Son of Moose
05-18-2004, 04:26 PM
Forgive the seemingly spurious linkage.
CoN is a City Builder game with some (largely unspecified) military activity while Rome: Total War is a TBS game with a seemingly predominantly military focus.
My major questions are as follows:
Does Rome: Total War feature ANY citybuilding activity as several structures appear on the official webpage? (I seem to recall --- perhaps I am mistaken --- that the cities developed largely by themselves).
What sort of military focus would CoN have --- would (fairly) large battles be conducted within the game map?
It would be brilliant if CoN could combine the best of BOTH of these genres (i.e. the creative challenge and artistic endeavour of the classical city building games that we all love --- perhaps somehow linking aesthetics with military and building hitpoints in order to offer RTS and TBS fans an eventual alternative endpoint to the game).
Imagine somehow being able to combine the city building features of Pharaoh and Cleopatra (upgraded by the farm and marketing models employed in Emperor) with the military model (especially the defensive structures such as ballista towers) appearing in Age of Empires and Rise of Rome. This would be an awesome prospect --- as players could adopt 3 potential strategies:
# Strong economy and strong defensive infrastructure to ward off early aggressors.
# Strong military with strong offensive capacity in order to try to score a (fairly) early "knock-out".
# A combined strategy featuring a fairly good economy with appropriate military support. (This would probably be the preferred option).
I hope that my question (and resultant suggestions --- which can probably be read in conjunction with my earlier post) is not considered to be too irrelevant to this forum. Indeed, I really hope that I will receive some informative responses!!
With kindest regards
CoN is a City Builder game with some (largely unspecified) military activity while Rome: Total War is a TBS game with a seemingly predominantly military focus.
My major questions are as follows:
Does Rome: Total War feature ANY citybuilding activity as several structures appear on the official webpage? (I seem to recall --- perhaps I am mistaken --- that the cities developed largely by themselves).
What sort of military focus would CoN have --- would (fairly) large battles be conducted within the game map?
It would be brilliant if CoN could combine the best of BOTH of these genres (i.e. the creative challenge and artistic endeavour of the classical city building games that we all love --- perhaps somehow linking aesthetics with military and building hitpoints in order to offer RTS and TBS fans an eventual alternative endpoint to the game).
Imagine somehow being able to combine the city building features of Pharaoh and Cleopatra (upgraded by the farm and marketing models employed in Emperor) with the military model (especially the defensive structures such as ballista towers) appearing in Age of Empires and Rise of Rome. This would be an awesome prospect --- as players could adopt 3 potential strategies:
# Strong economy and strong defensive infrastructure to ward off early aggressors.
# Strong military with strong offensive capacity in order to try to score a (fairly) early "knock-out".
# A combined strategy featuring a fairly good economy with appropriate military support. (This would probably be the preferred option).
I hope that my question (and resultant suggestions --- which can probably be read in conjunction with my earlier post) is not considered to be too irrelevant to this forum. Indeed, I really hope that I will receive some informative responses!!
With kindest regards