Hallelujamannen
09-12-2005, 11:33 AM
I haven't had time to read all the other topics in this forum so maybe something like this has been suggested before... But anyways:
I have since I finished Caesar 3 a long time a go thought that a system with deeper education for the workers could be great. For example you can build several levels of education places:
Primary school (basic education):
- For children and teenagers
Worker school (for industry workers etc):
- Farmers
- Industry workers
- Prefectures (Maybe some time in war school too)
University (for engineers, teachers etc):
- Engineers
- Teachers for primary school
- Teachers for worker school
- Teachers for universities
- Teachers for war school
- Priests
War school (for warriors):
- Train legionares, javelin throwers, horseriders etc
- Prefectures
Some things doesn't need to have education like:
- Market workers
- Stadium workers
- Granary workers
- Warehous workers
Of course one should be able to hire workers without education, for example teachers, from the beginning, but the effect the give shouldn't be as good as a well educated teacher. So in time teachers would be better educated an gives a better effect to students. One can think of several such things that could happen with poorly educated people:
- Gods can become angry with poorly educated priests
- Riots will happen easier/be stopped slower with poorly educated prefectures
- Buildings will collapse faster with poorly educated engineers
- Warriors will become less deadly/die faster with poor war education
- Food takes longer to be produced with poorly educated farmers
- Industry items takes longer to be produced with poorly educated workers
And so on...
This would of course make the aspect of playing much more deeper and perhaps a bit more difficult and time consuming, but I think it is a good idea. It would at least make it more realistic.
I have since I finished Caesar 3 a long time a go thought that a system with deeper education for the workers could be great. For example you can build several levels of education places:
Primary school (basic education):
- For children and teenagers
Worker school (for industry workers etc):
- Farmers
- Industry workers
- Prefectures (Maybe some time in war school too)
University (for engineers, teachers etc):
- Engineers
- Teachers for primary school
- Teachers for worker school
- Teachers for universities
- Teachers for war school
- Priests
War school (for warriors):
- Train legionares, javelin throwers, horseriders etc
- Prefectures
Some things doesn't need to have education like:
- Market workers
- Stadium workers
- Granary workers
- Warehous workers
Of course one should be able to hire workers without education, for example teachers, from the beginning, but the effect the give shouldn't be as good as a well educated teacher. So in time teachers would be better educated an gives a better effect to students. One can think of several such things that could happen with poorly educated people:
- Gods can become angry with poorly educated priests
- Riots will happen easier/be stopped slower with poorly educated prefectures
- Buildings will collapse faster with poorly educated engineers
- Warriors will become less deadly/die faster with poor war education
- Food takes longer to be produced with poorly educated farmers
- Industry items takes longer to be produced with poorly educated workers
And so on...
This would of course make the aspect of playing much more deeper and perhaps a bit more difficult and time consuming, but I think it is a good idea. It would at least make it more realistic.