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Helle
09-07-2005, 02:02 PM
I like the fact that you get requests from the emperor in C3, but what I dont like is that you only get favor from it. If you have to stop your sale (maybe the only one) you should get something in return. Thats what I like about Pharao, that you got some stuff in return. I hope they implement that in C4.

prof786
09-11-2005, 11:45 PM
i'm pretty sure that they would. gifts for favors are always good incentives. get some monetary gift, or precious goods of course, or even something else i don't know.

Keith
09-12-2005, 03:23 AM
The whole process was somewhat artificial in Caesar III and Pharaoh. You could count on that return gift if you met the request in a timely manner. Roman Emperors were probably not so generous. It was more likely a one-way system in reality....the Emperor "requests" were really demands and watch out if you didn't get it done.

I didn't really miss the old feature in CotN, but I could see a one-way system like I mentioned above for Caesar IV. I wouldn't mind seeing a "reward" given on the odd occasion, but not every single time.

wolf
09-12-2005, 08:08 AM
IMHO the point to the "requests" in C3 was that the player had to balance resources within his own city and appeasing the ruling authorities back in Rome. This kind of tension is healthy and good for the game and I definitely would like to see this implemented in some fashion in C4. What was poor about the C3 system is that in most cases a player could just ignore Caesar's requests if they were difficult or inconvenient and bribe Caesar with gifts instead. I hope this aspect of Imperial relations is fixed so that the official "requests" from Rome in C4 have more bite to them.

Thucydides
09-16-2005, 06:52 PM
I have been playing the AoE3 demo and it has made me think a little about how I would like to see tribute and gifts. In AoE3 you establish a colony in the New World and can regularly ask for supplies from your home Capital in Europe.

In a broad sense this is realistic when you are first establishing a new settlement. However over time your mother city (Rome in our case) will start to expect you to return some of its investment.

What I would like to see is an ability for the player to start, and even demand, supplies and support but for this ability to gradually erode as the new settlement is established. Then for the Emperor/Governor/Greater authority to begin to expect "gifts/tribute" in return. And that this expectation would rise over time.

Nero Would
09-16-2005, 07:33 PM
What I would like to see is an ability for the player to start, and even demand, supplies and support but for this ability to gradually erode as the new settlement is established. Then for the Emperor/Governor/Greater authority to begin to expect "gifts/tribute" in return. And that this expectation would rise over time.
That seems like a good idea to me. It's similar to the way that relations with allies and between parent city and colony worked in Zeus.

Helle
09-18-2005, 02:56 AM
I dont really mind the requests, just that you need to give them before your city is started. And most times f.eks in C3 you need to give them before your ciry economy is established and most times you only make that one thing. So you loose a lot of money by fullfilling the request. Later on I dont mind them since it is something to do.

That is what I miss in COTN, something to do while you are waiting for something, f.eks you soldiers to get trained.

CaitGrey
09-18-2005, 01:18 PM
Having to balance between meeting the requests and working on your own goals, makes the game more interesting. It would be good if you could put in some requests of your own (at any point of the game).

MarkDuffy
09-18-2005, 02:08 PM
I like all of these ideas. Emperor/Other cities requests/begs/demands & the resulting pain & delight.

C4 needs to remain somewhat in the C3 mold to be true to the series.

However, I would like it expanded to include Pharaoh & Zeus thingies.

Meeting demands sometimes gets you food & stuff, new cities on the World Map, trading opportunities, immigrants, military allies, new buildings, prestige for more educated workers, ability to upgrade existing buildings/technology/workers, more pretty stuff, better roads, Heroes, new monuments & all those crazy TM ideas they promise us.

Fail to meet the demands removes some the above (but you can get another chance later).

Partial credit. Severeness depends on difficulty setting.

Having to balance between meeting the requests and working on your own goals, makes the game more interesting. It would be good if you could put in some requests of your own (at any point of the game).

Yes, absolutely! Consequences, though.