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Dog of the Sun
08-18-2005, 08:56 PM
The romans were ledendary at this as you know and I'd like to see :D --- Sewer Cleaners, Maids/ Servants/ City Sanitation workers and A-Duct Repairmen.

Your city can have a modest begining you know, and then more technology comes and you build a temple and then so on and... so when your city is half blossomed, I wanna see peeps installing Plumbing and tapping water and hot and cold water plants and sophisticated sewer tunnels, In flows and vice versa,

Youre gonna not like it but I want to hear complaints about the comforts of the city, no water and sanatation.

Next off as in CotN, Having envoys, Go to MT. Olympus and Pleasing the gods at the top, and tradeing with Neutrals and others like Ones is EGYPT and areas where forgive me fi IM wrong Alexander conquered the mountains and the 5.6 Alexandrias of Constantinople and THE SILK road and Asian tradeing routes.

Lastly for this post, I wanna see illegal immagration decrees and soldiers puttin illegal immagrators the death penlaty or possiple punishment decrees on the people. :D All for RIGHT NOW. :cool:

Keith
08-19-2005, 12:30 AM
Yep, I mentioned aqueducts in several of my early posts too. These should be "construction projects" and not just something you just drop and drag on the map then.....poof!....there they are.

I want to see Caesar IV loaded with all sorts of construction projects. I felt that CotN really didn't do that part justice.

Not only aqueducts and sewers, but roads, harbors, public buildings, triumphal arches, bascillicas, temples, forums, arenas, hippodrome, etc., etc.
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Kiya
08-19-2005, 04:19 AM
Yes yes, I would also like to see those things you guys have just suggested. * clapping her hands in excitement* To see them being build, perhaps some of them having later refinements (like in Emperor). :)

What I really really want too is NOT to have everything that there is from the very first scenario till the very last one (as it was in COTN.) For me I call it "a surprise", others may take it as some sort of historical development. It would be nice if the game will reveal new workshops or entertainment venues or whatever as the (game) years and scenarios to by.

Keith
08-19-2005, 04:36 AM
Yes yes, I would also like to see those things you guys have just suggested. * clapping her hands in excitement* To see them being build, perhaps some of them having later refinements (like in Emperor). :)

What I really really want too is NOT to have everything that there is from the very first scenario till the very last one (as it was in COTN.) For me I call it "a surprise", others may take it as some sort of historical development. It would be nice if the game will reveal new workshops or entertainment venues or whatever as the (game) years and scenarios to by.

I believe the official website mentioned that here is going to be a finite set of building types, so I don't think that is going to happen, unless they change their minds. Buildings will evolve, of course, but I don't think you are going to see a building change much regardless of the era.

Rubicon
08-19-2005, 06:50 AM
I agree with all of these sentiments regarding the "construction" aspect instead of drag and drop.

One other aspect of C3 that bothered me was the inability to modify the landscape. For example, you should be able to build roads through mountains or level raised lands, albeit with great effort and at substantial cost.

Dog of the Sun
08-19-2005, 07:33 AM
Cotn didn't show people eating thier food inside or ON THE JOB, I know drinking beer/wine but workin all day and not eatin notin isn't right so...

dreamsoftwilight
08-19-2005, 09:40 AM
I would like to see people eating and drinking too. Perhaps even drunks hehe. And as for the building animations... I would like to see more than one person doing the building... it was kind of funny to see the superman building by himself in CotN. :D

vovan
08-19-2005, 12:12 PM
What I really really want too is NOT to have everything that there is from the very first scenario till the very last one (as it was in COTN.) For me I call it "a surprise", others may take it as some sort of historical development. It would be nice if the game will reveal new workshops or entertainment venues or whatever as the (game) years and scenarios to by.

I agree with that. For instance, how in Pharaoh in early scenarios you don't have the embalmer, but he kinda eventually pops up, or say in the early scenarios you can't build an obelisk, but it only needs to be built later on in the game. That kind of building diversity, subtle though it may be, was a very nice touch, I thought. :)

EmperorJay
08-20-2005, 08:34 AM
Yep, I mentioned aqueducts in several of my early posts too. These should be "construction projects" and not just something you just drop and drag on the map then.....poof!....there they are.

I want to see Caesar IV loaded with all sorts of construction projects. I felt that CotN really didn't do that part justice.

Not only aqueducts and sewers, but roads, harbors, public buildings, triumphal arches, bascillicas, temples, forums, arenas, hippodrome, etc., etc.

I agree as long as this doesn't slow down the pace too much. I actually though CotN did justice to the concept of building buildings rather than "poofing" buildings. If even the most basics services of your city require construction time, you'd need a good book along with the game.

Keith
08-20-2005, 12:54 PM
Not necessarilly, the construction time can be abstracted and shortened to keep the pace moving along. However, on large projects like aquaduct, the project should take a while to be completed. It took the Romans considerably less time to build one real aquaduct than it took the Egyptians to build one real pyramid, yet they managed to include pyramid building in CotN and not many people complained.

EmperorJay
08-20-2005, 01:33 PM
Not necessarilly, the construction time can be abstracted and shortened to keep the pace moving along. However, on large projects like aquaduct, the project should take a while to be completed. It took the Romans considerably less time to build one real aquaduct than it took the Egyptians to build one real pyramid, yet they managed to include pyramid building in CotN and not many people complained.

But now we're talking about aquaducts only, you mentioned temples and baths and more. I think that it's only feasible to "construct" those if it's done like in CotN. Or, another idea I had, is to make it possible to upgrade litterally everything in the game. Octavian found a city of bricks and left a city of marble, so, let the player have the same choice. A regular city with decent buildings, or a splendid looking city with extremely durable buildings.

vovan
08-20-2005, 01:46 PM
But now we're talking about aquaducts only, you mentioned temples and baths and more. I think that it's only feasible to "construct" those if it's done like in CotN. Or, another idea I had, is to make it possible to upgrade litterally everything in the game. Octavian found a city of bricks and left a city of marble, so, let the player have the same choice. A regular city with decent buildings, or a splendid looking city with extremely durable buildings.

I think that would be pretty cool. However, I do believe in the FAQ it did say that dwellings of your people will evolve in time as their wealth increases. Maybe that can also extend to other buildings, so for example, how in Pharaoh, if a neighborhood was really good, the look of the bazaar would change accordingly. Maybe a similar concept could work here, where if a shop for example is visited predominantly by patricians, it would look fancier than a similar one on the poor side of town.

Though if I understand your idea right, it would extend past the simple eye-candy that happens automagically, but you would have to invest resources to upgrade something. That could add a new dimension of strategy, especially on crowded maps: should I build a new pottery shop, or upgrade an existing one? :)

wodinoneeye
08-21-2005, 07:56 AM
The romans were ledendary at this as you know and I'd like to see :D --- Sewer Cleaners, Maids/ Servants/ City Sanitation workers and A-Duct Repairmen.

Your city can have a modest begining you know, and then more technology comes and you build a temple and then so on and... so when your city is half blossomed, I wanna see peeps installing Plumbing and tapping water and hot and cold water plants and sophisticated sewer tunnels, In flows and vice versa,

Youre gonna not like it but I want to hear complaints about the comforts of the city, no water and sanatation.

Next off as in CotN, Having envoys, Go to MT. Olympus and Pleasing the gods at the top, and tradeing with Neutrals and others like Ones is EGYPT and areas where forgive me fi IM wrong Alexander conquered the mountains and the 5.6 Alexandrias of Constantinople and THE SILK road and Asian tradeing routes.

Lastly for this post, I wanna see illegal immagration decrees and soldiers puttin illegal immagrators the death penlaty or possiple punishment decrees on the people. :D All for RIGHT NOW. :cool:




Something they could do fairly easily in 3D -- show the underground where the sewer system is. A display mode (like an overlay) that would make the surface transparent and give access to the area under the earth where the sewers/wells/catacombs/tunnels etc are.

Now that would be new and different.

sitearm
08-21-2005, 08:31 AM
I remember this in SimCity... the 2000 version I think. :)

show the underground where the sewer system is. A display mode (like an overlay) that would make the surface transparent and give access to the area under the earth where the sewers/wells/catacombs/tunnels etc are.

Dog of the Sun
08-21-2005, 09:44 AM
"Something they could do fairly easily in 3D -- show the underground where the sewer system is. A display mode (like an overlay) that would make the surface transparent and give access to the area under the earth where the sewers/wells/catacombs/tunnels etc are.

Now that would be new and different."

Now that would be awesome, Maybe a button that shows the underground and one that shows buv ground. :D

prof786
09-25-2005, 12:39 PM
Something they could do fairly easily in 3D -- show the underground where the sewer system is. A display mode (like an overlay) that would make the surface transparent and give access to the area under the earth where the sewers/wells/catacombs/tunnels etc are.

yeah that would be good too. except how do we go about doing it?
do they automatically show up?
are the pipes and sewers laid down with the foundations?
and who does it? the laborer or is there a separate department of plumbing?

vic_4
09-25-2005, 02:53 PM
Moreover, to my knowledge, underground pipes were not frequent since water proceeded by fall, so besides within the houses, all pipes went overground.

MarkDuffy
09-25-2005, 04:15 PM
Water for your citizens is pretty important. Too long to build it, or requiring laborers, means that you will have a lot of "hut"-like residences, no?

Water is usually at the bottom of the residence evolution, no?

Then, after it gets built, you have to delete a lot of residences, cuz they evolve quickly?

sageofwisdom
09-25-2005, 07:08 PM
At early levels, residents should have to get water from easy to build wells, or from nearby rivers. Aqueducts could be a somewhat time-consuming project required for mid-level housing. They could also be important to bring water to an area of the map that is to far from a river or other source of water for timely access by residents.

MarkDuffy
09-26-2005, 12:20 AM
Oh God. I am a seat-of-the-pants builder. I hate to plan. If I start with wells, I will have to destroy stuff later & that is cheating.

In C3 aqueducts & reservours were almost the very first thing I put in.

I like the idea of constructing them with laborers, but I don't know the solution. Perhaps put in simple ones & upgrade?

MarkDuffy
09-26-2005, 12:42 AM
Paper & pencil,Phil? Do-overs?

(Runz screaming into the night...)

MarkDuffy
09-26-2005, 12:59 AM
And if any C3/Pharaoh Cultist reminds me about the download-a-plan spreadsheet, I'll throw my white box out the window NOW!

MarkDuffy
09-26-2005, 01:31 AM
Whatever "flips your switch" :D !!! Seriously though, until you KNOW what takes what in the game, can you think of a better way to do it and learn the game at the same time?! Hmmmm???

Yeah. Ever seen my C3 aqueducts?

U-G-L-Y :D

Did they ever blow up from my blocking the Kingdom Road?

(Need you ask?)

Seriously, it is amazing what some people call fun & challenging. CBing should not be work.