View Full Version : What are you (not) expecting from Caesar 4 ?
08-19-2005, 10:53 AM
Big (and early) player of the "Caesar like" series, I have discovered the Caesar 4 project with much joy and hope.
Beside this, as some around me, I have been quitely disappointed by the gameplay orientation taken by "Children of the Nile" and the graphical choices made.
So my question is quite simple :
What are YOU expecting or not expecting to see in this new chapter of the series ?
- A game in line with the first Tilted Mill title ?
- Something more like the Impre***ion Games previous productions ?
- Or will you be simply happy with anything coming from the studio, whatever the gameplay will be ? ... :)
Thank you to everyone for your participation in that poll/thread!
08-19-2005, 03:09 PM
Since the word is that there will be a new game engine it's hard to guess how different C4 will be :D Most of the limitations seen with CotN were the result of the old game engine (EE game engine) :p
08-19-2005, 03:21 PM
No need to whisper... Chris Beatrice was Mr. Impressions Games ya' know :D
08-19-2005, 06:03 PM
Ok so no more whispering :)
So, Mr Beatrice (and every TM member), let me tell you few things. ... Hum hum ... (I've been waiting for so long to say that! And, please, excuse me if I make English grammar mistakes, it is not my native language)
First let me tell you you've made bloody good games :
- intuitive interface (pleasure is in the game, not in the learning)
as a logistics-oriented gameplay, everything was focused on the richesness and the complexity of the situation and the "product pipelines" conceived by the player to make its city working. Every step to the manufactured item was present for a purpose but also added something to the whole, both graphically or architecturally.
- perfectly identified graphical style (from Caesar to Emperor, it was easy to recognise the Impressions style)
although 2D, the sprites were rich, colorful, with that sense of detail (and sense of humour, important) giving life to residential, commercial and administrative units.
Adding 3D remains, to me, a challenge as it has not proved yet its superiority to 2D in that genre (IMHO), either in term of gameplay or in term of global visual quality. For instance the visual (and auditive) feeling given by looking at a large city, full of life, in Emperor remains to me unmatched by any 3D City management game yet. THAT is the goal to reach, or to exceed!
The screenshots seen until now let me think the potential is here but the textures would deserve a better treatment with a more colorful design, and richer details. The (provisional) result appears to me to be a bit rough (gross) but more than a year of work reamains. I'm confident :)
- immersive soundtracks : hearing little sounds and a matching music give the player the feeling to be inside the age the game is taking place. (the best ones remains for me Emperor and Zeus)
I could write during hours about these games i spent so much nights on but a lifetime would not be enough :)
My best support for your challenging work !! :D
08-20-2005, 03:35 AM
No patches immediately after it goes to market (meaning there will be patches after they rush it to market without proper testing/fix process)
A editor without bugs.
08-20-2005, 08:13 AM
Best of both worlds really. The intelligence of the CotNians combined with the economical and logistic challenges C3 offered.
And I hope they haven't dropped the option to zoom in to your city, that was the best aspect of CotN :) .
vBulletin® v3.7.2, Copyright ©2000-2013, Jelsoft Enterprises Ltd.