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View Full Version : Next game -- More packaged Scenarios


wodinoneeye
03-02-2005, 10:33 AM
CotN had too few scenarios included.

Now that TM has their engine developed (and scripters trained), they can spend more on building scenarios for whatever the next game is going to be.

Hopefully they will also expand the capability of the 'Abstract' game scripting to allow more interesting 'goals' (increasing replayability by making a scenario be played significantly different each time...)

Dog of the Sun
03-02-2005, 11:14 AM
Another nice thing would be a randomly scripted rain\drought period. Such as rain durnig innundation. Would be a really good idea ;) :)

vic_4
03-02-2005, 11:50 AM
Quote:
Another nice thing would be a randomly scripted rain\drought period. Such as rain durnig innundation. Would be a really good idea

The prblem is that in Egypt never rains...

Kiya
03-02-2005, 01:25 PM
Quote:
The prblem is that in Egypt never rains...

Not quite so. ;) Heavy winter rains fall along the Mediterranean coast, and somewhat also in Cairo/delta area. Central and southern areas are much drier. When I visited Luxor and the Valley of the Kings I was told that they are lucky if they get rain once a year.

MarkDuffy
03-02-2005, 02:01 PM
The prblem is that in Egypt never rains...

We USED to say the very same thing here in Southern California... :D

MarkDuffy
03-02-2005, 02:29 PM
CotN had too few scenarios included.

They did not have much to work with. The game is very limited as to what goals you can have.

(ducking)

Dog of the Sun
03-02-2005, 04:16 PM
That is exactly the rain is random and happens in flood season :D .

imhotep3147
03-03-2005, 08:22 AM
No thank you on the rain.....we're already soggy enough down here in Louisiana. :D But I do agree whole-heartedly with wodinoneeye about more scenarios. I'm a scenario freak I guess, I dunno.....but I like tons of different goals to accomplish.

I'm not picky, I'll take either a new game or an Xpack for CotN!!!! :D

athkatla
03-03-2005, 09:58 AM
No thank you on the rain.....we're already soggy enough down here in Louisiana. :D But I do agree whole-heartedly with wodinoneeye about more scenarios. I'm a scenario freak I guess, I dunno.....but I like tons of different goals to accomplish.

I'm not picky, I'll take either a new game or an Xpack for CotN!!!! :D

Hasn't there been a lot of user made scenarios produced? :)

CarrieThompson13@hotmail.
03-03-2005, 02:49 PM
athkatla: go to the forum for user made scenarios and download one...

athkatla
03-03-2005, 08:14 PM
athkatla: go to the forum for user made scenarios and download one...

I've downloaded a couple from there thanks, and very nice they look too.

Son of Moose
03-04-2005, 12:22 AM
Athkatla:

Are you ready for Kom Ombo yet? :D

athkatla
03-04-2005, 08:43 AM
Athkatla:

Are you ready for Kom Ombo yet? :D

Who? :p

I'm feeding myself very slowly into this game, I'm currently trying to make labourers work in mines when they don't have food, wares etc. I haven't quite worked that one out yet, as the camp/mine is far away from the City. :)

wodinoneeye
03-05-2005, 01:50 AM
They did not have much to work with. The game is very limited as to what goals you can have.

(ducking)



Thats why I mentioned expanding the Abstract game scripting stuff.

wodinoneeye
03-05-2005, 01:53 AM
Hasn't there been a lot of user made scenarios produced? :)



You cant count on the players to produce them (or to have any number of good ones soon after the game is released). If the tools turn out to be crap or the mechanism doesnt support more than just clones of what the company provides then it wont matter.


Hopefully TM can spend more time on the scenarios for the next game now that they have their engine working.

Raccoon_TOF
03-05-2005, 11:43 AM
Regardless of how many scenarios the game designers release with the game, they will eventually "run out". Thus, I would much rather see the designers focus on creating a flexible and full-featured editor for the end users to have as a tool, than to have them spend more time putting out an extra 10 scenarios with the initial release.

vic_4
03-05-2005, 03:22 PM
I may be a little dumb, but I have plaied long time with the scenarios enclosed with the game and I am enjoying very much some of the gamer created ones.

MarkDuffy
03-07-2005, 03:21 PM
Thats why I mentioned expanding the Abstract game scripting stuff.

Agreed, but they didn't. More scenarios is just the same with nothing new.

The basic philosophy of COTN is limited & needs to be expanded. I don't expect much improvement from an expansion.

I look forward to TM2, completely different.

However, I will buy COTN2, in a hearbeat anyway! :D

dreamsoftwilight
03-07-2005, 09:53 PM
Everytime I come here I look at the top hoping to see a link to TM's next game... *sighs*

Keith
03-08-2005, 12:50 AM
Everytime I come here I look at the top hoping to see a link to TM's next game... *sighs*
The usual proceedure is that they'll work on the next one for quite a while without telling anyone then make some sort of announcement in the spring, assuming the project is scheduled to get out the door before Xmas...later if the game is not due for Xmas release. That's also assuming they are already working on the next project.

So I wouldn't expect to see something for a few months yet.

dreamsoftwilight
03-08-2005, 10:38 AM
Yes well, technically its been spring since February... yes, I remember how it went for Cleo being announced/tested/released. :)

wodinoneeye
03-08-2005, 07:47 PM
Agreed, but they didn't. More scenarios is just the same with nothing new.

The basic philosophy of COTN is limited & needs to be expanded. I don't expect much improvement from an expansion.

I look forward to TM2, completely different.

However, I will buy COTN2, in a hearbeat anyway! :D


And I was talking about the next game. I doubt that TM is going to add all that much in any COTN patches (or will have any COTN expansions).

Since they now have a working engine, they can spend time expanding its capabilities and tools for CotX. (and maybe be able to produce alot more scenarios with the same effort).

Keith
03-08-2005, 09:25 PM
There is only so much time they can invest in creating scenarios. Once, again I have to point out is that the concentration of effort was on the amount of game time it would take to complete a scneario in CotN rather than the number of scnearios included in the game.

Back before the game was released I remember a similar discussion when I mentioned the seemingly low number of missions mentioned in one game site preview of CotN. I believe Chris Beatrice himself, said that the average playing time of many of the cities was about 12 hours. Considering that the average Pharaoh city could be completed in as little as and hour or two, I think CotN has as much playing time as Pharaoh with its 20+ scenarios.

More would have been nice, but I don't think we got cheated on what we did get.