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View Full Version : Is there a hard limit to numbers of mapsites ??


wodinoneeye
04-18-2005, 03:33 AM
I want to have a scenario with alot of interacting mapsites -- mutating ones and possibly a large decision tree (different options opening depending on what choices you make...)


To all the different objects in the trigger/mapsite editing, are there any hard number counts that limit how complicated I can get ????

NumakNatut III
04-18-2005, 09:53 PM
I have no real idea. If I were to guess, I would say 255.

I suppose If you can keep track of that many triggers you could make your decision tree as large as that. For me, I'm doing really good to keep track of 150 triggers. It makes me want to drink a little bit of hemlock when I think about it. But then again, I try not to think about it. lol :D Ahhh.. Lager...

Lenny Eusebi
06-05-2005, 01:08 AM
There is a limit. I don't remember what it is, but some of the larger scenarios like the standalones are fairly close to it, so I wouldn't plan out anything requiring many more sites than those scenarios without trying to place down that many sites first.

ahk-horus
06-05-2005, 02:50 AM
Our expierience :

************************************************** *******

The editor excepts 999 entries in every category and he ignores

- triggers after number 511 (without error message during the editing process and playing)

- conditions after number 511 (without error message during the editing process and playing)

- effects after number 255 (without error message during the editing process and with error message during the game <Crash to Desktop>)

- objects (ListItems of course) after number 255 (without error message during the editing process and with error message during the game <freezing>)

- areas after 127 (without error message during the editing process and with error message during the game)

On the worldlevel he accepts 127 objects plus 63 enemysites.

Of course we can only report our experiences using the trial and error method. And, who needs 511 triggers ?

************************************************** ******

And it's time for a little more information and a little patch to the editor.

ahk-horus

wodinoneeye
06-06-2005, 04:53 AM
Our expierience :

************************************************** *******

The editor excepts 999 entries in every category and he ignores

- triggers after number 511 (without error message during the editing process and playing)

- conditions after number 511 (without error message during the editing process and playing)

- effects after number 255 (without error message during the editing process and with error message during the game <Crash to Desktop>)

- objects (ListItems of course) after number 255 (without error message during the editing process and with error message during the game <freezing>)

- areas after 127 (without error message during the editing process and with error message during the game)

On the worldlevel he accepts 127 objects plus 63 enemysites.

Of course we can only report our experiences using the trial and error method. And, who needs 511 triggers ?

************************************************** ******

And it's time for a little more information and a little patch to the editor.

ahk-horus


Hmm, like I said before, bugs that programmers are taught to avoid in a Programming 101 class (never allow access off the end of fixed arrays -- always handle the case, dont assume...).

QA usually gets a lower priority for resoures than it should.


Sad.