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View Full Version : Emperor rise of the middle kingdom Best than COtN


theonesr
09-07-2005, 07:13 AM
I love so much play EROTMK the game even better than Zeus(Poseidon), Pharaoh(cleopatra), then Caesar III. But i rather disappointed :( with COtN because the game play more different than the city building i mention above where they suppose play like that, but i know the developer try to make a new game play but i my self donot like it much (in my opinion). Well i hope Caesar IV the game play like ERotMK with the military like Zeus or even better and Great not like CotN (this game more like Tropico paradise island) :mad: .. and By the way sorry for this complain i just want to make sure the true meaning of city building for the first time is great and please don't make it to different like i mention above. thank you and success to developer :)

Keith
09-07-2005, 10:15 AM
I love so much play EROTMK the game even better than Zeus(Poseidon), Pharaoh(cleopatra), then Caesar III. But i rather disappointed :( with COtN because the game play more different than the city building i mention above where they suppose play like that, but i know the developer try to make a new game play but i my self donot like it much (in my opinion). Well i hope Caesar IV the game play like ERotMK with the military like Zeus or even better and Great not like CotN (this game more like Tropico paradise island) :mad: .. and By the way sorry for this complain i just want to make sure the true meaning of city building for the first time is great and please don't make it to different like i mention above. thank you and success to developer :)

I don't want to burst your bubble, but I believe that Caesar IV is going to be closer to CotN in overall style than Caesar III, Pharaoh, Zeus, and Emperor. CotN was their first try at a game using a new game engine. Caesar IV should be more refined than CotN.

We don't know what the military will be like in Caesar IV. Many of us are hoping for a larger more detailed military segment of the game this time.

Until we get to see the game no one, except for TM, actually knows what the game will be like. So don't get too upset too early. The game is going to be in development for the next year and won't be out until the fall of 2006......stay tuned.

Hawkwind586
09-07-2005, 10:26 AM
I love so much play EROTMK the game even better than Zeus(Poseidon), Pharaoh(cleopatra), then Caesar III.


LOL, i loved RoTMK also, i hadn't seen it around very much though, i guess it's kinda rare... I really didn't like Zeus... it was too cartoonish. I'm hopin they make a Greek version of CoTN. I didn't like Ceasar II too much cause it had more bugs than a bucket of ticks. I did love Pharaoh and i guess i'm a stickler for realism, so i naturally loved CoTN.

Anyway... i was meaning to ask, why do so many people hate CoTN?

sitearm
09-07-2005, 10:55 AM
I too love Emperor: Rise of the Middle Kingdom.

I hope to see elements from Emperor carried into Caesar IV, such as complex interactions with other cities. My hope that this will happen is based partly on the fact that Tony Leier, a Senior Designer for Caesar IV, was Supervising Designer for Emperor. And on the fact that several forum members have mentioned Emperor now.

Also of interest:
Emperor: ROTMK is available for $2 and up from third parties through Amazon.
BreakAway Games Emperor website page (http://emperor.breakawaygames.com/) (3 years since last entry)
Sierra Emperor website page (http://emperor.impressionsgames.com/home.jsp). (2 years since last entry)
Emperor Heaven (http://emperor.heavengames.com/) (? since last Emperor entry)
Emperor Wikipedia article (http://en.wikipedia.org/wiki/Emperor:_Rise_of_the_Middle_Kingdom) (updated August 2005)

Peregrinus Peregrina The foreigner

theonesr
09-07-2005, 11:08 AM
I don't want to burst your bubble, but I believe that Caesar IV is going to be closer to CotN in overall style than Caesar III, Pharaoh, Zeus, and Emperor. CotN was their first try at a game using a new game engine. Caesar IV should be more refined than CotN.

We don't know what the military will be like in Caesar IV. Many of us are hoping for a larger more detailed military segment of the game this time.

Until we get to see the game no one, except for TM, actually knows what the game will be like. So don't get too upset too early. The game is going to be in development for the next year and won't be out until the fall of 2006......stay tuned.

OK thanks for your concern :) , and yes you are right i just skeptism too early i hope what u say is right and hope for the best for CAESAR IV :p

theonesr
09-07-2005, 11:12 AM
[QUOTE=sitearm]I too love Emperor: Rise of the Middle Kingdom.

I hope to see elements from Emperor carried into Caesar IV, such as complex interactions with other cities. My hope that this will happen is based partly on the fact that Tony Leier, a Senior Designer for Caesar IV, was Supervising Designer for Emperor. And on the fact that several forum members have mentioned Emperor now.

LOL i BIG agree with u :D

Azeem
09-07-2005, 12:19 PM
Anyway... i was meaning to ask, why do so many people hate CoTN?

It's not that so many people hate CotN. It's just that CotN haters have become more vocal as of late. ;)

As I've mentioned before, CotN apparently divided the old City-Builder community into this ridiculous "us" and "them" camp with the old CIII fans acting as the "last bastion of 'real' CB'ing" and the CotN Cultists being the "future of CB'ing". Whatever all that means.

Whenever a sequel comes out, this often happens. Just look at the Civilization community for an example. The moment Civ4 was advertised to be 3d, 1/3 of the modding community for Civ3 immediately said that they'd not even touch it. When there is a new game engine, there are always going to be fans of the old ones that will not feel pleased.

In a few years, if the Immortal Cities series continues, we'll even see old CotN Cultists vs. supporters of the new sequel. :rolleyes:

Gweilo
09-07-2005, 01:53 PM
It's true that ERoTMK allows more robust interaction with other cities, but this aspect of the game came with a large number of bugs (and the patch did not fix many of them). Anyone who has attempted to build a custom campaign for this game with any kind of interaction between cities on the Empire map will know what I mean.

My hope would be that C4 could have at least this same level of complex interactions, with fewer bugs.

CaitGrey
09-07-2005, 02:39 PM
Good thing that we don't all expect or want exactly the same things from new CB releases. Just imagine how boring that would be? No new goodies to look out for, just a rehash of things we've seen before! :eek:

Amris
09-07-2005, 04:11 PM
It's not that so many people hate CotN. It's just that CotN haters have become more vocal as of late. ;)

As I've mentioned before, CotN apparently divided the old City-Builder community into this ridiculous "us" and "them" camp with the old CIII fans acting as the "last bastion of 'real' CB'ing" and the CotN Cultists being the "future of CB'ing". Whatever all that means.

Whenever a sequel comes out, this often happens. Just look at the Civilization community for an example. The moment Civ4 was advertised to be 3d, 1/3 of the modding community for Civ3 immediately said that they'd not even touch it. When there is a new game engine, there are always going to be fans of the old ones that will not feel pleased.

In a few years, if the Immortal Cities series continues, we'll even see old CotN Cultists vs. supporters of the new sequel. :rolleyes:

Or maybe people who liked Ceasar 3 think that, since this game cannibalizes on the success of THAT name, it's logical to expect that the game follow C3 rules instead of the rules of checkers? Oops, I mean, a totally unrelated game- oh, like COTN, for instance.

I have said this repeatedly. I have NO issue with a COTN2 or variant! More power and more joy to them! But don't name it after the game that I love. That's dishonest. Tell me something is Ceasar IV, make it Ceasar IV... don't use that name to trick me into buying COTN2.

Azeem
09-07-2005, 05:20 PM
Or maybe people who liked Ceasar 3 think that, since this game cannibalizes on the success of THAT name, it's logical to expect that the game follow C3 rules instead of the rules of checkers? Oops, I mean, a totally unrelated game- oh, like COTN, for instance.

I have said this repeatedly. I have NO issue with a COTN2 or variant! More power and more joy to them! But don't name it after the game that I love. That's dishonest. Tell me something is Ceasar IV, make it Ceasar IV... don't use that name to trick me into buying COTN2.

There is no mentioning that Caesar IV would be any true imitation of CotN. The FAQ already mentions that it will utilize a new engine, not the same one that CotN utilizes. As far as I'm concerend, there's no information that the developers have released that indicates that Caesar IV would imitate CotN's system. There might be some borrowed features, but I doubt that we'll have a CotN2.

Personally, I don't care what they call it. As long as it's a game I can enjoy, I'd be satisfied. Names are just another little insignificant detail.

It's funny that people would get extremely worked up over a game that isn't even released yet. :rolleyes:

Nero Would
09-07-2005, 05:57 PM
There is no mentioning that Caesar IV would be an imitation of CotN. The FAQ already mentions that it will utilize a new engine, not the same one that CotN utilizes. As far as I'm concerend, there's no information that the developers have released that indicates that Caesar IV would imitate CotN's system.

It's funny that people would get extremely worked up over a game that isn't even released yet. :rolleyes:
Some of the announced features of Caesar IV match those of CotN and not the older city builders (e.g. no random walkers). Other features appear to match the older city builders rather than CotN (e.g. fires, advisors, and perhaps the military). Yet other features are completely new (e.g. diagonal roads). Still it seems reasonable to expect that, apart from the geography, Caesar IV will more closely resemble CotN as that is the more recent game.

And I too find it strange (and rather sad) that people get so worked up over a game that isn't even out yet.

wodinoneeye
09-08-2005, 04:05 AM
I don't want to burst your bubble, but I believe that Caesar IV is going to be closer to CotN in overall style than Caesar III, Pharaoh, Zeus, and Emperor. CotN was their first try at a game using a new game engine. Caesar IV should be more refined than CotN.

We don't know what the military will be like in Caesar IV. Many of us are hoping for a larger more detailed military segment of the game this time.

Until we get to see the game no one, except for TM, actually knows what the game will be like. So don't get too upset too early. The game is going to be in development for the next year and won't be out until the fall of 2006......stay tuned.


They (TM) might not know themselves as parts/features of the game get cut as the schedule gets tighter near the end.

Caesar Alan
09-08-2005, 06:29 AM
Or maybe people who liked Ceasar 3 think that, since this game cannibalizes on the success of THAT name, it's logical to expect that the game follow C3 rules instead of the rules of checkers? Oops, I mean, a totally unrelated game- oh, like COTN, for instance.

I have said this repeatedly. I have NO issue with a COTN2 or variant! More power and more joy to them! But don't name it after the game that I love. That's dishonest. Tell me something is Ceasar IV, make it Ceasar IV... don't use that name to trick me into buying COTN2.

I think it might be important to remember how it is that TM come to be making Caesar IV. The rights to the Caesar series are owned by Vivendi, who have contracted TM to make Caesar IV for them. I can't see that Vivendi want TM to produce COTN2 either, so I very much doubt that's what we'll see.

I'll be surprised if some of the ideas from COTN don't crop up in some form in Caesar IV (after all, there's a reason why Vivendi wanted TM to make Caesar IV!), but I have every confidence that we'll see a true successor.

arcan
09-08-2005, 06:48 AM
I just went back to the basics (FAQ of the C4 forum). If you read them carefully, you'll get a lot of answers about what the game's going to be.

So yes, some of the features of CotN will appear : Mainly the 3D and the intelligent workers.
It also seems that workers will be differenciated, meaning if you build a library, you'll need a librarian house and so on. So this should mean also a much greater variety of buildings.
"specialized workers travel from their specific homes to their specific workplaces. So rather than just connecting a single instance of housing to the working part of your city, you'll need to be sure, for example, that the scholar that runs the library lives close enough to keep the library running smoothly. "

But the basics of the game look just like those of CIII :
"# Carefully place roads to connect buildings and people to one another (freeform road placement allows great flexibility in designing your city's layout).
# Balance your budget to make sure that taxes support wages and capital growth.
# Establish efficient chains of production to ensure that raw materials are processed into commodities for your citizens and for trade.
# Facilitate city growth by meeting the needs of the populace and placing homes in desirable locations.
# Prepare for the inevitable problems that plague a city: fires, raiders, riots, plagues, food shortages, meeting Caesars requests, (to name a few)."

Now, the way I see it it will be a "real" Caesar with improvements that will make our lives more interesting such as : no need for roadblocks anymore, roads, and alleyways,...

dreamsoftwilight
09-08-2005, 09:12 AM
The one thing that I thought was really cool about Emperor, that none of the other games had, was spies. :) And Id love to see it in C4.

sitearm
09-08-2005, 09:33 AM
double, triple, quadruple ditto!

Audens Audens She who dares

The one thing that I thought was really cool about Emperor, that none of the other games had, was spies. :) And Id love to see it in C4.

Gweilo
09-08-2005, 10:36 AM
Logically, they won't need spies unless they also include robust interaction between cities. So if the design includes that, we could very well see spies.

However, the 'military sabotage' capability of spies in Emperor is really, really overpowered (to the point of being unbalancing). So if they do put spies in C4, I pray they tone down this specific skill.

sitearm
09-08-2005, 10:43 AM
If you mean when the little ninjas blow up your fully loaded market warehouse, well yes, that is annoying (thank god for frequent saved games)... but if you have no troops, walls, or military ancestors it can be very handy to sabotage your hostile neighbor to keep them off your nome.

Seriously, I had never found spies an issue either way until I got cocky and started playing scenarios at the very hard level. I've made it half-way through all the campaigns though, and come to love the little guys :)

Ancus Anca Crooked / bent
...robust interaction between cities... could very well see spies... 'military sabotage' capability of spies in Emperor is... overpowered

Gweilo
09-08-2005, 12:52 PM
I'm talking about when a player sends a spy to sabotage the military of a rival city. It always works, and usually removes 1-3 shield icons from the targeted city. This is quite a dues ex machina for the player to call on.

Many Emperor players I know agree it is unbalanced, but I understand it is a personal opinion.