knew exactly what to do to make the people happy and, as I said,here I'm happy without them.
I agree and I would like to add as another strong point: you have not to babysit your cityzens: they run their business by themselves and you just have to give them the right conditions.
I do agree with Lady Byron that it's nice to see the end of the ratio lists. It makes game playing much better for those of us who have NO mathematical/scientific talents.
I've never had a city that has no dissatisfaction, I wonder if it's even possible. The best I've got is something like only 7 want health care. There's always someone who'd rather work than go to the doctor :) The dissatisfaction numbers can get quite high though and the city potters along anyway.
Anya
wodinoneeye
05-18-2005, 03:04 AM
When I check up on the services panel, and click the line or icon where a service provided is inadequate, it immediately brings up one family that is dissatisfied with that service. However, when I then click left or right arrows, rather than cycling through the dissatisfied people, it cycles through people of that profession. Is it meant to be this way?
Right now the people were upset with worship services but I want to know which god I should pick, so I wnated to cycle through and see which god they each wanted to worship, but I couldn't.
I complained about this bug in the traversal filter logic soon after the game came out. They didnt seen to consider it important enough to fix in either patch.
Hopefully they will be smart enough to fix it for their next game.
wodinoneeye
05-18-2005, 03:06 AM
No, I don't think we need an easy way to check on certain moods of the people milling around. I like it that all of a sudden 97 people are unsatisfied with the medical servce, e.g. They weren't before... And then I try to figure it out. Is it clusters? All over the city? Or are a few of them just lazy? Or stupid?
When I started playing CotN I was very disappointed - I had spent quite a lot of money on a new product and it was bloody different to all my other city planning games like Pharao, Cäsar and and and ... you know them all, anyway. But then I really got into it - and I've played most of the episodes through - including Crocodile King and a few other created scenarios done by people here in the forum. I like the unpredictability and I like the concept that I don't have to become rich. In money terms. And whoever said it first here in the thread - yes, it's a question of balance and of time. Sometimes you just have to relax and wait. And wonder whether it works what you have created there. By now, I find this game highly entertaining and very meditative - sometimes I get lost just following one person around. In Caesar you had these ratio/utility lists and you knew exactly what to do to make the people happy and, as I said,here I'm happy without them.
An indicator (like Red outline) around the 'Thought Bubbles' of citizens who are desperate for what they are looking for.......
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