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View Full Version : mapsite 3 cost max -- too few????


wodinoneeye
04-17-2005, 04:50 AM
Has anyone found that having a limit of 3 cost conditions for mapsite activation (etc..) a significant limitation (and with prestige subtracting one of them...) ????


I was playing with the editor, looking at the possibilities for a heavily military/conquest oriented scenario (and wanting to practice what I preached about having large numbers of intertwined 'abstract' game mapsites/events).

Its too bad there wasnt a way to write text form scripts (even if it was XML it would be easier to bulk manipulate than the wizard interface).

TombRaiderBC
04-17-2005, 12:39 PM
I would have preferred that prestige be a separate activator. There were several occasions while editing my scenario that this became an obstacle. I just worked around it and moved on...

It seems reasonable that there should be some limit on activation conditions. I can't imagine having to meet 10, for instance. But 4 or 5 might be interesting for a particularly challenging game. One case I can think of was for activation of the great pyramid site in Kom Ombo. It would have been nice to require a whole list of items that might go into a Pharaoh's tomb: gold, jewels, chariots, weapons, in addition to the limestone required to build the pyramid itself.

:cool:

vic_4
04-17-2005, 12:51 PM
I am wondering if it would not be possible to open a site depending on another with the need to keep open the first with maintenance. So to get the result you could add three sets of required items.

TombRaiderBC
04-17-2005, 01:03 PM
I am wondering if it would not be possible to open a site depending on another...
There are all kinds of convolutions you can make with triggers/reveals. So yes, you could come up with something round-about like this. It sure would be alot simpler to add a couple more activations though... :cool:

NumakNatut III
04-18-2005, 01:28 AM
Vic-4, in the walkthroughs sticky'd above, I believe in the sixth one, there is a section on triggering. Where one site will open again after it is defeated depending on another site remaining open. Check out if you could modify that example.

I have it listed as lesson 6, section 3, on page two of my printouts. Titled Site Dependance.

wodinoneeye
04-18-2005, 03:24 AM
I would have preferred that prestige be a separate activator. There were several occasions while editing my scenario that this became an obstacle. I just worked around it and moved on...

It seems reasonable that there should be some limit on activation conditions. I can't imagine having to meet 10, for instance. But 4 or 5 might be interesting for a particularly challenging game. One case I can think of was for activation of the great pyramid site in Kom Ombo. It would have been nice to require a whole list of items that might go into a Pharaoh's tomb: gold, jewels, chariots, weapons, in addition to the limestone required to build the pyramid itself.

:cool:


You could probably do a workaround of having a sequence of events at that location -- the site preparation/setup, the building itself, and then the burial
preparations/ceremony, each with appropriate 'costs' (i suppose you could break it into more than 6 stages -- of course with description prompts in the first ones about the 'stuff/loot' that would be needed in the later ones)