View Full Version : Bakatah and The Sea-People of Peleset
Karter
01-12-2005, 06:14 AM
Hi to all,
Well this is my first map. I have played it at least 30+ times trying to ensure all works as it should, I am certain you will let me know if it doesnt.
It is the first in a campaign I am considering. I hope you enjoy it as much as I did in making it. You have a character Grogo - The Ghoul who always whines to you, he is kinda fun. :)
Oh, please forgive the sound file -- LOL
I tried to make it sound Egyptian and I dont have the best PC recording tools.
For those who dont know
download the Bakatah.scn file into
C:\Program Files\Tilted Mill\Children of the Nile\data\Scenarios
and the sound Bakatah.mp3 file goes into your
C:\Program Files\Tilted Mill\Children of the Nile\data\Audio\Sounds
WARNING on Sound File Bakatah.zip
Because they dont allow mp3 uploads I named the file Bakatah.mp3 as Bakatah.zip
So just rename it from Bakatah.zip to Bakatah.mp3
If you dont want the sound file dont worry, it will work fine without it.
I judge its difficulty as Moderate I hope you let me know what you think.
Click here for Snapshot (http://home.comcast.net/~karterjk/CotN009.jpg)
:)
Helle
01-12-2005, 11:48 AM
I have downloaded your senario and it looks really nice, its just too stressful for me. Its not the things you have to do, its just that the raiders are not triggered by opening a site at the world map, and that does not give me enough time to get my city running. Its because im a slow builder. :D
But it works nicely and i really like it, i just dont like to be stressed. But so far every thing works perfectly.
TombRaiderBC
01-12-2005, 08:42 PM
Hi, I took a quick look at your scenario/map and it looks good. Your intro is great and makes you want to play it... I'll have to try it, though I usually prefer larger maps. Just curious... What's that strange sand-castle looking thingy in front of the limestone quarry? Can the peeps walk into that? :rolleyes:
Karter
01-12-2005, 10:44 PM
First I want to thank all of those who helped me in tutorials.
And the first set of raiders are a hidden camp (Libyan renegade)... the trigger is a Prestige of 17 or higher, that should allow you enough time to get a commander and a few soldiers. You cant destroy them. Once you go on the Delta Expedition, they close and join another Libyan camp where you can take care of it. From there it is pretty straight forward.
NOTE: if you go on the Upper Expedition that will allow you to build a grand Obelisk and up your prestige early on.
My intent originally was to have you make freinds with Grogo and eventually he would show you where the Libyan renegade camp was. But, decided against it, since there are plenty of other things to worry about.
And if you are a slow builder that is the key to very beginning.
The square thingie was an accident LOL
As I said it was my first map and I had almost everything all done and screwed up. So instead of trying to remove it, I decided to just leave it and try to make it look like something used to be there and was eroding. Maybe Osiris was playing in the mud and started a sand castle and lost interest. :)
Thank you for the comments.
Helle
01-13-2005, 11:44 AM
Since your hint on how to build slow without being overrun with raiders, i have been playing your senario again. It work beatufully and i really like it.
I only have two comaplaints, but im not sure you can do anything about one of them.
1. theres too few villagers. Ive been lacking villagers trough most of the game.
2. I seem to have a problem with my city guard commander. He will only leave the house to shop, but not to patrol the city. I tried to delete him and make a new, but same result.
Even with these problems i can still play the senario without problems. Im quite a bit into it, and the lack of villagers hasnt ruined my city.
So really nice senario.
Karter
01-13-2005, 03:42 PM
I originally had 160+ villagers and when I played I only used 100 of them and did the whole scenario with only 6 nobles, so I decided to reduce the amount of villagers. It was just a judgement call, I suppose I could add some more.
I added a snapshot on my original post you can click on that and see how I layed out my city, as an example.
And the commander, the way that works is you need to build at least 2 military equipment shops. One for armor and one for weapons, your guards dont like to patrol or fight without equipment. So even before I create a commander I build the equipment shops and the guard post. You will find as you go on, an army commander, once they have trained spearman, chariteers,etc. that those men will actually go and fight raiders, almost better than the city guards.
I think it works that way, I am still not exactly certain how it all works.
When I play the scenario, I create a city commander that has 10 city guard barracks and 2 guard posts, that way you have enough men to alternate and watch both areas. Later on you can switch some of the city guards to become archers or spearman, etc. But raiders, dont really cause alot of problems, what I found most important were shrines. For some reason, these people really love their gods.
I am glad you have enjoyed it thus far
:)
Helle
01-13-2005, 03:50 PM
I had build military shops and all the city guards had both armor and weapons. Its proberly just a bug.
I just finished the senario and i did get by even without the extra villager. The reason i needed them was because i had a lot of failed floods in the beginning,so i needed more farms to have enought food.
vic_4
01-13-2005, 03:54 PM
I did the scenario with 8 nobles and around 30 villagers left. I did not go very fast so I could build without problems. I enjoied the scenario and it works very well.
Karter
01-13-2005, 03:56 PM
LOL I confirm those failed floods, for whatever reason, it seems as though the floods failed 75% of the time, I actually had to add rich flood triggers to keep things at a reasonable pace. Maybe, because many of the sites require food it causes it to act a certain way.
As I said earlier, I am not certain as to how all things work
:(
Karter
01-13-2005, 03:58 PM
WOW Vic_4 you even built a bunch of pyramids, impressive and in only 25 years
:)
ramuhotep
01-14-2005, 09:06 PM
Nice scenario, very interestiing and flows well.
I got my city to a self-running point and then just did Build-and-bash with the army.
I did experience a couple of raids where the raiders simply walked through the center of town and left. They walked right past the Palace and (in one case) down the road all my Nobles shared.
I had all the requirements done and only had a Prestige of 65. That was because, for some stupid reason, I thought the Granite Quarry was across the river, so I had to mine emeralds and open Lachish (I got my Chariots ready-made through trade). Only to discover that I could have had all my Obelisks built and carved by the time my first one showed :rolleyes:
I didn't have any problem with Villagers, had plenty available. 58 IIRC
-- Ray
Karter
01-15-2005, 03:23 AM
Thanks :)
I noticed the raids like that too. I had one raid where they by-passed the city entirely. I have no idea, whats up with that, or if I am supposed to add some other parameters.
NumakNatut III
01-22-2005, 11:08 PM
Nice scenario Karter!
I enjoyed playing it and liked the personal touch with the Grogo character. :)
Thanks for using the 'random' function when you added the terrain features. I like the plants and trees to look 'real.' My computer thanks you for keeping the map at a reasonable size also!!! It never bogged down at all with your map. Nice job! :D
Karter
01-24-2005, 08:57 AM
Thank you NumakNatut III
I have likewise enjoyed your maps.
It is very interesting to see how people build their cities, yours obviously is setup entirely different than the way I structured mine. LOL I think yours looks better :)
I am workiing on the sequel. I am/was hoping to have a 4 map Campaign.
In the next one, you meet up with Ej'baara The Beast, it so happens to turn out that he is the brother to Grogo. Though, he doesnt speak highly of his brother. Sibling rivalry, I suspect :)
but I am having a little trouble with it, It all centers around an elaborate irrigation system you have built and one of the criteria was to acquire 5000 food.
However the food function apparently doesnt function properly :(
While you can test for wheat, barley etc. as a combined unit it appears as though it doesnt/cant add the totals together. We will see what happens.
Again thanks for the comments.
Raccoon_TOF
01-29-2005, 05:35 AM
I believe there is a way to test for 5000 food in the city, perhaps using a combination of player "variants" variables, attached to objects defined as granaries / bakeries with the required totals stored in them, and a series of triggers. However, if you want a simple solution, just add a site on the world level that requires 5000 food to open, and then have your victory trigger require that site to be activated. You could name it something simple like "Famine Storage Granary" or the like, depending on the storyline of the scenario...
grandpa69
02-01-2005, 06:06 AM
I downloaded the sound file as a .zip but when I went to change it to a .mp3 file, it wouldn't work for me. I could use some help on this problem.
Gordon Farrell
02-04-2005, 10:51 AM
I couldn't get the sound file to work, either.
NumakNatut III
02-05-2005, 01:15 AM
It isn't required.
Karter
02-09-2005, 12:28 AM
did you put it in the proper location... ?
Sorry for the late reply .. am in the processing of moving so I will be occupied for the next month or so..
and Raccoon_TOF I may end up using your suggestion, thanks :)
catgoddess83
03-05-2005, 09:26 PM
Hey Karter
Thanks for the nice scenario. I enjoyed it. I see you made prestige not as easy to get but loved how you had all the resourses on the same side of the river(My overseers are tired of schlepping their sandals from one side of the map to another! :rolleyes: )Looking forward to your next one. Thanks again.
Cat
Karter
03-06-2005, 01:39 AM
Thanks catgoddess83,
Its the first map of a campaign, the next map is Tjehmu, just finished that within the last week.
Its posted here, try it if you like
:)
Karter
04-05-2005, 05:27 PM
Bringing this up to forum current display
:)
maucat
06-05-2005, 01:03 PM
Completed this today Karter in about 3 hours. Many thanks, I really enjoyed it. Glad that I didn't have to start shipping stuff for pyramids, obelisks and statues across the Nile. Can't wait for your next scenario. :)
OldOak
10-15-2005, 03:38 PM
much beautiful one. We wait for the next one. Thanks many!!! :D
sitearm
10-15-2005, 03:48 PM
oohh... the success screen looks pretty in Italian!
Good job, OldOak!
much beautiful one. We wait for the next one. Thanks many!!! :D
OldOak
10-15-2005, 04:00 PM
I ask excuse but I do not know English. I manage as I can! (google)
still excused :( :( :(
Hermann the Lombard
10-17-2005, 12:17 AM
OldOak: No apologies necessary!
ladyphoenix
10-17-2005, 05:27 PM
I think I will try this scenario to jump off into the world of Use-Created Scenarios. How do I take in-game screenshots?
Jimaaten
10-17-2005, 05:54 PM
How do I take in-game screenshots?Next to the game options and scenario info buttons, in the lower left of the game screen, there's a button that looks like a sun (circle with three lines coming down from it). Click on this to take a picture. You can also press the F9 key or Print Screen key. If you want a picture without the interface for the game, press Shift+F9. The pictures will be in the snapshots subfolder of the Children of the Nile folder on your hard-drive.
ladyphoenix
10-17-2005, 09:10 PM
Excellent, thank you!
sitearm
10-17-2005, 09:53 PM
After you "get the hang of this", see also this obsessively detailed post (http://www.tiltedmill.com/forums/showpost.php?p=67144&postcount=3) about it.
How do I take in-game screenshots?
Bowel_Infection
12-15-2005, 03:31 AM
Hello Karter,
Hopefully we haven't lost you... I see your last log-in is over three months ago.
A very enjoyable little scenario... nicely done world map, etc. I appreciated being able to complete it in one sitting (17 game years.) I'm getting ready to play your sequel now.
Note the stone carver... He didn't mind living in the pit one bit. :)
jpatrickk
03-26-2006, 08:27 AM
I haven't quite finished the scenario yet. I've accomplished everything on the map. Now I'm just hanging around building stuff to get my prestige level up. I had 95 prestige just a little while ago and built a sphinx and my prestige went down to 81. curiouser and curiouser.
I've enjoyed the challenge. I like the map and the fact that most everything I need is on it even if it's very difficult to get enough prestige to have the overseers you need. That adds to the challenge, but it requires a lot of vigilance. I'm adding a snap of what my city looks like before I get to the end.
Thanx for all the work that went into this. I've enjoyed playing it very much.
jpatrickk
03-26-2006, 10:46 AM
I finally finished this very enjoyable scenario. I'm posting my final screenshot of the city after the winning screen came up. For some reason, probably my complete lack of knowledge, I couldn't take a snap of the winning screen so I could post it too. Is there a magic way of doing this that I don't know about?
At any rate, I enjoyed the challenges of this scenario and have downloaded the sequels and look forward to playing them. Keep up the excellent work.
Thanks Karter! I enjoyed this scenario very much. It was nice and easy, and I had enough to do all the time (haven't played CoTN after last summer). :o :p :D
King Faticus
04-14-2006, 10:11 AM
After you "get the hang of this", see also this obsessively detailed post (http://www.tiltedmill.com/forums/showpost.php?p=67144&postcount=3) about it.
obsessive compulsive disorder:eek: :D
jpatrickk
05-01-2006, 04:34 AM
I've enjoyed this one very much as it suits my fast building style. I love the extra touches and characters you include in your scenarios as well as the unusual challenges that the original game didn't think of. I hope you keep building more because i enjoy playing your scenarios much more than the original game.
P.S. I still can't figure out how to take a snapshot of my win screen.
Jimaaten
05-01-2006, 12:42 PM
P.S. I still can't figure out how to take a snapshot of my win screen.Press the F9 key or print screen key.
jpatrickk
05-06-2006, 05:03 AM
Thank you, I knew it would be something simple that had eluded me. It always is. LOL:) Press the F9 key or print screen key.
Spearthrower
05-06-2006, 05:55 AM
Just a thank you to Karter.
I only just started looking through User Created Scenarios, this series has been the best so far!
Actually, is Karter still around? Is he still making scenarios? :confused:
Yahya
05-28-2006, 05:34 AM
So I am playing through this one (VERY well done, Karter, if you are still around!) and I have also run out of villagers.
I got so into building that I forgot there were only 100 on the map. LOL
So, I think I will start again and take out a few Nobles (had 15 last time), so to help with army and labor camp creation, and I should be good.
MarkDuffy
05-28-2006, 01:00 PM
So I am playing through this one (VERY well done, Karter, if you are still around!) and I have also run out of villagers.
I got so into building that I forgot there were only 100 on the map. LOL
So, I think I will start again and take out a few Nobles (had 15 last time), so to help with army and labor camp creation, and I should be good.
CHEATER! :eek:
:p
Keep going with what you have (NO villagers)
EDIT: Just to be clear --> :D :p :) ;) :D
Yahya
05-28-2006, 08:36 PM
CHEATER! :eek:
:p
Keep going with what you have (NO villagers)
EDIT: Just to be clear --> :D :p :) ;) :D
Heh. Don't feel like spending the rest of my life on this one, Mark. :p
Yahya
05-28-2006, 10:08 PM
Well, I did it.
Very nice use of triggers to keep things going. It really gets tougher at the end there. Nice job!
MarkDuffy
05-29-2006, 10:32 AM
Well, I did it.
The Median COTN Campaign Scenario begins with 115 villagers. This one began with 127. ;)
Karter upped the count for each of the next two Scenarios in the series. Scenario #4 is a surprize.
:)
Karter
06-10-2006, 02:00 PM
LOL
Its been so long since I have created these Scenarios, I don't even remeber how they work... I quess I will have to play them again, as a refresher...
Perhaps, it is time for a new Scenario.... we will see
Thanks for all the kind words...
Karter :)
Asterix~
06-11-2006, 09:33 AM
You're BACK! Please repost the sound file.
Karter
06-11-2006, 12:55 PM
Ummmm
Let me see if I still have it....
hopefully, I have it on some backup diskette..
I have had to remove all of my game files for a current project I am working on... As disc space is a luxury for me currently... I will check to see what I have, it may take me a couple of days before I can respond
Karter :)
Karter
06-11-2006, 01:02 PM
I just realized
Bakatah Scenario 1 and
Tjemhu Scenario 2 have no sound files with them
Sound was introduced on Scenario 3 & 4 (Rhakotis)(Nazalat)
Sorry :(
Karter
Asterix~
06-11-2006, 04:57 PM
Are you sure? In the first post it says there is one, but it dosen't work in winzip.
Karter
06-12-2006, 12:25 PM
Okay okay :)
Now I remember......
You are correct, it IS NOT a zip file ..... I just named it zip
so just rename it from
Bakatah.zip to Bakatah.mp3
The sound file is just for the opening credits...
It was my attempt at a phony Egyptian voice LOL...almost embarrassing...
I can't remember why I did it like that... I think because some people didn't know how to use WinZip (or didnt have a zip program)
But, I knew they could rename it
See the original post as to where to put the file
Sorry about the confusion....
Karter :)
tjgoldstein
08-09-2006, 02:17 AM
Hi there,
This is going to sound very stupid but for some reason, when I try to download this particular zip file... I get a message saying it is not a valid file?
Now, I've downloaded quite a few user made scenarios over the years and have never had this problem... this is the first time I have encountered it. I have managed to download the other scenarios in this series and they all downloaded just fine.... except for this one.
I've tried with Mozilla, Netscape and IE... but Winzip still says the file is invalid and there is *nothing* to actually unzip?
Is there anywhere else I can get this particular file?
Thank you to anyone who helps me.
:)
tjgoldstein
08-09-2006, 02:44 AM
Thanks to me for not looking properly in the first place, I have now managed to download the correct file. I just automatically downloaded the .zip file instead of hte .scn file :: sigh ::
Looking forward to giving this a go. Will post thoughts on the scenario and others in a few days :p
Old Man
09-07-2006, 06:20 AM
So, I think I will start again and take out a few Nobles (had 15 last time)
I have completed all the objectives except for prestige and only have 5 nobles!
Great scenario Karter. This is my first attempt at user created scenarios. Looking forward to the continuation of the saga.
Azeem
09-07-2006, 06:32 AM
The following scenario after this one is Karter's "Valley of Tjemu." Karter's collection of scenarios are technically a "campaign." :) Tjemu is the "sequel" to this one.
Old Man
09-11-2006, 06:48 AM
Completed the scenario with only 5 nobels and 50 villagers left.
OJufemi
01-18-2007, 02:16 PM
Just completed this thoroughly enjoyable scenario. This was perfect for someone like me, not totally new to the game anymore but certainly far from expert! Hence, just wanted to say thank you!
I'm having so much fun with user-created scenarios that I still haven't done all scenarios that came with the game, :D !
Karter
01-19-2007, 01:16 AM
Just completed this thoroughly enjoyable scenario. This was perfect for someone like me, not totally new to the game anymore but certainly far from expert! Hence, just wanted to say thank you!
I'm having so much fun with user-created scenarios that I still haven't done all scenarios that came with the game, :D !
Thanks OJufemi,
this was the very first map I did, it is really number one of a series
I just never put them into an actual Campaign
Bakatah
Tjehmu
Rhakotis
Nazalat al Fallahin
each one becomes a bit more intricate, with sound and different ways to play
hope you enjoy
:)
Tekee
04-23-2007, 05:13 PM
THe ZIp dosen't work :(
Keith
04-23-2007, 05:21 PM
THe ZIp dosen't work :(
Yep, I downloaded it and tried to unzip it just to check out the problem and Tekee is correct. The archive file is apparently empty now or corrupted.
C:\Documents and Settings\Keith\My Documents\Bakatah.zip: The archive is either in unknown format or damaged
MarkDuffy
04-23-2007, 07:18 PM
Sorry, it looks like I never downloaded the music. I can't help there. Not sure Karter still has it.
EDIT: Please note that I am NOT a Techie in any way.
I just downloaded the "zip" file & it wouldn't open for me either. Soooo, I reread post #1 AND #51. Apparently it is NOT a zip file. I renamed it to Bakatah.mp3 & changed the download type from "zip" to "all files" BEFORE I did the second download. It came out as an mp3 file. I transferred it to my COTN Sound folder & it works! I just got through testing it. It is only a voice file repeating the words on the Scenario Info screen.
(I might have had the same problem when I first dled it waaay back then, & gave up & am a bit more experienced now. Karter said it wasn't necessary to play the scenario.)
We probably need clarification from Karter or Keith to test with this new info. :)
Keith
04-23-2007, 09:09 PM
Yep, I didn't see that it was actually a renamed MP3 file.
You don't need it to play because its jsut the briefing audio that is supposed to play at the start of the mission. You should have the briefing text which is all you really need in the SCN file.
I found voice on the MP3 a bit hard to understand because of the amount of the echo used.
MarkDuffy
04-23-2007, 09:11 PM
Thankx, Keith! It scared the hell outta me trying it. Fingers crossed & everything. Never done anything like that before. :D
Karter DID say that it was lame. ;)
Tekee
04-24-2007, 12:13 PM
Ok well am I missing alot by skipping this level?
haha yes I know but I am just so disappotined that I the game crashed and I have to go back 2 hours!!!
So I am skipping it ;)
Tekee
04-24-2007, 12:17 PM
Where do you download the rest of the Campaign? Tjehmu
I cannot find it in Seacrh :(
Tekee
04-24-2007, 12:21 PM
Nevermind found it but it should me made searchable, it's :(:eek:
Karter
04-25-2007, 08:58 AM
Nevermind found it but it should me made searchable, it's :(:eek:
I know what you mean
:)
Yahya
08-24-2007, 07:50 PM
For some reason, I restarted this one a while back. Dunno why. Here is the win screen. :D
Karter
08-25-2007, 03:55 AM
For some reason, I restarted this one a while back. Dunno why. Here is the win screen. :D
Seems strange...
My very first scenario, it was over 2 years ago that I created it and yet it feels like only a few weeks ago.
So much has changed and so much remains the same.
:rolleyes:
belthize
12-03-2007, 10:54 PM
Sort of necro'ing this thread but catching up on player scenarios and I recalled your campaign from way back.
Very fun scenario ... I liked the feeling of all those resources and having to balance focus'ing vs getting spread too thin. My city was a bit unstable in the mid ages since I went for more 'look' than normal ...
Looking forward to the rest ...
Belthize
ps: Just noticed I'd been playing on normal ... forgot all about having to select that at the beginning ...
eddiedoherty
12-09-2007, 03:03 PM
Hey gang,
Just completed this level and loved every minute of it. Spent the whole of a wet and windy Sunday afternoon in London (and most of the evening) playing it. Took a while to drag my prestige up but I got there in the end. The lack of a grand obelisk import site meant that by the time I had quarried one, the prestige from it had plummeted! I probably should have settled for the stele import and stockpiled them instead. I'll try that next time.
Keep those scenarios coming:)
Eddie
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