View Full Version : Trade Items
Imperius Leader
08-10-2005, 06:53 AM
When orginizing tading cities and Pedlers there isn't very much in Trade goods in export or import. It would be nice if the pedlers included items like Wine, Beer,Pottery, Glass ware, Oils, Lamps Wild animals, Domestic animals etc and trade City's could trade in Fish, Beef, game, Domestic animals, Paints, Lapislazuli, Rubies, Sand Stone etc. Thats why I liked Pharoah cos there was a wide veriety of trade good you could deal with. Do you think Tilted mill will expand the items in a future patch.
wodinoneeye
08-11-2005, 01:33 AM
When orginizing tading cities and Pedlers there isn't very much in Trade goods in export or import. It would be nice if the pedlers included items like Wine, Beer,Pottery, Glass ware, Oils, Lamps Wild animals, Domestic animals etc and trade City's could trade in Fish, Beef, game, Domestic animals, Paints, Lapislazuli, Rubies, Sand Stone etc. Thats why I liked Pharoah cos there was a wide veriety of trade good you could deal with. Do you think Tilted mill will expand the items in a future patch.
Alot of the odd ones (ie Ebony) dont even show up on the states inventory list control ( I did a test trigger that sent a caravan with that commodity which unfortunately looped continually and I had an interesting ant trail of donkeys and traders flowing thru my city).
Yes they apparently didnt spent alot of effort on features they didnt use in their published campaigns.
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