View Full Version : Preview: The Crocodile King
12-23-2004, 06:13 PM
Well, after many, many hours I'm finally seeing progress (if not yet the end of the tunnel) on my scenario... "Kom Ombo: The Crocodile King". I chose a 350x350 map and it sure takes a long time to place all those trees and marsh plants! I haven't really gotten into the World Map yet. Hope to start that over the weekend.
I hope to have this scenario ready to post by the beginning of January. I think my family will be a little perturbed if I work on it over Christmas. :(
Here are some screenshots for a sneak preview:
Interface.jpg - Creating some islands for my crocs to inhabit
Overview.jpg - Here's the game outline
VillageView.jpg - Village hovels waiting for the game to begin
Croc&Bird.jpg - I need to make sure my crocs have enough food! :p
12-23-2004, 10:20 PM
TombRaiderBC: Love the islands and preview... fun seeing a work in progress! :)
... progress... "Kom Ombo: The Crocodile King"... screenshots...
12-24-2004, 12:26 AM
Out of curiousity, how's your system handling that size? I've stayed away from sizes larger than 250x250 to avoid (too much) lag on lower-end systems.
But it looks good for sure!
12-24-2004, 11:13 AM
I recently bought a new computer with an AMD Athlon 3000+ processor, so I haven't really had much of a problem with lag during the game, even with the largest map size.
I've found the game runs slowest when there's a lot of action in the screen area... say if you zoom out to show the whole city. For instance, I was following some raiders as they approached a pretty big city. With the view from behind them, with the city in the background, they were walking at a snails pace. When I rotated the camera to watch them from above, with nothing but the ground in the shot, they started moving rapidly.
Anyway, I've learned that when I want to speed things up, say when I'm building a large pyramid which can take years, I don't set the camera angle on the whole pyramid, but instead just zoom in on the overseer or a laborer or something.
By the way, I usually start off with the game speed low during the early building phases. Then increase to 2.5 when I start building monuments and stuff.
02-07-2005, 12:27 PM
Another good way to check for lag is to throw a festival.
02-09-2005, 12:24 PM
For anybody wondering what happened to my scenario (probably none of you :p )...
I got sidetracked and then ended up starting the whole process over. My map is now finished, I've done the World Level, and am now in the testing process.
Things are looking pretty good, but I'm having issues with Prestige. One of my grand obelisks had a prestige rating of 80! I thought that was rather high, need to fix that. I'm also toying with my triggers to make the game play flow better.
My last issue is trouble getting my Overseer to construct the obelisks. I don't know yet if it's a generic game issue or something weird in my Map.
Bottom line: I'll be looking for TESTERS soon. :D
02-11-2005, 01:57 PM
Remember that the prestige values you assign on the world level in the editor are multiplied by the modifier for the type of monument constructed. Small stele will get the value you specify, every other type of monument has a multiplier assigned to it to achieve the final prestige reward.
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